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Forum General W3C - next upgrade info

W3C - next upgrade info

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Andy

All worlds
27 Jul 2024 10:13Link
The Cost of the Army

To make it easier for newer players to build their army, many weapons and ammunitions will become a bit cheaper.
The corporations producing them, will produce a bit more and their profitability will remain as before.

The increased production levels will also help to reduce the continuing large shortages in many products.

The changes will not cause any major shakeup in the markets.

The maintenance cost of the army on the other hand, will increase for some weapons. The increase will not be significant for countries with small and reasonable armies.

An uptick in production levels

More corporations will produce a bit more. This was done several times before and as a result, shortages of products are now at lower levels than before. It is however not good enough.

An increase in production usually comes with a slight decrease in the price of the products.
Profitability wi
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auditor

All worlds
27 Jul 2024 21:21Link
I mean, I guess its effort in a way. So I'll give you credit for that. You say 'some' and 'many' an awful lot on a game that is literally just numbers. If you're reducing prices, increasing prices, lowering/raising production, say what products. Say what changes. You presumably don't just hit the keyboard at random with a mallet when you make these changes, say what you are doing. Your announcements are incredibly vague, and again this is a game purely about numbers. Nobody's asking you to reveal calculations or behind the scenes information. But especially when you are altering base prices or corporation production levels, be specific.

Updates should look like this. Please note for the most part these are just examples (though the EP Q = WT Q would be super welcome and help salvage a crippled dying key part of the game):

Product Price Changes
*Electric Power base price
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rob72966

All worlds
27 Jul 2024 21:51Link
Could not agree more. auditor has a valid point. I hope to see these changes implemented.
Rob
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James Folsom

All worlds
28 Jul 2024 01:04Link
<!-Quote-!>Quote:

e think that very large numbers of wind farms is a major risk.
Also the millions of workers, involved in the maintenance of thousands of wind farms can become a problem for the countries and reduce its capacity to build other corporations. <!-/Quote-!>



Are these workers in wind turbine corps, or do wind farms have alot of workers that are not disclosed?

If so is this info available somewhere?

-hymy-
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Andy

All worlds
29 Jul 2024 18:29Link
The exact conditions around shortages of wind turbines and the reduction percentages in the production will be published before the relevant upgrade.

It is now several months after we announced this and everyone had a lot of time to reduce shortages of wind turbines.
we now think that a shortage should be seen relative to the numbers needed.

Example with a country that has 1000 wind farms:

If you have 1000 wind farms and a shortage of 20 wind turbines, then 20 wind farms are not maintained.
This is 20 out of 1000 wind farms, or 2%.

If you have a shortage of 500 that will be 50% reduction of power.
at 1000 shortage, there will be no power output.

If the shortage is higher, a shortage of additional 1000 wind turbines, will cause the destruction of one wind farm. Max 2 or 3 each month.

Depending on the shortages we see when it is implemented, we might slow down the damage to 10% or 20% of this
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Prince Greg

All worlds
29 Jul 2024 23:08Link
Hi Andy,

I have observed some great players, who have significantly contributed and assisted newcomers in the game, shutting down their operations. They are finding it challenging to keep up with the so-called innovations and upgrades how much more new players?

Given the current deficit in wind turbines, how do you expect players to manage such shortages? I've noticed that some players with 2000 or more wind farms are facing shortages exceeding 200,000 wind turbines. Despite their efforts to fill these shortages, a day or two of inactivity leads to significant disruptions.

Are you aware of the irregularities in product purchases? Just two or three days away from the game can lead to substantial impacts.

Regarding wind farm maintenance, when a wind farm is destroyed, what happens to the products? Is there any contingency plan considering the cost of purchasing these turbines? Also, what about the existing turbine sho
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Zentrino

All worlds
30 Jul 2024 08:55Link
With WT in such a massive shortage (6M+ on WG), why has the max price decreased recently? It used to be 220M and slowly raised to 222M where it has been for over a month. The max price is now 213M though. WT corps only produce 23 per game month so the shortage will continue to be huge. The max price should be going up if it is going to change.
I do agree with Greg that being away for even a few days can be challenging in many cases. I was gone all weekend on a trip. My countries are mostly okay but I had big surpluses of WTs in them. I have been mass ordering them at max price once or twice a RL day for over a month in addition to contracting them to myself in each country. This resulted in supplies of 100k plus in most countries. If I was gone more than a few days, I would be in the red. I don't necessarily think this is a bad idea. It is my choice to have so many WF and high need for WT. I appreciate we were given time to make changes
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Andy

All worlds
30 Jul 2024 10:51Link
The maintenance measures will take some time to kick in.

wind turbine corporations are very profitable and they have a huge market value.
reducing their max price does nothing to change that and it failed to trigger an increase in their production.
they are all at the top of the pricing range.
The profitability of the corporations is hardly changed.

the side effect of course, is a decline in the maintenance cost of wind farms.

Is that also bad?

We keep saying for months, that too many wind farms are bad for your country.
we suggested that even 1000 of them are too many.

so why are you bringing 2000 wind farms as an example.

It is bad for the country and we said many times you should not have such numbers because it is very very difficult to purchase thousands of wind turbines each month for maintenance.

now the complaint is that it is very hard to purchase 2000 wind turbines eac
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Zentrino

All worlds
30 Jul 2024 20:32Link
Andy,
I am not sure who you are complaining to in your post. I said I know I made a choice that makes it hard to maintain, and I accept that I have to manually place large orders constantly to keep things running. I know being gone a few days will cause me some problems. That's fair. It's my choice.
I wanted to know why I can place an order on the market that is larger than the number I can direct sale country to country or ceo to country. It seems that number should either be the same or larger. It also feels weird that the only product I know that can't be shipped on cargo shuttles or direct traded is wind turbines. Seems like a choice to make it harder, which is your prerogative. My countries do just fine with 2000+ WFs though.
Decreasing the max cost is fine but it feels counter intuitive to a market so in the red. I certainly don't mind paying less though.
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Andy

All worlds
30 Jul 2024 21:35Link
The price range is unrelated to oversupply or a shortage.
the price range is set to prevent extreme pricing (high or low) that can cause the corporation to fail.

The price range for wind turbines and wind farms isgoes far higher than most other products.

It is by the way possible to move wind turbines by cargo shuttle.
one wind turbine fits in a cargo shuttle.
this was so from day one.
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Emerithe Cantanine

All worlds
31 Jul 2024 02:54Link
Actually on day 1 you could fit 2 wind turbines in a cargo shuttle. For whatever reason you changed it to 1 per shuttle sometime later.

Also to be fair to Zentrino you have implied in the past that you wanted wind turbines to be items that could not be transported. He must have thought that you had made that change already.
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Zentrino

All worlds
31 Jul 2024 06:14Link
I tried to move some by shuttle several months ago and it didn't seem to work. The orders just sat there. I will try again.
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Andy

All worlds
31 Jul 2024 07:49Link
Wind turbines could be transported by cargo shuttle from the start.
One wind turbine at a time. This was never an issue and we have never said they should not be transported in this way.

There was once a discussion about making it faster by allowing shuttles to
transport more than one at a time.

Wind Farms however, cannot be moved by cargo shuttle. These are fixed object, like schools, hospitals and military bases and cannot be transported.

Maybe there was a confusion between turbines and farms.


Zentrino,
If you have a difficulty there, please let me know.

when TA started, my first transport was wind turbines. it was not very fast.
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Andy

All worlds
31 Jul 2024 13:59Link
Auditor,

Please make comments on this forum that are about the content of the game.
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rob72966

All worlds
31 Jul 2024 21:38Link
auditor perhaps your comments should have been put in the suggestion section of the forum.
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Zentrino

All worlds
01 Aug 2024 09:26Link
Where are auditor's comments?
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Prince Greg

All worlds
01 Aug 2024 09:32Link
Andy deleted them! He does that always.
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Andy

All worlds
01 Aug 2024 15:03Link
Yes.
we always delete everything. Thank you for mentioning it.

We asked for messages to be about the content of the game.
these comments were in many cases very helpful.

instead we get messages and opinions about us and not about game issues.

we always also remove people who do this from the forum.
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Supercheese

All worlds
01 Aug 2024 18:33Link
Andy, you as the developer you are as much apart of the game as apart of the game as any of the other topics that get discussed here. The things you do impact us just as much as windfarms, electric power prices, or product shortages on the market you are trying to fix over time. If someone has an issue with the things you do as the developer, that is a game issue, not a personal attack on you as a person.
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Andy

All worlds
02 Aug 2024 07:59Link
Please do not place messages here that are not relevant to this discussion.
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Andy

All worlds
02 Aug 2024 08:07Link
There are indeed huge shortages of wind turbines.
the shortages are the result of the building of many wind farms that need wind turbines for maintenance.

Placing orders for wind turbines on the market does not help.
there are none available.

if you have 100 wind farms, they use 100 wind turbines each month.

the only safe solution is to build 5 wind turbine corporations in your country and contract them to your country.

this is quite easy to do and you will have not delivery problems.

If you have 2000 wind farms, that is another matter.
you will need 100 wind turbine corporations and your country, in that case, will probably produce nothing else.

This is why we have said so many times that you should not have so many wind farms.
we did not see numbers declining and we did not see a huge increase in the number of corporations producing wind turbines.
hence the shortages.
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Clicks For Andy

All worlds
06 Aug 2024 13:31Link
"This is why we have said so many times that you should not have so many wind farms.
we did not see numbers declining and we did not see a huge increase in the number of corporations producing wind turbines.
hence the shortages."

Yes people were not deleting wind farms, but wind turbine corps had several players building them as fast as they could, the game has limits on number of corps opened per month, number of corps pending construction, number of corps closed per month, etc... It is very difficult to impossible to rework an economy faster than many players were, and would require logging on every day which is not why people play a browser game, browser games have a level of casualness that allows taking periods of time off.

You've said it for over a year, but with how you made the mechanic those who didn't build more than you suggest ended up in a huge disadvantage to those who did, and the change took so dam
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Andy

All worlds
06 Aug 2024 19:05Link
We warned about this a very long time ago.

I have been in it too.
I also had shortages of wind turbines:

What I did:

1. Immediately contracted every wind turbine corporation to my countries
2. Stopped building wind farm corporations and turned all the ones I had to selling what they produce on the market. The numbers of wind farms corporations stopped growing.
3. I remove 4 corporations per game month, up to 12 (not 24) per day and built many more wind turbine corporations.
4. I did this in more than one country.
5. At some point most countries were OK and i contracted the wind turbines to countries with shortages.

I caught up fairly quickly and then started selling wind turbines on the market.
I could just remove many wind farms but did what I did to see how fast you can fix the problem.
In extreme cases, I think they should have removed some wind farms.

building more then 3
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Zentrino

All worlds
06 Aug 2024 19:54Link
Andy,
I did many of these things as well. But is not as straight forward as you imply. WF corps do not use the same numbers or types of workers as WT corps. You can't just close a WF and open a WT. WT corps rely much more heavily on HTE, HTS, and HTX. So you have to rebalance your education system to produce more of those before you have make a heavy switch. It works, but it takes time and commitment to logging in multiple times a day to do repetitive work. You've given us time, but it wasn't an easy transition as your post seems to imply.
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Andy

All worlds
06 Aug 2024 20:10Link
You are right but the process did work.
sometimes I was not able to build as many as I wanted but a day later was able to catch up.

I am not claiming that this is easy.
I tested it and I keep saying, sometimes you must remove many of the wind farms or you have a major risk.

in this environment, when very large offers are placed, the price of EP can dive for some time and then, with many wind farms, a country could bankrupt.