Simcountry
Forum General W3C - Electric Power

W3C - Electric Power

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Andy

All worlds
05 Aug 2024 09:29Link
The price of Electric Power is falling quickly for some time and has now reached very low levels.

This happens despite the fact that the amount of EP that is produced each month is smaller than the amount of EP that is consumed each month.

The reason for the fall in pricing to levels that are now lower than the base price, is that some players with huge storage of EP are selling.

An exploit in the game, was used several weeks ago to creat money that was used mainly for the purchase of huge amounts of EP, wind turbines, weapons and ammunitions.

several players are now selling EP in large quantities.

We think that this situation will not continue for much longer although it can return.
cash reserves in a few countries will make it possible to manipulate the EP market for a longer period.

In the mean time, we expect these major sales to decline as the price of EP becomes very low and will reach the min
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cafecafegames

All worlds
05 Aug 2024 20:21Link
8 more billion EP sent to market. This is just ridiculous.
I worked hard to have my humble 550 Wind Farms and 30 turbine corps.
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Andy

All worlds
06 Aug 2024 09:20Link
There was an offer of 8 billion unit of EP made by a single player.

By the time we saw it, it was already partially sold.
we have removed the offer from the market (7.2B), and are asking the player where the EP came from.
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hodgkisl

All worlds
06 Aug 2024 13:07Link
Seems someone doesn't understand how wind farms work and / or worked, with how long you could run wind farm corps with a shortage of turbines huge stockpiles of EP were able to be acquired with minimal cost.

The player I believe you are upset with did capture in war one of the top 5 wind farm owning countries recently, about 5000 farms.

Perhaps if you implemented what you say you will instead of just saying some day (long term players know someday can take real years) players would use the functions as you desire, but when the function has huge profits that will not be removed for a very long time players will use them, hence you get massive EP stockpiles and a very angry player base.
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Andy

All worlds
06 Aug 2024 19:30Link
In the mean time, we have talked to this player.

we understand what happened with the power.

not how he came to own so many wind farms.
we will look into it.

But more important, the recent events, and the situation on the
markets, did expose some weak point in the game and these are of our own making.

I think that the event will be fading slowly.

The maintenance issues will be resolved and they will have a slow moving
change in what players do or don't.

There are some errors exposed and we will fix them quite quickly.
I will not go into details now as these details may cause more problems short term.

I appreciate hints and information about errors in whatever way you choose to report them and I will take action ASAP.
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Zentrino

All worlds
06 Aug 2024 19:49Link
I don't know who the player is or how they got the WF, but I have a country with nearly 4000 WF and several with well over 2000. It's not impossible.
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Andy

All worlds
06 Aug 2024 20:15Link
If you are able to get the 4000 and 2000 wind turbines each month, that is fine.

The risk is in the price of WP.

some players place offers for large quantities and the price went down.

it could push wind power, for a short period, into losses.
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Eeeee OOOooo

All worlds
06 Aug 2024 20:53Link




About a year ago, I posted that with the state of wind farms, everyone should buy maximum. I have roughly the same type of distribution on Fearless Blue. Most of the time I logged in, I simply placed an order for wind farms. I easily built this number up and stopped buying maybe 4-6 months ago. My account generates over 500 million electric power per real life day. 15 billion per real life month. It's very common to see myself or other players dump 5-10 billion in a go.

It is and was extremely easy to get this many and to achieve vast stockpiles of electric power. In total, my account had over 70,000 wind farms (WG, FB, GR). Pictured above is my WG account that has not had *any* wind turbine focus or maintenance. Any other player who wished to make money with wind farms could do this (and MANY did).

Game cha
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Clicks For Andy

All worlds
06 Aug 2024 20:53Link
Yeah, acquiring large quantities of windfarms is quite easy for long term players, there has been over a year now of acquiring available and for a long time they were in surplus due to people heading your warnings, until everyone realized they were falling behind and you were not following through.
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Andy

All worlds
07 Aug 2024 07:29Link
We indeed did not follow through because we did not want to introduce the maintenance issue without proper notice and without giving players the time to fix the problem.

but the warning was there.
Too many wind farms hard hard to maintain and will become much less profitable if not maintained and might fail completely if the price of EP will drop as it does now.
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Clicks For Andy

All worlds
07 Aug 2024 14:47Link
You didn't follow through for over a year, enough time to not believe your warning. If done within a month it wouldn't have caused any problems.
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Andy

All worlds
07 Aug 2024 15:00Link
I agree.
Maintenance of Wind Turbines was in place but we did not enforce the possible damage if players did not have the turbines they needed.

we waited for a long time to prevent a large damage.
The result was very different than we expected.
we thought players will make an effort to produce many wind turbines.
they did not.

we will now implement it.
the code was completed a long time ago.

we will soften the damage level a bit,
Introduce the measure and then gradually move into the full blown feature we meant from the start.

BTW:
why are you using a different name for that.
you now have multiple accounts and we know who you are anyway.

but...
I have no problem with it.

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Clicks For Andy

All worlds
07 Aug 2024 16:38Link
My old account is expired premium, can't use it to access forum without paying. I came due to discord drama to read the forum, ended up responding.

I have burned out of playing over this horrible implementation, so far all changes in the past couple years have removed options on how to play while adding clicks, it became a job managing all the clicks. Clicks are not a challenge, clicks are not difficulty, clicks are tedious monotony.

Weird to say you know I'm a multi account but you don't care, hopefully that because you can see the original long term account is abandoned.
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Andy

All worlds
07 Aug 2024 23:41Link
I did not see that the other account was abandoned.
Not all double accounts are a problem.
Most times we let them be.
We act, only if it is clear that they are there to create an advantage on other players.

From our point of view, we have tried in the past year or two, to simplify, even remove or abandon some functions to make things simpler.

TA is very complex but it was meant as a challenge.
we think it will become much more important in the future.
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Clicks For Andy

All worlds
08 Aug 2024 00:43Link
The problem with this complexity is the amount of clicks, if you could schedule multiple products at one time for space travel it would drastically reduce the excessive clicks. Having to go through the space screen independently for each product is just tedious, and this tediousness adds no complexity or challenge. Allowing multiple products scheduled at once would maintain the same level of challenge but reduce the annoyance, this would likely have made tiny atlas a hit from the beginning.

Similar to how we've brought up allowing complex contracts, less than every month type thing. So corps that require fractional supplies you can schedule buying 1 unit every x number of months instead of only monthly or only manual contracts.
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Andy

All worlds
08 Aug 2024 09:22Link
It will indeed reduce the number of clicks.

I am not sure we will have the possibility to schedule such a change in the short term.

I also wanted to reduce the number of clicks.

I purchase huge amount of products in countries, then start a transport that moves HUGE amounts. 5-10T worth of products and I do not need to transport the same product again for many (real) months.
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cafecafegames

All worlds
09 Aug 2024 19:51Link
Hi there Andy.
I'm writing here because this WF/EP situation is just ridiculous.

In "Republica Cafetera" I have 550 Wind Farms with 93 million population. Per your posts I think is between the recommended parameters.

I also own 30 Wind Turbine corporations. 20 there and 10 more in my slave "State of Sebastian". All contracted to me. My current stock of Turbines is 20K.

As you can see I do follow your advice.
However, as I'm writing this, my WF income is 98.5B while my cost is 122.5B.
Yesterday I was in 125B income and cost 120B.

Would you mind to fix this feature?
Thanks in advance.
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auditor

All worlds
09 Aug 2024 20:00Link
A little interjection, that while it will help your situation specifically, is probably going to make you even more upset with the GM (rightly so).

The Electric Power provided by the Wind Farms is at a fixed quality level that is changed on the GM's whim. It is currently 135Q, and completely independent of any outside influences.

What that means for you unfortunately, is after briefly looking at your Wind Turbine Corporations, their production quality is maxed out, meaning that even with low quality input supplies, they produce a decent quality product. Which means your country on contract pays more for that higher quality Wind Turbine than it would for a lower quality WT. So you are paying for extra quality on your Wind Turbines that are consumed for maintenance, without receiving any additional benefit for that increased quality. In the current system, a brand new Wind Turbine corporation is more profitable to the self-s
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cafecafegames

All worlds
09 Aug 2024 21:02Link
Thank you for your comment auditor.

Yeap, I was aware of that but opted to still upgrade their quality with hope for this feature to be changed in the future.

I do think Turbine's quality should affect the output of the product. Specially considering you need the same amount to "pay the upkeep".
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Andy

All worlds
09 Aug 2024 22:28Link
Cafecafe,

I can't fix it and it is not up to me to fix it.
We are not managing the markets. You do,

SO: CafeCafe, Please fix it.

Talk to the players who are dumping EP on the market.

I said many times, that if the price of EP will drop, income will decline and there will be losses.

another players dumped 8 Billion units on the market several days ago.
I stopped it and asked him not to do so.
This one I saw.

In fact, as it is now, everyone can do so.

8 Billion units could put WG in a surplus for a very long time.

Currently, selling is not limited.
buying is limited so there is nothing you can do to prevent flooding.
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Andy

All worlds
09 Aug 2024 22:39Link
The flooding of the market has nothing to do with quality.
It is the amount of power, not its quality.

and with these surpluses, no quality would help at all.
despite the reduction in the cost of wind turbines that we hoped, will reduce the maintenance cost.
it will continue to fall and now it is delivered at market price which is far lower than the base price.
We started with base price which provided some protection but many players, thinking that the market price will for ever be higher than the base price, requested market price.

Fortunately, it cannot continue for ever.
The amount currently produced is lower than what is used and flooding cannot continue for ever.

If you do not trust the wind energy market, you can easily go back to "No wind energy".
remove the wind farms, and the entire problem will disappear.

Everyone who is not removing them, believes that there is a potential profi
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President Wilson

All worlds
11 Aug 2024 15:39Link
My empire is going bankrupt because of the Low Electricity Price!
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James Folsom

All worlds
11 Aug 2024 19:22Link
<!-Quote-!>Quote:

Fortunately, it cannot continue for ever.
The amount currently produced is lower than what is used and flooding cannot continue for ever. <!-/Quote-!>



I wouldn't count on it; the amount produced vs used numbers doesn't account for all the power that is sitting in reserve, nor the large quantities that are contracted. For years players have quietly made money converting nuclear to EP. All the Nuclear is backing up too.

Strap in...
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souemyss

All worlds
12 Aug 2024 01:15Link
how did it suddenly change now
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Lioncoeur

All worlds
12 Aug 2024 02:55Link
possible stealth edit of the value of the EP

but that is speculation