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thenewteddy
All worlds
22 Apr 2016 20:17Link
Hello. My country is the Teddy Empire Home Territory on LU. However, I am not looking for answers for my country, I'm looking for answers for everyone's country.
I have these specific questions
Can you take a look at my corporations, and suggest ways I can run them better. Most importantly, can you please explain WHY I should do these things. Please send more time explaining why than what I should do.
Can you take a look at my country itself, and suggest ways I can run it better. Most importantly, can you please explain WHY I should do these things. Please send more time explaining why than what I should do.
My hope (perhaps I'm very foolish) is that this thread will become "the" reference that new players use going forward. I think one reason that the existing guides are not as good as they could be is they lack the why. If you understand WHY you are doing something, you can apply the same i
I have these specific questions
Can you take a look at my corporations, and suggest ways I can run them better. Most importantly, can you please explain WHY I should do these things. Please send more time explaining why than what I should do.
Can you take a look at my country itself, and suggest ways I can run it better. Most importantly, can you please explain WHY I should do these things. Please send more time explaining why than what I should do.
My hope (perhaps I'm very foolish) is that this thread will become "the" reference that new players use going forward. I think one reason that the existing guides are not as good as they could be is they lack the why. If you understand WHY you are doing something, you can apply the same i
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Aries
All worlds
22 Apr 2016 20:46Link
There are a few reasons why most guides don't include a "why" focus. I think there are several parts to "why" and a place where "how" fits in.
1st. You have to understand what your goals are, which is part of where "why" lives. For example, what does a successful corp look like? It is one with more market value? One with more net profit? For me, those two values are mostly unimportant, but why is that? You must figure out what a successful corp looks like before you can understand the "why" you must do certain things to make it that way. Which leads to..
2nd. The "how". This is where must guides have their focus. Once you know what you want you must know what steps to take to make it happen. To understand why these steps work, that leads to the other part of "why" which is
3rd. Why the "how" steps work. This can be quite complex depending on which game system you
1st. You have to understand what your goals are, which is part of where "why" lives. For example, what does a successful corp look like? It is one with more market value? One with more net profit? For me, those two values are mostly unimportant, but why is that? You must figure out what a successful corp looks like before you can understand the "why" you must do certain things to make it that way. Which leads to..
2nd. The "how". This is where must guides have their focus. Once you know what you want you must know what steps to take to make it happen. To understand why these steps work, that leads to the other part of "why" which is
3rd. Why the "how" steps work. This can be quite complex depending on which game system you
T
thenewteddy
All worlds
22 Apr 2016 23:09Link
Okay, so, let me explain a bit more. When I type "simcountry guide" into google, I end up with things like this:
https://www.simcountry.com/statforum/1/112668.html
The "good economy" section in particular is very lacking on why. It just tells you what to do. It does say "You first want to line up a list of the most profitable per-worker corps" which is as close as it gets to explaining why, as well as " All corps are not created equal"
These statements help me understand why I'd want to follow the formula outlined.
The only statement in that section that is fully explained is this one "IPO your country's shares during the SECOND half of the month, after the hour has rolled around, and you ought to not have any problems from inv. funds." it says how to do it (second half of the month) and why (avoid
https://www.simcountry.com/statforum/1/112668.html
The "good economy" section in particular is very lacking on why. It just tells you what to do. It does say "You first want to line up a list of the most profitable per-worker corps" which is as close as it gets to explaining why, as well as " All corps are not created equal"
These statements help me understand why I'd want to follow the formula outlined.
The only statement in that section that is fully explained is this one "IPO your country's shares during the SECOND half of the month, after the hour has rolled around, and you ought to not have any problems from inv. funds." it says how to do it (second half of the month) and why (avoid
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Aries
All worlds
23 Apr 2016 02:18Link
On corps, they are the basis of your ability to generate cash for your country. Generating income for your "Profit & Loss" tab of your finance page is one measure of success for this but is also important to do to improve your finance index. Your finance index is important to set your spending limits. Ideally, a successful corp makes more cash that it uses in its operations and feeds it through your Profit & Loss calculation.
In summary, you need corps:
1. To feed your country cash.
2. To improve your finance index.
With that in mind, there are two considerations when setting up a successful corp. First, it must be setup in an optimum situation to make money. Things to review here are:
1. It must sell a product that is in consistent demand. Gain familiarity with analyzing your world's market situation for products to do well here.
2. It must be upgrade its Quality and Effectivity processe
In summary, you need corps:
1. To feed your country cash.
2. To improve your finance index.
With that in mind, there are two considerations when setting up a successful corp. First, it must be setup in an optimum situation to make money. Things to review here are:
1. It must sell a product that is in consistent demand. Gain familiarity with analyzing your world's market situation for products to do well here.
2. It must be upgrade its Quality and Effectivity processe
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Aries
All worlds
23 Apr 2016 02:23Link
As for your country, head to the game docs and look up "welfare index" under game features->indexes. It is the key to balancing the costs of your education/health/trans/social indexes, getting the most out of what you pay to improve this important index.
I advise selecting a reasonable health index and building the other indexes around it. More on health index can be found here:
https://www.simcountry.com/discus/messages/6/25580.html?1457104003
I advise selecting a reasonable health index and building the other indexes around it. More on health index can be found here:
https://www.simcountry.com/discus/messages/6/25580.html?1457104003
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thenewteddy
All worlds
23 Apr 2016 11:55Link
Hum. Thank you. I have been trying to keep the various indexes under control. I've been expanding a bit faster as I actually ran the numbers for how long my beginner income bonus will last (a long time) and figured that I should overspend while I could. This "he higher average age also leads to a larger older population, which results in a smaller workforce relative to your population." is exactly the example of a "why" answer btw, so thank you for that.
As for corps, I've been buying corps that produce items that seem to constantly be in the red. It's possible the cycles are beyond the data set I have access to, however.
As for corps, I've been buying corps that produce items that seem to constantly be in the red. It's possible the cycles are beyond the data set I have access to, however.
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thenewteddy
All worlds
26 Apr 2016 22:09Link
I have an answer. One anyway. From someone who contacted me in game. I'll summarize:
Your welfare index is important. Why? Well it can determine how well your country does in all sorts of ways, like making companies more productive, and is one of the key ways used by veteran players to judge a nation.
Your welfare index can be kept up by increasing other indexes like health and education. This is why you may wish to target these latter indexes above 120.
Your welfare index is important. Why? Well it can determine how well your country does in all sorts of ways, like making companies more productive, and is one of the key ways used by veteran players to judge a nation.
Your welfare index can be kept up by increasing other indexes like health and education. This is why you may wish to target these latter indexes above 120.
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Aries
All worlds
26 Apr 2016 23:28Link
That information on the welfare index is very generic. Refer to the docs location I recommended to properly tune this important index. Again, there is a reason I pointed to it right away when you asked about improving your country.
You should also make a habit of reviewing other countries to compare to yours and see what is working for you and what isn't. This can also lead to questions you have about that game that you might not have thought about otherwise. One country worth checking out on LU is my main, or any country in my empire really. Check out Candinnalm.
You should also make a habit of reviewing other countries to compare to yours and see what is working for you and what isn't. This can also lead to questions you have about that game that you might not have thought about otherwise. One country worth checking out on LU is my main, or any country in my empire really. Check out Candinnalm.