Simcountry
Forum Help Trade Strategies Keep Reseting (Fearless Blue)

Trade Strategies Keep Reseting (Fearless Blue)

B
Bad_Friday (Fearless Blue)

All worlds
29 Dec 2011 23:17Link
Hi

I have turned off automatic settings
I am a premium member

why does my trade strategies reset hours after I set them?? its getting more than annoying!

I want 30 above market price following quality with a 8% decrease. I set it. All looks fine.

Then when i log back in, the settings reset to default. why is this happening?
C
Crafty (Fearless Blue)

All worlds
30 Dec 2011 19:50Link
Because the game is broken and the people responsible for fixing and maintaining it wont acknowledge it or do anything about it.
A
Azyren1 (White Giant)

All worlds
31 Dec 2011 01:28Link
Welcome to the world of free online gaming.
B
Bad_Friday (Fearless Blue)

All worlds
31 Dec 2011 04:00Link
But im paying for this shambles!
A
Azyren1 (White Giant)

All worlds
31 Dec 2011 21:06Link
Welcome to the world of free subscription based online gaming.
B
Bad_Friday (Fearless Blue)

All worlds
01 Jan 2012 06:10Link
...but this isn't a soley free game!

Fair enough if its frekking My Farm on Facebook! but it ain't! and I'm a premium member! So I deserve the right to use my calculations to make a good trade strategy.

...this game ran better 3 years ago.
B
Bad_Friday (Fearless Blue)

All worlds
03 Jan 2012 22:12Link
I have emailed the gamesmaster... hopefully this matter will be resolved as my corps are suffering
B
Bad_Friday (Fearless Blue)

All worlds
06 Jan 2012 17:45Link
Right.

Its the beginners economic protection automation setting (the top one)

Although the beginners automation settings are supposed to be void at lvl4. For some reason they are not (at least for me), so uncheck if your having simular problems - GameMaster is looking into it.

cheers x
C
Crafty

All worlds
07 Jan 2012 00:04Link
Nice. I'm really glad you got an answer and the GM are looking to see if this feature is working as it should be. Good luck.
B
Blueserpent

All worlds
07 Jan 2012 00:32Link
The protection is supposed to be void at lvl 6, is it not?

At lvl 4 it still kicks in if needed?

See CC, told u i wasnt thick :)
P
Psycho_Honey

All worlds
07 Jan 2012 01:07Link
lol
C
Crafty

All worlds
07 Jan 2012 15:35Link
Level 4 the GM said before blue.
B
Blueserpent (White Giant)

All worlds
07 Jan 2012 15:44Link
Country Automation Features have no effect on countries in Game Level 6.
As of Game Level 4, a president should have the skills to run a country.
Beginners and general economic protection remains effective.

That is what is written in the automation settings.....it comes up in a box at the top from your main country

So at up to lvl 6 you will still get it kicking in(if needed),is how i read it
C
Crafty (Little Upsilon)

All worlds
07 Jan 2012 16:31Link
Game level 7 mine says. But yes, you're right, that is there. It is a relatively new thing though, I never read that before. I think thats too high, Lvl 6, for the auto to still be kicking in. Especially if the auto help does the damage that most people seem to report.

<!-Quote-!>Quote:

53. Support functions and interventions [ top ]

The support system is part of simcountry for a long time but was never explained in details in a single document but rather bits of information were published on the game news and the forum. Recently a new part is added to the system, with interventions in countries that have unacceptable low levels of money. A new document is being prepared and is intended to explain all the details.

The current upgrade of simcountry includes a better tuned support and intervention feature that is updated to current loan levels, acceptable cash shortages and curren

B
Blueserpent (White Giant)

All worlds
07 Jan 2012 16:51Link
LOL.

I can see from my lvl 6 country that workers are still being moved to other professions and thats with a ED IND of 232
C
Crafty (Little Upsilon)

All worlds
07 Jan 2012 21:25Link
Yep, that happens everywhere to everyone, lord knows why.

The issue really is trade strats. Small worker changes dont matter much. Constantly losing corps do. Seems strange to me that the settings the help set someone to are the same as a C3 is set to. So I presume the GM is thinking this will work for countries going bad, but player corps dont have the magic help that C3s do, as we all know. We cant make 185 product with 100 supplies! and the other advantages they have.

Anyways, you people having problems with this are going to need to raise the cash in your country, and probably getting indexes up too will help.