Simcountry
Forum Suggestions Market Dumps

Market Dumps

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SeizeForce

All worlds
29 Aug 2016 00:10Link
Anyone on Kebir Blue can see someone just dumped 110 mil Ammunition component onto the market.

We should be able to find out which player CEO or country is doing these market manipulations and making the market unstable so we can take action.

I suspect this person is making these decisions in the hopes of having corps that make ammunition components become negative in the billions and close up.
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SeizeForce

All worlds
29 Aug 2016 00:23Link
He's also dumping Military Services, Pharmaceutical Products, and Home Equipment products.

I hope to petition the GMs for a response to implement a way to find out which person has the largest demand for a certain product and how much and also who is the largest supplier for a certain product and how much.

This would increase game activity and add new depths to this game.

We could find out who is the largest supplier/buyer and contract them for their needs.

We could also find out who is intentionally manipulating markets time and time again. Boycotts could be something people bring up more often.
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marshal.ney

All worlds
29 Aug 2016 03:00Link
Market manipulation is an old trick on this game. Second the motion on finding sellers (and buyers too).

Look for the deep pockets on your world. It doesn't have to be one player doing the dumping. Several may be liquidating their positions in certain commodities, to take an interest in others.
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John West

All worlds
29 Aug 2016 03:55Link
Not really a big deal to me, but while on the subject, howabout a page where you can visibly see all market suppliers sorted by quantities, qualities, and prices sold. I think I would find such a page rather interesting.

Simply who is #1 is at that moment is not quite as interesting to me as a page that displayed all the market suppliers would be, ranked of course so you can see who is #1 but also who is #2762 if you wished to see, for example, your position in the market.
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SeizeForce

All worlds
29 Aug 2016 04:36Link
I agree John. Finding out who's the biggest supplier by a product would be interesting.

Economic warfare and taking out competitions would definitely improve gameplay.

Players would take out the biggest suppliers that they're competing with in order to dominate the market.

I would love for the guy who has 100 companies of the same products just because they're "profitable" to be taken out.
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John West

All worlds
29 Aug 2016 06:15Link
Hahahahh all is fair with love and war in free markets.

Not to change the subject but a sidenote in regards to 'economic warfare' I will say that I do not understand why they allow private companies that are 100pc owned by an enterprise to be bid on by other enterprises (rather unrealistic there), but as far as public corporations go, that's all fair game to me!

I understand though if a president decides to take over private companies, as that does happen sometimes and particularly with dictators.

There are, of course, some ways to mess with enterprises besides buying their companies. In fact, buying their companies perhaps could be rather profitable for an enterprise that regularly builds successful high market valued companies. It is obviously easy to mess with an enterprise if you are the president of countries several of their companies reside in.

I think enterprises (and countries, too!) s
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John West

All worlds
29 Aug 2016 07:20Link
You should be able to click a company on the map, and if you have intel on that particular company, it would show security/police garrisons and some sort of law enforcement/security officer symbol if civilian guards are present. and maybe even these civilian patrols would roam around the map checking on companies (hahah) not unlike how supply units replenish garrisons, but that's just graphical because they'd respond to any civilian attacks on their companies anywhere in that country. These vehicle patrols wouldn't require intel to see as would the civil garrisons. but perhaps because they are civilians and not military, the president of that country regardless of relations/common market with the enterprise, can always see the composition of civilian garrisons in his/her country.

Does anybody else like this idea? Of course as I said I don't think it'd go anywhere. Maybe somebody found it amusing at least. If you ask me,
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SeizeForce

All worlds
29 Aug 2016 17:27Link
I agree about CEOs having security firms.
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marshal.ney

All worlds
29 Aug 2016 20:23Link
"Not to change the subject but a sidenote in regards to 'economic warfare' I will say that I do not understand why they allow private companies that are 100pc owned by an enterprise to be bid on by other enterprises (rather unrealistic there), but as far as public corporations go, that's all fair game to me!"

I've never understood why a corporation owned by only 3 or 4 entities is considered a public corporation, with no stock activity at all, instead of a limited partnership or J Corporation, with all the losses of tax benefits, etc.

You could remove them from being bid on by other enterprises. But you could also make them liable to being Nationalized by the Country they are in. Historically, that's just what happens. Foreign enterprises are usually first in line for being Nationalized. That ought to heat things up in the war arena. Even with some kind of notification that allows the Enterprise to mo
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Eugene Mac

All worlds
29 Aug 2016 21:24Link
If someone stores a very large amount of product for a long time, maybe the game to apply losses to the stored product. Food is the obvious one but other thins will rust. get wet am ruined, etc.

Kind of like game revenge (hehe).
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SeizeForce

All worlds
29 Aug 2016 21:29Link
I don't know what the old days were like, but all I know is that I see similarities from what's happening right now and OPEC with them flooding the oil markets.

They dump tons of oil, and it results in job losses around the world with companies in Canada, US, and in Russia being out-priced and out-produced.

It's good for the average consumer but not good for the economy and job growth.

If you take a look at the products I mentioned, and then look up how many corps are producing those products, you'll see that the number of corps has gone down sharply since those corps are starting to close.

They're flooding the market to shut down potential competitors and causing GM corps and player corps to become hugely unprofitable in an effort to get them to shut down.
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Zen

All worlds
30 Aug 2016 05:42Link
I know a few people who like to dump. I dump from time to time but I only do it to shift prices so that c3 investment funds sell their shares so that I can buy my shares back after they decreased in value. Basically once my corporation hits the 500B mark I make it public and sell 75.02% of its shares. Then once the corporation value goes back down to 100-150B from high tax I flood the market of that product in order to decrease profit forcing c3s to auto sell their shares so that I can buy them back in my empire in order to maintain control over my corporations while spending the least on investment funds. Now of course, I don't do this for one corporation no. I usually have 15-30 of a corporation type that I buy/sell shares from at a time. So shifting markets is something I do get involved in for my own development, I care less about the market situation because well... I make enough profit. I havent done this in a long time however because I haven'
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SeizeForce

All worlds
30 Aug 2016 06:23Link
Ahem, who are the other few people that like to dump.........
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marshal.ney

All worlds
30 Aug 2016 08:21Link
Ahem, who are the other few people that like to dump.........


Very easy to find out. Pick out the largest dozen or two Enterprises/Empires on each world. See who owns them. You have your list.
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Zen

All worlds
30 Aug 2016 15:44Link
Honestly only very few empires/enterprises will engage in market manipulation. Very few have the assets to do so in the first place. Probably only 3 or 4. The game is very stale with little competition and advancement( player advancement )right now to be honest.
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marshal.ney

All worlds
30 Aug 2016 19:42Link
I stand corrected.

Amend your list - top 3-4 entities on each world at present. And broaden the list as needed by active number of entities on your world, as it grows.
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Eugene Mac

All worlds
30 Aug 2016 23:37Link
Back to the original subject, I don't think the dump, if that was what it was, was successful because my corps only saw a very temporary affect and then back to business as usual. You would really have to sustain the supply for several years at least to have an effect, correct?
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Zen

All worlds
31 Aug 2016 03:13Link
Correct. This is why those who dump for a serious market effect need massive wealth and product supply. They would need to have enough to supply the market for multiple game years in order to achieve their goal. This is why economic warfare is ineffective in the most part, it is very rare for a dump like that. The only instances for those types of dumps is when a very large empire cancels their countries/deactivates. They sometimes have billions, trillions of some specific products.

Not too long ago on LU there was a huge surplus of ammunition quality upgrades, over a billion. That is worth 51,500,000,000,000 or 51.5 trillion SC$ worth of ammunition quality upgrades at market price.( this is at 100q so if the player had say 250q for instance it would be worth 128.75 trillion SC$. )You will need tens of trillions worth of a specific product to dump, and if players are smart they will buy that surplus once the price drops below the set marke
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marshal.ney

All worlds
31 Aug 2016 07:01Link
If players are real smart, they'll buy back the dump when the price drops with a separate enterprise. Or in a secured country. They might not get it all back, but a good chunk, depending on market conditions, and how many folks are paying attention to that particular market.

If you timed it right, just before and after processing, you'd pick up momentum on both ends, no?
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Madoff

All worlds
31 Aug 2016 15:24Link
When an inactive country or CEO is being reset, its surplus products are dumped on the market. There is a lot of dumping when multiple entities are being reset.

Regarding allowing CEOs to hire mercenaries, it would be more practical to restore the deactivated feature of allowing public and CEO corps to be attackable. Those corps used to be routinely attacked in wars and sneak attacks. That was a lot of fun but also nerve-racking. It caused some interesting tensions and more player interaction.

Those attacks made it valuable to keep corps in well protected countries. Some players deployed anti-aircraft and ground defenses in the garrison of each corp. Attacking public and CEO corps was one of the features eliminated when player v. player wars were nerfed. Yes, once upon a time PvP was fun. Maybe you all could convince the suits to press the button to reactivate that feature.

Feel free to check out
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John West

All worlds
I agree completely with the above post by Madoff. Allowing companies controlled by private entities to be attackable again makes sense to me. Additionally, I think that CEOs and presidents both should ALSO have the ability to attack/protect companies with some sort of parallel security system like I mentioned.

In regards to 'dumpers,' as Zen said 'dumpers' require massive piles of wealth and supply. For that reason, I am not one of those 'dumpers.'

However, as SeizeForce pointed out, 'dumping' markets happens in the real world.

SIMcountry is a SIMulation and so it should strive to be realistic.

This means to me that I have no issue with these 'dumpers' that you all are speaking of. If they have the cash, let them do as they please with it. If that means "market manipulation," well then....welcome to the real[istic] world.
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SeizeForce

All worlds
02 Sep 2016 18:55Link
John West, I am and nor does anyone else in this thread call for an end to dumping. Merely the source or identifying those who do.

Companies or countries who engage in market manipulation can suffer real world consequences such as war. We have gone to war over oil.

It'd be interesting to see a big player or a vet suffer backlash from the rest of the community for engaging in such an action that gives players troubles.
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John West

All worlds
02 Sep 2016 21:24Link
Hahah! I agree.
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Systems

All worlds
03 Sep 2016 17:21Link
Interesting however if we can add a currency for individual countries we could perhaps punish the person harshly through currency system by making his currency extremely de valued due to over supply but no demand.
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marshal.ney

All worlds
03 Sep 2016 20:43Link
It'd be interesting to see a big player or a vet suffer backlash from the rest of the community for engaging in such an action that gives players troubles.

Hallelujah and amen brother. Pass the ammo.

MNey