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Christopher Neuhofel
All worlds
30 Aug 2013 01:25Link
Hello, I started a common market for my main country and slave country, Im starting to build in companies that my corporations and countries need, but im having trouble understanding the setup of the product offered / supplies portion. would be so much more simple to have it auto from each corporation to the next, and overall for my country yes? but it only autos electric power, and even though I have 3 of those it does almost 60% from one, and 0% from the other 2...
do I need to go in and offer each individual contract and then go in and accept the specific contract needed for supplies? cuz im kinda lazy and that's a lot of work lol
and im assuming I have to figure out the percentages by the production estimates? or can I just do a specific solid number to sell to another corp? say one uses 1,234 watts per month as a supply? can I make the contract for that numbe? or is it the closest percentage? and does that number ever increase as the actua
do I need to go in and offer each individual contract and then go in and accept the specific contract needed for supplies? cuz im kinda lazy and that's a lot of work lol
and im assuming I have to figure out the percentages by the production estimates? or can I just do a specific solid number to sell to another corp? say one uses 1,234 watts per month as a supply? can I make the contract for that numbe? or is it the closest percentage? and does that number ever increase as the actua
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madpraxis722
All worlds
31 Aug 2013 00:06Link
Just do what I do and set them all at a certain percentage offered down at the bottom, then after you set up the corporate/state buying from both countries go back and if the percentage offered and percentage contracted don't match...Easy, just click on the percentage contracted and it takes you to a separate screen for that corp where you can just enter zero and it will remove all excess goods from the market.
Not sure if that makes sense, but I just woke up so that's what you get...
Not sure if that makes sense, but I just woke up so that's what you get...
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XON Xyooj
All worlds
31 Aug 2013 06:09Link
if you created a common market for your corporations, how do you set such that all products produce by the corporations be trade 100% on this common market?
or if your country/countries is in a common market, how do set such that all of the country's corporations trade 100% of their products in this market?
having hard time, that some of my corps produce what the other corps need by still sometimes say i'm short of supplies. until i have to make an offer from the selling corp to the buying corp. want this to be automatic, that corps sell and buy all of their products from the common market for them, and if none exist in its common market then the corp can buy or sell on the international market
or if your country/countries is in a common market, how do set such that all of the country's corporations trade 100% of their products in this market?
having hard time, that some of my corps produce what the other corps need by still sometimes say i'm short of supplies. until i have to make an offer from the selling corp to the buying corp. want this to be automatic, that corps sell and buy all of their products from the common market for them, and if none exist in its common market then the corp can buy or sell on the international market
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XON Xyooj
All worlds
31 Aug 2013 06:25Link
i want to be able to put all my productions into my common market so that my corps and countries are able to buy or sell in this common market
for every corp or country, is there a feature/option that say "sell all products/services into X common market" and also "buy all products/services from X common market"
or sell and buy any percentage you choose from the market of your choice?
for every corp or country, is there a feature/option that say "sell all products/services into X common market" and also "buy all products/services from X common market"
or sell and buy any percentage you choose from the market of your choice?
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madpraxis722
All worlds
02 Sep 2013 03:02Link
Wouldn't you just do it from the common market screen for the country/corp in question and set all to sell at 100%?
I honestly haven't run a corp in more years then I care to think about, but it should be the same as country...
Even then I think you wouldn't sell all of the production because I'm rather sure it sets the sell contracts according to the estimated production, and since the fools can't estimate worth a damn and are always on the low side...
I honestly haven't run a corp in more years then I care to think about, but it should be the same as country...
Even then I think you wouldn't sell all of the production because I'm rather sure it sets the sell contracts according to the estimated production, and since the fools can't estimate worth a damn and are always on the low side...
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XON Xyooj
All worlds
02 Sep 2013 05:04Link
there seems to be many hiccups in this game yet to be clarify or fixed.
for example, one of my corp is at 100% hiring but not producing at least 100% because there is no "high tech services" material for its production
yet i have another corp that has over 5M of this "high tech services"
so i'm wondering why my corps are not communicating with each other, so that the corp that needs the product can get it directly from the corp that has the product?
if there is a setting that i can sell all the products/services of my corps into and that my corps to buy from, then my corps should not have "0" for production or less than 100%?
per the documentation, it says that if i buy from my own local and common market, then it would be better for my country so i don't run into shortage on the world market? is there an option to set that i buy and sell in my markets (local and common) f
for example, one of my corp is at 100% hiring but not producing at least 100% because there is no "high tech services" material for its production
yet i have another corp that has over 5M of this "high tech services"
so i'm wondering why my corps are not communicating with each other, so that the corp that needs the product can get it directly from the corp that has the product?
if there is a setting that i can sell all the products/services of my corps into and that my corps to buy from, then my corps should not have "0" for production or less than 100%?
per the documentation, it says that if i buy from my own local and common market, then it would be better for my country so i don't run into shortage on the world market? is there an option to set that i buy and sell in my markets (local and common) f
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Ragnar
All worlds
03 Sep 2013 06:32Link
The local and common market seems to be bugged up pretty good. One must first offer the contracts, then accept the contracts to fix the talking part. That works.
The devil is in the details of how for some reason corps will randomly decide to offer a new amount never typed in and not a percentage of production. While a little bug is cool...what isn't cool is not being able to set it normal. I think most of us have completely invalid offers out there that make no sense but the system won't allow us to fix it even though it always says that the contracts were offered etc etc.
The devil is in the details of how for some reason corps will randomly decide to offer a new amount never typed in and not a percentage of production. While a little bug is cool...what isn't cool is not being able to set it normal. I think most of us have completely invalid offers out there that make no sense but the system won't allow us to fix it even though it always says that the contracts were offered etc etc.
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XON Xyooj
All worlds
03 Sep 2013 08:01Link
yep,
had to manually make a selling offer from one corp then clicking the message to accept buying for another corp.
just just frustrating,
there needs to be a way that i can dump 100% of my production into my local and common market, and and extra or defficiency can be to or from the world market
beside that, it takes forever to see the affect of my actions too. the game month needs to be faster, on fb of 6 game months per earth day comes down to 1 game month per 15 earth minutes. do i got time to wait 15 minutes to see the results of my decisions or that i can only build 1 corp every 15 earth minutes?
had to manually make a selling offer from one corp then clicking the message to accept buying for another corp.
just just frustrating,
there needs to be a way that i can dump 100% of my production into my local and common market, and and extra or defficiency can be to or from the world market
beside that, it takes forever to see the affect of my actions too. the game month needs to be faster, on fb of 6 game months per earth day comes down to 1 game month per 15 earth minutes. do i got time to wait 15 minutes to see the results of my decisions or that i can only build 1 corp every 15 earth minutes?
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Josias
All worlds
03 Sep 2013 16:18Link
well, the first thing about CM. You DON'T want to contract all your supplies.
Supplies that have a high price tag, like spices, jewelry, and cars, multiply the cost, while having little benefit.
Supplies with lower prices tags, like HTS, Service, and construction. buying those at a high Q, or via your Common Market, will have much stronger benefit to your country, and corps, while costing less.
So setting up your CM to automatically grab all the supplies you need, is really more of a money pit. it'll cost you a lot more than it saves you.
The way to do it. Is like madpraxis722 said. From the offer screen, type in 100 at the bottom, and offer for all corps. from the accept screen, pick the corps you want to play with, and accept for those, and then from the Corp menu, select "Accept or cancel corporation contracts." And remove the high priced FMU, EP, Chemicals, HP and such from your c
Supplies that have a high price tag, like spices, jewelry, and cars, multiply the cost, while having little benefit.
Supplies with lower prices tags, like HTS, Service, and construction. buying those at a high Q, or via your Common Market, will have much stronger benefit to your country, and corps, while costing less.
So setting up your CM to automatically grab all the supplies you need, is really more of a money pit. it'll cost you a lot more than it saves you.
The way to do it. Is like madpraxis722 said. From the offer screen, type in 100 at the bottom, and offer for all corps. from the accept screen, pick the corps you want to play with, and accept for those, and then from the Corp menu, select "Accept or cancel corporation contracts." And remove the high priced FMU, EP, Chemicals, HP and such from your c
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Christopher Neuhofel
All worlds
04 Sep 2013 21:04Link
okay so to be clear, when im contracting from one corporation to another on my CM, I want to only contract the cheap items like services ect.. and have them buying the expensive items like power and FMU's from the world market? and as for my country I set everything to sell at 50% production and accepted everything my country can buy from the CM. should I pick out the expensive items like cars and have them buy that from the world market? because my intent was to buy my car needs from my car corp. and turn up the Q on that item for my country, am I now paying too much for the contracted supplied quality compared to the set 190 of the world market?
and if im 100% supplied from the CM to a corp. with the max Q average of 250, am I better off canceling those contracts for a world market supplier? or would it benefit me to keep it and up the quality of that corp?
and if im 100% supplied from the CM to a corp. with the max Q average of 250, am I better off canceling those contracts for a world market supplier? or would it benefit me to keep it and up the quality of that corp?
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XON Xyooj
All worlds
07 Sep 2013 02:08Link
i'm still confuse, i thought the local and common markets are there to help you become self-sufficincy. but looking at the prices that i paid from my own common market, i am paying higher price then the world market price.
if we want to trade everything in our local/common markets, the prices we pay should be better than the world market prices.
i just want to produce everything into my local/common markets and buy from these markets everything that i need, unless these markets do no have what i need then i go to the world market to get them. if i am producing more than what my corps need, then the extra can be on the world market.
for example, i have electricity produce from nuclear power then this product should be cheaper than i could get from the world market for my country? if i produce more electricity from my nuclear power corp than my country's needs then i could sell this extra electricity cheaper on the world ma
if we want to trade everything in our local/common markets, the prices we pay should be better than the world market prices.
i just want to produce everything into my local/common markets and buy from these markets everything that i need, unless these markets do no have what i need then i go to the world market to get them. if i am producing more than what my corps need, then the extra can be on the world market.
for example, i have electricity produce from nuclear power then this product should be cheaper than i could get from the world market for my country? if i produce more electricity from my nuclear power corp than my country's needs then i could sell this extra electricity cheaper on the world ma
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Josias
All worlds
07 Sep 2013 02:50Link
the idea is to buy the high price tag items at a lower cost, lower quality, and the lower priced, from the CM. To reach the desired Quality level.
Your corps have a max out put quality. Try a test corp, and raise its supply quality to max. give it a little time to kick in. and notice where the quality stop raising. and lower it until the actual output quality starts to lower. i'm not sure what that is, actually, its changed allot, and will continue to go down, as the GM manually lower the max q output. buying an average quality for supply above that, is wasting money.
what you find, is that by buying your own high priced goods, you are over paying yourself. lol, hows that for making since!
the idea, is average quality. supplies that are used in a larger volumn, have a greater effect on the final output. and it seems that the largest volumn of supplies, is usually the cheapest. buy buying that high, via your Comm
Your corps have a max out put quality. Try a test corp, and raise its supply quality to max. give it a little time to kick in. and notice where the quality stop raising. and lower it until the actual output quality starts to lower. i'm not sure what that is, actually, its changed allot, and will continue to go down, as the GM manually lower the max q output. buying an average quality for supply above that, is wasting money.
what you find, is that by buying your own high priced goods, you are over paying yourself. lol, hows that for making since!
the idea, is average quality. supplies that are used in a larger volumn, have a greater effect on the final output. and it seems that the largest volumn of supplies, is usually the cheapest. buy buying that high, via your Comm
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Josias
All worlds
07 Sep 2013 02:59Link
same is true for your country supplies
instead of contracting, you can use the trade strategies from the trade menu. and set the Q of any supply to what you want.
if you go through the list, considering that if you increase your country's supply quality, it will increase your welfare index. i'd do this, even if you intend to use CM contracts. just to look through.
yes, buying things like cars at a low q, will save money. how ever, one thing i'd recommend. build those car corps, and if you have several countries, try building a bunch of cars their. and compare the monthly supply usage. seriously, i'm really not sure it works that way, but it still makes sense, considering that corps would naturally saturate their local area with their own products. even if it doesn't work, i like to build my countries like that. building all the supplies they need, but selling them onto the world market.
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instead of contracting, you can use the trade strategies from the trade menu. and set the Q of any supply to what you want.
if you go through the list, considering that if you increase your country's supply quality, it will increase your welfare index. i'd do this, even if you intend to use CM contracts. just to look through.
yes, buying things like cars at a low q, will save money. how ever, one thing i'd recommend. build those car corps, and if you have several countries, try building a bunch of cars their. and compare the monthly supply usage. seriously, i'm really not sure it works that way, but it still makes sense, considering that corps would naturally saturate their local area with their own products. even if it doesn't work, i like to build my countries like that. building all the supplies they need, but selling them onto the world market.
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Josias
All worlds
07 Sep 2013 03:03Link
and here's a question about your nuke power corp.
first i haven't ever built one, so i'm just throwing it out.
NP is stored as EP. You can buy NP, and resel it at the higher EP price. If you self contracted low quality NP to yourself, and resold it. but then would it really be worth the effort? because you'd pretty much have to tank your NP corps to keep the quality low. but i think that if you didn't go over 200Q, you'd be ok. not sure what that'd do to your country supply costs tho
shrug
i guess the answer you need, is that you can buy higher quality goods, than your corporations can use. their is a max q.
the direction the GM's have been going, is to lower the max Q, output, and increase the required supply q, input to reach that. it used to be that 200Q supply, where way to high. you could run your normal supplies at 150-180, and have nothing but winners. now, 2
first i haven't ever built one, so i'm just throwing it out.
NP is stored as EP. You can buy NP, and resel it at the higher EP price. If you self contracted low quality NP to yourself, and resold it. but then would it really be worth the effort? because you'd pretty much have to tank your NP corps to keep the quality low. but i think that if you didn't go over 200Q, you'd be ok. not sure what that'd do to your country supply costs tho
shrug
i guess the answer you need, is that you can buy higher quality goods, than your corporations can use. their is a max q.
the direction the GM's have been going, is to lower the max Q, output, and increase the required supply q, input to reach that. it used to be that 200Q supply, where way to high. you could run your normal supplies at 150-180, and have nothing but winners. now, 2
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XON Xyooj
All worlds
07 Sep 2013 06:14Link
@josias,
the quality concept does not make sense for some products in sc too.
electricity is electricity, how do you get lower quality electricity or higher quality electricity?
a hydrogn bomb is a hydrogen bomb, how destructive it is depends on its size?
the quality concept does not make sense for some products in sc too.
electricity is electricity, how do you get lower quality electricity or higher quality electricity?
a hydrogn bomb is a hydrogen bomb, how destructive it is depends on its size?
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Josias
All worlds
08 Sep 2013 02:12Link
i follow
trying asking the GM on that.
as far as nukes, well, wouldn't a better nuke have better targeting, faster, maybe have high enough orbit to prevent counter measures?
what doesn't make sense, is every one buying at 180Q, and selling at 290Q, i mean where is all the 180Q stuff coing from? i doubt C3s can account for all it.
The game has a feature that vets refer to as the "Magic Quality Faerie." That the things put into the world market, aren't the same as what comes out.
An example. If their is a low amount of supply or demand for a product, say Fighter missiles. (This works wonders on military.) You can from your CEO sell 120Q Fighter missiles on the world market, and from your country place an order for those same missiles, except 300Q. and you'll end up selling your own missiles to your self, while increasing the Q by 180 Points. although this wount save you
trying asking the GM on that.
as far as nukes, well, wouldn't a better nuke have better targeting, faster, maybe have high enough orbit to prevent counter measures?
what doesn't make sense, is every one buying at 180Q, and selling at 290Q, i mean where is all the 180Q stuff coing from? i doubt C3s can account for all it.
The game has a feature that vets refer to as the "Magic Quality Faerie." That the things put into the world market, aren't the same as what comes out.
An example. If their is a low amount of supply or demand for a product, say Fighter missiles. (This works wonders on military.) You can from your CEO sell 120Q Fighter missiles on the world market, and from your country place an order for those same missiles, except 300Q. and you'll end up selling your own missiles to your self, while increasing the Q by 180 Points. although this wount save you
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Josias
All worlds
08 Sep 2013 07:39Link
although, if your planning on stock piling, i would say that using space shuttles to ferry things around would be the best method, and buy the correct Q to stock pile. it'll go faster, and you can do more, if you have enough shuttles.
shoot, shuttles are very, very wonderful in times of war. you can shuttle between your own countries on the same planet, and completely bypass spending limits, although, last i checked, any quality above 300 gets reduced to 300 in the shuttle. or was it 350? i forget.
also about shuttles, you can save money, buy building all your shuttle parts at min quality, and running your basic quality at 200, the low volumn, high priced shuttle parts, have a more dramatic effect on the price than the quality.
i guess thats the best way to say what i've been trying to say, high price tag items, have a more dramatic effect on the price, than the final Q.
shoot, shuttles are very, very wonderful in times of war. you can shuttle between your own countries on the same planet, and completely bypass spending limits, although, last i checked, any quality above 300 gets reduced to 300 in the shuttle. or was it 350? i forget.
also about shuttles, you can save money, buy building all your shuttle parts at min quality, and running your basic quality at 200, the low volumn, high priced shuttle parts, have a more dramatic effect on the price than the quality.
i guess thats the best way to say what i've been trying to say, high price tag items, have a more dramatic effect on the price, than the final Q.
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Michael Wilson
All worlds
08 Sep 2013 19:49Link
Im gonna try this some day, common market is difficulty for me to understand it. I have set all my corps back to quality 120 and I will go from there. I am just thinking having at full quality output does not make any sense and I think having full quality output doesn't make pretty much high income, so I hope the corps I have now, will computed overtime back to normal with out me to start over. I am trying different strategy for quality output and income, because the way I was going, I sensed that something I am doing is wrong. So, back to square one again and go from there.
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XON Xyooj
All worlds
09 Sep 2013 01:56Link
my frustration is that for some products i have millions being produce from one corp, yet i'm short on in supply for other corps.
may be i totally misunderstand the concept of local/common market?
because i just want my corps to buy from my corps as much as possible. if the quality i am buying from my own corps from my own common market is higher than those on the world market, then i should get higher quality products being produced. eventually the amount of my very high quality products produced from my corps will be put out to the world market because i am producing more than i needed for my corps.
this idea of just wanting to input low quality ingredients into the production process to get high quality products at the end, is not really an incremental process to improve the quality of the products.
if one of my corp produce 300Q products that my other corps need, then if this 300Q input goes into the production
may be i totally misunderstand the concept of local/common market?
because i just want my corps to buy from my corps as much as possible. if the quality i am buying from my own corps from my own common market is higher than those on the world market, then i should get higher quality products being produced. eventually the amount of my very high quality products produced from my corps will be put out to the world market because i am producing more than i needed for my corps.
this idea of just wanting to input low quality ingredients into the production process to get high quality products at the end, is not really an incremental process to improve the quality of the products.
if one of my corp produce 300Q products that my other corps need, then if this 300Q input goes into the production
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XON Xyooj
All worlds
09 Sep 2013 02:10Link
another example,
i have over 16,000,000 chemicals, but yet i'm getting messenges that one of my corps cannot do 100% products because it is short of 20,000?
that is really frustrating, that i have to go to the chemical corp and direct sell to the corp that needs it. why is this process not automatic, that?
if all my stocks were in my common market, the corps that need would just buy from the common market automatically. why does it not do this?
imagine having hundreds of corps, and you have to mannually do this selling and buying for all of them?
i have over 16,000,000 chemicals, but yet i'm getting messenges that one of my corps cannot do 100% products because it is short of 20,000?
that is really frustrating, that i have to go to the chemical corp and direct sell to the corp that needs it. why is this process not automatic, that?
if all my stocks were in my common market, the corps that need would just buy from the common market automatically. why does it not do this?
imagine having hundreds of corps, and you have to mannually do this selling and buying for all of them?
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XON Xyooj
All worlds
09 Sep 2013 02:22Link
in the "product in stock: buy and sell" page,
my guess is that the "monthly use" amount is the total amount of this particular product that my country use, and the "stock" amount is the total amount of this particular product that my country has?
if so, then i want to be able to hot say 6 game months of this particular product for my country, and any excess over this 6 months amount to be sold on the world market.
and i should still be able to withhold any product that i do not want to be sold on the world market by a tick not to be offer on the world market for this product. this is an advantage/incentives to be good in the game, that if i have millions of fighter planes and the world market have a very large demand for these fighter planes, yet i am at a war with another country. if i do not sell any of my planes on the world market, then my enemy cannot get any to fight against me.
competitive adva
my guess is that the "monthly use" amount is the total amount of this particular product that my country use, and the "stock" amount is the total amount of this particular product that my country has?
if so, then i want to be able to hot say 6 game months of this particular product for my country, and any excess over this 6 months amount to be sold on the world market.
and i should still be able to withhold any product that i do not want to be sold on the world market by a tick not to be offer on the world market for this product. this is an advantage/incentives to be good in the game, that if i have millions of fighter planes and the world market have a very large demand for these fighter planes, yet i am at a war with another country. if i do not sell any of my planes on the world market, then my enemy cannot get any to fight against me.
competitive adva
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XON Xyooj
All worlds
09 Sep 2013 02:55Link
it seems to me that at how the common market now works, is that it makes no sense to have a common market, because i bought 5kg of plutonium from my own plutonium corp at $245M while the world market price is $164M.
on the flip side of this, you cannot buy plutonium on the world market though. unless you buy direct from other plutonium producers.
if the product cannot be sold on the world market, then there should be no world market price for this product? the price would be negotiated between buyer and seller, while gm just track the average price to inform all players?
on the flip side of this, you cannot buy plutonium on the world market though. unless you buy direct from other plutonium producers.
if the product cannot be sold on the world market, then there should be no world market price for this product? the price would be negotiated between buyer and seller, while gm just track the average price to inform all players?
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Josias
All worlds
09 Sep 2013 03:20Link
think the difference, is that i'm telling you how it works, and your telling me how you think it should work, or want it to.
if it took 300Q supplies, to have an 300Q output, then your theory would work. however, its more like 230Q to put out 300Q, and anything over that is not used. the game masters plan on ever decreasing that difference, so that in the future, you'll have to buy 250Q to output 250Q. (not sure the actually number, just an example.) then what you want will work. that is if all your corps out out the desired quality, to produce the same out put. they could potentially raise above the max, but again, anything over the max, would be unused.
that said, the GM are moving in that direction, what i've explained above, is what we have now.
as far as the other features, and it truly sounds like you want new features. the ability to set a contract to your country, and any stock in your cou
if it took 300Q supplies, to have an 300Q output, then your theory would work. however, its more like 230Q to put out 300Q, and anything over that is not used. the game masters plan on ever decreasing that difference, so that in the future, you'll have to buy 250Q to output 250Q. (not sure the actually number, just an example.) then what you want will work. that is if all your corps out out the desired quality, to produce the same out put. they could potentially raise above the max, but again, anything over the max, would be unused.
that said, the GM are moving in that direction, what i've explained above, is what we have now.
as far as the other features, and it truly sounds like you want new features. the ability to set a contract to your country, and any stock in your cou
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Michael Wilson
All worlds
09 Sep 2013 04:18Link
do I have to have a common market set up for this to work?
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XON Xyooj
All worlds
09 Sep 2013 05:36Link
@josias,
i'm trying to do as you said above, but doesn't seem to work for me. you are saying that i should buy all products from the world market when their prices are lower than if these products were on my common market?
i'm saying that according to games docs, it said that buying and selling in my common market is better for me economically. but what is said in the docs do not match the reality, because i am paying much more buying in my common market than buying from the world market. buying directly from my own corp is much more expensive than paying from the world market?
regarding the quality of products, the higher the quality of its ingredients then the higher the quality of the end product?
but then there are certain products that qaulity do not make sense as i have illustrated above regarding electricity. even for military products, a nuclear missle is a nuclear missle and what this product does depend
i'm trying to do as you said above, but doesn't seem to work for me. you are saying that i should buy all products from the world market when their prices are lower than if these products were on my common market?
i'm saying that according to games docs, it said that buying and selling in my common market is better for me economically. but what is said in the docs do not match the reality, because i am paying much more buying in my common market than buying from the world market. buying directly from my own corp is much more expensive than paying from the world market?
regarding the quality of products, the higher the quality of its ingredients then the higher the quality of the end product?
but then there are certain products that qaulity do not make sense as i have illustrated above regarding electricity. even for military products, a nuclear missle is a nuclear missle and what this product does depend