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Forum General W3C - War Game First Draft of Proposed Changes FB

W3C - War Game First Draft of Proposed Changes FB

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Aries

All worlds
11 Aug 2017 20:24Link
This is what I said here Andy. I believe you missed it:

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I am not providing a personal strategy, or taking a personal stance in each writing. I am saying that the best intentions when they are so complex, can have unintended consequences.
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Aries

All worlds
11 Aug 2017 21:19Link
Putin, these changes are for FB, the war world. What did you think you are getting into on that world? Perhaps, it is possible that you should work towards your own defense, or find allies, rather than finding some way for the game to protect you.
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Aries

All worlds
11 Aug 2017 21:27Link
Madoff, yes, it is gimmicky, on that we can agree. On the other point, if deterring predators was the goal, do we have a war game? Not every war is going to fit into a neat box. As far as credit card warriors, who fears those guys?
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Andy

All worlds
11 Aug 2017 22:33Link
As I said, we need to reduce the difference in power and there are ways to do it.

Beginners will not be attacked until they decide they are ready for it.

As to the awards.
we may do it differently but we will have strong incentives.
Winning a war against a small player/beginner, will guarantee that you do not get such an award.

Also, the power of the beginner is what we decide it should be. We can place there as many high powered military units/assets as we see fit, at any quality we see fit. We need to fix the problem.
It must for sure, be unlike what it is today.
And they will not win the war, but what will the damage look like.

Also, we have to make it, not just talk about it.
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Aries

All worlds
12 Aug 2017 01:58Link
What is a beginner? Someone within their 21-day protection period? Do war levels determine who a beginner is? Is there incentive to remain whatever a "beginner" is, to benefit from game handouts, or incentive to graduate to a more advanced player? War levels saw powerful players remain among the ranks of "beginners". Will we see this again?

My suggestion remains to leave it to player choice. They want to join the war game, provide for their own defense, and participate in federations, or they do not. Incentives to join the world of diplomacy and risk should exist. Teaching basic skills of PvP and then being able to participate in PvP with reduced risk were the ideas behind my War College and Battlegrounds ideas. These suggestions, still on the suggestions forum, warrant a renewed look.
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SuperSoldierRCP

All worlds
12 Aug 2017 10:38Link
Guys,

Lets take a step back and let the GM make a few additions before we get heavy into criticizing or trying to make suggestions on their ideas.

Andy said the GM looks to make changes to FB first. This means as they make additions to the war game, those of us on FB can make suggestions. Lets give the GM an honest chance to make some additions before we start spamming them with "advice".

This is the first time in awhile the GM has proposed major changes and been so open about them. I for one think these will be great additions. I'm sure they will need tweaking at some point, but we can cross that bridge when we need to.

Look at it this way, Lets get the foundation of the house built before we go on and worry about the style of roof.
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Aries

All worlds
12 Aug 2017 14:31Link
That could be good advice, but we got war levels last time. Then, remember the navy update that made cruise missile cruisers and guided missile frigates virtually unstoppable? I lost an 800 million population FB empire over those, cause I couldn't be at the computer (hospital). I feel I have spent years thinking of how to actually fix this, and that some of these ideas are just thrown out there and on the verge of being implemented.
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Porter

All worlds
12 Aug 2017 19:32Link
Forgive my late response but Im starting to feel a bit unsettled by certain aspects. Earlier I talked about how "putting weapons transferred from your enterprises into reserve is still only going to hurt the defensive player" and your solution was "we can slow down the activation of weapons on the side of the attacker even more and allow instant activation on the side of the attacked country". If instant activation exists what will stop two players who are acquaintances from making a deal involving one president declaring war on the other so that his buddy can insta-activate his entire arsenal. Secondly you said that "we can slow down the activation of weapons on the side of the attacker even more" but that only applies if the attacker has already declared war, which means he is more than likely already prepared for that war anyways so that is also an ineffective solution and mirrors my original concerns. Finally I would like to say
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Sheepman RGB

All worlds
12 Aug 2017 20:10Link
O_o

Lol i mean my point being is that if we leave it all to be, then what? i mean <--- not for no reason. There litterally going to kill the game, i mean guys adding shit like "attack from base" but the feature is just a bust waste; then what happens when that feature proves exploit, now they are making a fix for a fix that could be ready for another fix.

I mean fuck ill type it again and again!!! Fix weapon upgrades and begin implentation on features such as the ability to get off war levels. I say these because while it might not appear to be important; being able to raise weapon quality easier will prove that more weapons can be upgraded without such high costs; something only a high tier player can maintain. Opt out of war level idea. Recap


1. Upgrade ammo and weapons at bases

2. READ ARIES IDEAS! Sure they might not be all easy to all solutions but thing like 'ability to leave war levels' is
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Josias

All worlds
13 Aug 2017 15:04Link
2 things

These are just food for thought. Not really really intended for discussion, but something to consider.

1. Continue with your game changes. But we already have the best version of SimCountry we have ever had. The problem, might not be solved with rule changes.

As it stands, you're looking at trying to fill 5 planets, up to a competitive level. While looking mostly at FB, the thought is still 5 planets. But the hey-day of SC started with a single planet, KB, and more planets where added as more room was needed. Trying to resurrect 5 planets, is going to be 5 times as hard. Just keep that in the back of your head.

2. I'd suggest setting a time, like January 1st, where you archive and clear out the entire forum.
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Michael

All worlds
13 Aug 2017 19:55Link
Why not remove War Protection and Secured Mode on all the planets (except for beginners). Countries in the real world don't have any protection. But they do make alliances and federations and I believe the removing of Secured Mode would foster more player interaction. Consider the ongoing situation of North Korea and the United States. The US has its allies to back her up. The same would occur in the game. Most prefer peace to war anyways (not that war is not exciting).
Continue with the changes. This is a good step in the right direction. I agree with SuperSoldier -get the bugs worked out first on the war world and tweak it.
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Aries

All worlds
13 Aug 2017 20:37Link
Thanks Michael. Though I don't suggest a removal of protections on par with what you said, I could not agree more with your basic point to encourage more player interaction. Having reason to exit game protections and then enter the world of diplomacy, allies, and federations is what is needed to transform the game back to the massively multi-player environment that we expect.

I have bumped both the War College and Battlegrounds ideas on the suggestions forum. These ideas were grounded in providing a path for beginners to learn the war game, earn rewards, and progress to basic PvP in an environment with somewhat less risk. I believe these ideas to be superior to forcing PvP on players disinterested in the war game and looking to balance that with more unnatural protections.
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The_Wicked_Lady

All worlds
14 Aug 2017 16:39Link
NOOOOOOOOOOOOOOOOOOOOOOOOOOOO! Josias! You can't wipe out the forum..........I have history there! :P

@ Barry, you are forgiven. HOWEVER! No one pats Andy's bottom! SCOWL Hands off my son!
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Andy

All worlds
17 Aug 2017 18:59Link
we will not make major steps but rather smaller ones.

Weapon reactivation:

The country being attacked, will have automatic weapon activation start directly after war is declared.

It takes 10 months to fully reactivate.
It also takes about the same time before war starts.

so by the time it starts, they will have everything reactivated.

So maybe this problem of the reserves is resolved.
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Andy

All worlds
17 Aug 2017 19:04Link
We will have an upgrade coming Tuesday or Wednesday.
No major developments yet, and as I said, small steps.

I think that issues like some reduction in the price of defense may be part of it.
Cities will start growing and their numbers will start to decline a bit.
Also first changes to improve the situation for new players.
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Letsie

All worlds
20 Aug 2017 23:14Link
Excellent. Thank you for getting this train rolling :)
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Andy

All worlds
24 Aug 2017 22:59Link
A new upgrade will be available next week with some war related changes and some bug fixes.
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Sheepman RGB

All worlds
25 Aug 2017 00:41Link
Good andy! i am happy for the updates, i just hope they are actually helpful and encourage anytype of battles, even with c3s.
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Andy

All worlds
25 Aug 2017 09:24Link
I said before, it will come in small steps, no major changes.

Wars with C3s already changed a bit in the last upgrade, too small to mention, and there will be more changes in the next one.

Increasing the capabilities of new players will also start.
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Aries

All worlds
25 Aug 2017 14:59Link
I don't see how artificially increasing the players of new players helps the game. Without skill, they are no more protected from veterans anyway. How will you determine a new player as well? From account creation? From how new they are on a particular world? Are we using war level still? An inaccurate tool for measuring how "new" a player is.

Ideally, you will want veterans to help them. To take them into federations and teach them the war game. This artificial capability should not deter new players from seeking this help, nor put veterans off from offering it.

There is one suggestion I put in some time ago that would likely help new players more than anything you could add. That would be changing how 3-wing federation defense works. The need for it in a proper PvP defense cannot be understated, and new players often lack this level of protection, leaving them virtually defenseless. My suggestion was that whether or not fede
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Yankee

All worlds
26 Aug 2017 04:21Link
I have to agree with Aries on this point.
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Putin

All worlds
26 Aug 2017 11:43Link
I'd disagree with Aries.

'Ideally, you will want veterans to help them. To take them into federations and teach them the war game.'

I agree with the first point, and this can be done via posts on forums (Aries c3 air guide, as an example) or via other means of communication, IRC.
Plonking players into federations will just create even more unbalance to the game. You'll end up with two federations on every planet, one with veterans picking and choosing who they accept, and another with semi experienced players taking everyone they can to 'match' the opposing federations numbers, yet lacking in armaments.
It's simply ludicrous to think that adding people in federations solves everything.

I'm waiting to see the changes first, before commenting further.
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Aries

All worlds
26 Aug 2017 13:04Link
There is no even semi-decent PvP guide out there that can get a new player prepared for PvP. My defense readiness guide is a good start, but without a veteran's help, a new player will be woefully unprepared. The only players that have really learned a lot about PvP, in years, were the ones that happened to be in chat during my war with Blackeyes or with Whiteboy, where I shared a lot of what was going on and why.

As for federations, this is a team game whether you like or not. If PvP becomes more popular, it is not a game of you versus some other. It is a game of diplomacy among a number of players, whether they are in federations or not. A number of times I have choose to assist a side of a war, where I did not belong to a federation of either side. If players do not develop relationships and engage in diplomacy, there is nothing the game can do to replace this artificially. Further, that you can guess, right now, how things are going to sha
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Khome

All worlds
26 Aug 2017 17:01Link
The two wars just mentioned, (I'm assuming one being the battle of Camp Foxtrot) were far more educational about the mechanisms of war because it showed how a war would actually unfold. This is in addition to the war guide that Aries developed; that effort alone gives good reason to consider his suggestions because anyone willing to take the time to make their own guide for a game this complex must be on to something.

My view of the federations should be more about developing in-game working relationships. Cross fed discussion was far more productive when negotiating ways of avoiding war, which is in itself a form of victory. Diplomacy is very underrated. This game is not like Risk or Stratego for goodness sake, war is just one component and just looking for ways to make it easier for anyone new to jump in and create havoc just for the hell of it is counter to what should be intended. War should be with purpose, a result of prec
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Andy

All worlds
28 Aug 2017 16:28Link
I agree that we need to teach new players how to protect themselves and convince them to join a federation.

we will try to do so and give serious incentives to those who do join federations.

On the other hand, we do need to improve the default capabilities of new players.

This can be done by a substantial increase of the air defense capabilities, adding powerful auto attack units that will do the work for them and making it much harder to win a war against them.

This is not one or the other.
It is a combination of both.

If they start with more population, much more defensive and offensive power, they will be in a better situation.
If they join a fed, (pushed hard to do so), their situation will be even much better.

Diplomacy and team work function much better if you are in a stronger military position.