There is no even semi-decent PvP guide out there that can get a new player prepared for PvP. My defense readiness guide is a good start, but without a veteran's help, a new player will be woefully unprepared. The only players that have really learned a lot about PvP, in years, were the ones that happened to be in chat during my war with Blackeyes or with Whiteboy, where I shared a lot of what was going on and why.
As for federations, this is a team game whether you like or not. If PvP becomes more popular, it is not a game of you versus some other. It is a game of diplomacy among a number of players, whether they are in federations or not. A number of times I have choose to assist a side of a war, where I did not belong to a federation of either side. If players do not develop relationships and engage in diplomacy, there is nothing the game can do to replace this artificially. Further, that you can guess, right now, how things are going to sha
The two wars just mentioned, (I'm assuming one being the battle of Camp Foxtrot) were far more educational about the mechanisms of war because it showed how a war would actually unfold. This is in addition to the war guide that Aries developed; that effort alone gives good reason to consider his suggestions because anyone willing to take the time to make their own guide for a game this complex must be on to something.
My view of the federations should be more about developing in-game working relationships. Cross fed discussion was far more productive when negotiating ways of avoiding war, which is in itself a form of victory. Diplomacy is very underrated. This game is not like Risk or Stratego for goodness sake, war is just one component and just looking for ways to make it easier for anyone new to jump in and create havoc just for the hell of it is counter to what should be intended. War should be with purpose, a result of prec
I agree that we need to teach new players how to protect themselves and convince them to join a federation.
we will try to do so and give serious incentives to those who do join federations.
On the other hand, we do need to improve the default capabilities of new players.
This can be done by a substantial increase of the air defense capabilities, adding powerful auto attack units that will do the work for them and making it much harder to win a war against them.
This is not one or the other.
It is a combination of both.
If they start with more population, much more defensive and offensive power, they will be in a better situation.
If they join a fed, (pushed hard to do so), their situation will be even much better.
Diplomacy and team work function much better if you are in a stronger military position.