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Forum General W3C - War Game First Draft of Proposed Changes FB

W3C - War Game First Draft of Proposed Changes FB

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Andy

All worlds
28 Aug 2017 16:31Link
Some initial changes will become operational after the next upgrade, probably coming Wednesday.
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Aries

All worlds
28 Aug 2017 18:52Link
Andy, how are we defining a "new" player?
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Andy

All worlds
30 Aug 2017 21:04Link
Aries,

we do not have this definition ready yet.
It will however include all new full members who are not experienced with war.

new players?
how long?

Some war levels will remain and may require more strategy to win against them so this could be a measure too.

Not decided yet.
K
Khome

All worlds
31 Aug 2017 00:01Link
.. make changes prior to deciding the metrics of a "new player"..? *scratches head*
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Andy

All worlds
31 Aug 2017 16:36Link
We all know what we want to achieve.
We will have to write code that will make the choice we intend.
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Khome

All worlds
01 Sep 2017 04:30Link
I don't know what you want to achieve, that's why I'm asking.
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Andy

All worlds
01 Sep 2017 15:38Link
Khome
There is here a long discussion about improving the war game and PvP wars.
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Khome

All worlds
01 Sep 2017 19:08Link
I see that, I just don't see HOW that's improving a war game. What is it we are seeking in an "improved" war game? How is perpetual deactivation of weapons in enterprises or shuttle bays improving it? That's an example of what I find confusing..
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Andy

All worlds
01 Sep 2017 23:30Link
Instant transports of weapons from space stations and a sudden increase in the capabilities of the army is a problem for smaller/new/unexperienced players.

We could have limited the size of armies and solve the problem.
Just move all weapons above some number to the reserves and keep them there.

we decided to slow down the increase, make these countries activate (automatically but in 10 game months), make them keep a larger army with the associated cost and hopefully reduce their capability to surprise an unsuspecting victim.

This may work or not.
If not, we will need to think of other ways to do it.

Once there is some more balance, we could liberalize the rules limiting PvP wars.
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Andy

All worlds
02 Sep 2017 10:57Link
We have removed some messages due to the kind of language used.

We will remove a player from this forum if such language is used again.

Please continue to criticize what we do or what we announce we plan to do.
we will keep answering and discuss any issue.
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Sheepman RGB

All worlds
02 Sep 2017 11:00Link
just another example of the prioritys beings in check for this game. So worried about censure-ship to describe what happens if you eat things that dont digest, and actually can leave health consequence but really its just sad that you people are so scared of reality. I saw the threat, Lol this is my last fourm post ill NEVER post on here again you want to threaten me, thats fine this is my last post.

All i got to say :) you think that will save you?? Please atleast someone cares to give you something to remove, atleast not your game overbuilt features like layers of dead skin.
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Andy

All worlds
02 Sep 2017 11:32Link
We have published a list of features we intend to add/remove and change in the war game to increase the probability of PvP wars.
We intend to continue along this way.

C3 wars
We were criticized many times, and recently in these discussions, for making C3 wars that do not require any warring capabilities. These wars were used as a way to make money.

One possibility is to just fix it.
If you get to level 4, you might be ready for PvP wars.
Make money with a great economy. We are making it easier to make money.

It looks like some of the great empire, rich players, with large armies, do not want a change that might make the war game into a challenge or reduce their power to destroy.

No change will please everyone.
We will however make the game more fair and easier for beginners.

We assume that there will be those who will look to find ways to keep things as they were before. Some players where cl
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Andy

All worlds
02 Sep 2017 11:36Link
Sheepman,

There were many before you threatening us with everything that can be said.
Fine with us.

However, when you start using language we don't like, we will remove you from this forum. These are our rules and we have applied them before.
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Sheepman RGB

All worlds
02 Sep 2017 11:36Link
Really, to respond qucikly and quickly back on my typed word, but my anger has nothing to do with a war game thing or anything with that currently;

Its that i transferred stuff of cargo shuttles (land based cruise) and i needed to sell them to a corperation(s), but i cannot do so because they are all inactive, inwhich now i have to process all them before selling them to my corperation, creating a new process of hassles if i go off sync, it is just downhill for my progression.

It just pains me to the point i cannot bare to know that sometimes things might look prosperous but can lead to serve holes, i just cant say more really other then sorry for my language. I dont mean to be so vulger im just upset that this is likely not intended for my corperation/economic gameplay.
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Andy

All worlds
02 Sep 2017 11:49Link
This is a problem and it requires a slight change of strategy.
- You can transfer earlier and the automatic reactivation (next week). It will make them available within several hours.
- You probably need to keep more of them activated.
- we could make it possible to sell deactivated products to your corporations. The production process does not need "activated products".

I wish we had another way to prevent a huge surge in fighting power in countries that intend on surprising an enemy.

All this is no reason to explode.

It is only now you decided to explain what the problem is.
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Sheepman RGB

All worlds
02 Sep 2017 20:01Link
well, my point being is that like said, requires slight change of straegy/more active etc but really my point being is that i wasent there for a day/two that i could move my supplies and such, so i really was just annoyed that instead of just getting a move and my supplies in, now i got more to deal with. Not really the biggest deal but point being, your trying to fix the game, make it atleast simpally understandable not making things that continually create problems.

Thanks though andy, i appriciate it, i just also get mad because i dont like to have to complain about something but if its annoying the death in hell out of me then i dont know what else to do really. Also i did explain, i just also explained alot of other things when i explained that :) like this explanation.

Really overall i just dont like the slowdown, even with the units its kind of really annoy
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Andy

All worlds
02 Sep 2017 22:17Link
I understand the feeling.
Not very nice to be confronted with it.

We will implement the possibility to use any products, activated on not, in corporations.

any other idea, or an alternative, to the slow down by use of reactivation may help too.