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Forum General W3C - War Levels

W3C - War Levels

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Andy

All worlds
28 Sep 2014 18:03Link
Countries will move up the war levels if they fight repeatedly against countries in the same war level.

Until now, the war level only increased if you fought a C3 country in a higher war level.

Exact details, and the number of wars it takes to move up the war levels will be published when the feature becomes available.

we expect it on Nov. 6 or a week later.

The reasoning is of course, that if you are able to win several wars at your own level, you are probably experienced enough to move up.

There were many requests to make war between players more likely.

We also would like to move on from fake wars into real wars.

The amounts that can be won with fake wars will be higher per war level but will be limited to a small number of wars at that same level, diminishing if you remain in the same war level.

Moving up, the amounts will be much higher and again diminish when you keep fighting at
K
Khome y Peng

All worlds
29 Sep 2014 05:14Link
So how many war levels are there, and what happens when you reach the max war level?
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NiAi

All worlds
29 Sep 2014 08:52Link
Changes sounds fair.

However, as it was proposed earlier by another player, maybe a there should be a way to take a computer controlled country at a lower level but without cash reward. Reason being that to fight "real" wars one sometimes need to take C3s for beachhead and similar purposes.
A
Andy

All worlds
03 Oct 2014 21:58Link
I answered on a different discussion.
I see no problem doing so.

we will discuss Monday and may implement quickly without cash rewards.
K
Khome y Peng

All worlds
04 Oct 2014 00:55Link
Were you going to answer my question?
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craigwilliamson79

All worlds
04 Oct 2014 05:29Link
There are 12 war levels...what happens after that so far is that you just stay at war level 12.
K
Khome y Peng

All worlds
04 Oct 2014 16:12Link
Right, however the cash rewards diminish when you keep fighting at the same level. With that being said, what happens when at war lvl 12. How long does is it diminish to zero?

Andy, this is a question for you.
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Andy

All worlds
05 Oct 2014 11:51Link
The info about war levels is in the war levels document.

The rewards for winning wars against C3 countries will indeed be limited to a number of wars.

Not many have reached war level 12.
you have a lot to do for now.

We will add war levels. there are some small features we need to add to make that possible.

We will also pay higher gold coin awards for high war levels and add incentives for player vs. player wars.
K
Khome y Peng

All worlds
05 Oct 2014 16:05Link
So, whenever I do reach Lvl 12 (please answer this question) will it reach a point where I will not be able to earn more cash rewards? Are you saying there will be a lvl 12, 14 etc...
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Andy

All worlds
06 Oct 2014 21:23Link
Many more war levels will be added.
with awards and cash to win.
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Jackwagen

All worlds
07 Oct 2014 17:13Link
i don't want to move up the war levels and not be allowed to fight some players who are just as experienced as me but happen to raid less
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Andy

All worlds
09 Oct 2014 17:53Link
Raiding will shortly cause everyone to go up the war levels.
we are really trying to reduce fake wars.

we keep relaxing the war rules and make it easier for player vs. player wars.

war 7 and up are now completely free in fighting any country in war level 7 and up.
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The Freak

All worlds
09 Oct 2014 19:11Link
The reason player v. player wars don't happen is because there is no profit opportunity because you took away the ability to sell population down to 20 million and you took away the ability to trade game cash for GC. Until you restore those functions, player v. player wars aren't going to happen.

In addition, although I love the space functionality, the fact that a player has no ability to know what kind of defense they are up against because hundreds of mobile units or other weapons could show up after war has been declared is also a huge deterrent to war. For some reason you continue to limit the monthly spending/transferring on military products but allow an infinite amount of military products to be brought in via space centers.

Then, offensive mobile units lack flexibility (mobile attack wings are worthless as FP get eaten up by ints and there are no mobile bombing wings), there are no mobile navy units and mobile mi
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Aries

All worlds
09 Oct 2014 21:35Link
I disagree that the raiding changes will result in making pvp less likely. I think it will actually make it more possible. The problem has been that the incentive to raid was higher than the incentive to fight players. Change this and there will be more pvp wars.

What is the problem with space? How would you suggest to fix it?

I agree with more flexibility with offensive mobile units. I have not found much use for most types. Navies are fine and, I agree, maybe too good right now. They don't need mobiles right now. Anyone who has fought a quality opponent recently knows the value of mobile missile defense units, however. They are quite valuable.

You are looking for a profitable war against players. The GM has said he is working on incentives for pvp wars. In the meantime, you should see my suggestion post on Total/All-Out war.

The GM has made clear his position for some time about changes to how raiding will be reward
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Andy

All worlds
09 Oct 2014 22:44Link
Thanks Aries.

Raiding will remain possible.
In fact, all C3 wars at your level or higher, will be rewarded as before.

With increasing war levels, the fighting will be more severe and rewards will be higher. There are gold coins when you move up the war levels.

Any constructive ideas as how to make the player vs. player wars more attractive are welcome.

If anyone has specific comments on any military unit that is bad return on investment, that is welcome too.

we are continuously testing units in various conditions but by far we are unable to test all combinations.
K
Khome y Peng

All worlds
09 Oct 2014 22:50Link
What's the Sim cash reward for (example) lvl 20/war?
V
VikingX

All worlds
10 Oct 2014 16:12Link
"Any constructive ideas as how to make the player vs. player wars more attractive are welcome"


Resources. Pretty much why all wars have been fought in the real world. Make SC the same.

The possibilities are endless when you think about adding resources but I imagine it would take a lot of work to implement.

How to go about adding them with the current corp structure is a puzzle but no doubt you's or the community could come up with something.


I'm not a fan of the raiding restrictions to say the least. It adds nothing to the game. I'd much rather the GM be working on things that enhance the game. Not putting restrictions on us.

The idea that it'll somehow make pvp's more likely is nonsense.


"If anyone has specific comments on any military unit that is bad return on investment, that is welcome too"

Missile units are a bad return andy.
A
Andy

All worlds
10 Oct 2014 17:20Link
Thanks VikingX

Countries with presidents have more resources, sometimes lots of resources.
Adding more is not a major issue, it should be profitable to take the risk.
Ideas are welcome.

Raiding will remain beneficial. Each war you win against a C3 as before will earn you awards. nothing is changing.

we added the possibility to take a C3 at WL 3, if there is a strategic reason/location you need. This is very easy and without rewards. It was suggested here and was a good idea.

all other wars against C3 will win you rewards but at higher war levels, harder wars, more rewards.

PvP wars will be more attractive. It is not instead of C3 wars. They were much more attractive in the past.

I will check the units you mentioned one for one and we will make changes if needed. This will take at least two weeks.

The issue of bases will be checked coming Monday. I think you should be able to have a mini
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The Freak

All worlds
10 Oct 2014 18:20Link
I didn't say that this change would make pvp wars less likely, just that it will have no impact on it. If you want to increase pvp wars then you need to add back the incentive that created them in the first place, gaining resources which can then be exchanged for GC. Not being able to exchange cash for GC and only being able to exchange pop down to 80 mil kills the profit incentive.

The issue with space is quite simple and I'm not sure why no one seems to care. I can literally take a C3 and make it the #1 defense rank in 1 day on any world whenever I'd like. I know I may have a larger stockpile of mobile units than most, but that is a completely ridiculous ability. On the contrary, I can also take a country with massive resources and strip it dry in a day and leave it with nothing but pop.

So, if I start a war with another player, I have no idea if they've got 100's of mobile units sitting somewhere or if everythi
V
VikingX

All worlds
10 Oct 2014 18:59Link
Perhaps I should have made my idea more clear.

I'm not talking about resources in there current form. What I'm suggesting is resources in the ground. Spread all over the worlds in different locations. Some resources more valuable than others.

Oil for example. Have oil fields spread throughout the world. To take control of these fields players must have countries nearby. Say 500k as a sphere of influence to take control. Once you have control that oil will make the controlling players or fed fabulously wealthy. This will create competition for these resources making conflict inevitable.

You could even move these resources around after a period of time. It makes sense as these resources are finite. It could open up other possibilities aswell. Possibly a science and exploration feature to explore and find these resources, and exploit then to there fullest. We could even have space resources.

I could g
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VikingX

All worlds
10 Oct 2014 19:09Link
You make some good points Freak. I agree with all you said.

Just to reiterate what freak said about mobile units. I also think there to strong. 600 quality vs 450 max quality of normal units is far to big. They already have many advantages. A 150 quality gap is extreme.
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Andy

All worlds
10 Oct 2014 19:22Link
natural resources are a major item on our list for too long.
placing them in countries around the world and making the amount limited is our plan and mines should have a declared capacity when they are "found" and get depleted after so many years.

Countries with "proven" resources could trade the "concessions" to mine them as assets.

The search for such resources that are not found yet can also be a fun thing.

we think that it will add a lot.
we hope to have the resources to develop this feature.

The design of these features, including space resources, is sitting here for a long time. you could find very old discussions on the forum about it.
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VikingX

All worlds
10 Oct 2014 19:30Link
Yes I know andy I've seen many of those discussions in the past. I'm excited about the idea, as are many. I know it's not something that could be implemented easily or cheaply but I think it would be worth it. It's things like this I wanna see you guys putting your time and energy into. Not these restrictive measures.
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Andy

All worlds
10 Oct 2014 19:33Link
fighting C3s is restrictive?
as I said, rewards will continue and higher ones too as they increase with the war levels.
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VikingX

All worlds
10 Oct 2014 19:42Link
We'll yeah in a way. Raiding as a strategy for growth is being curtailed forcing players to play the game in an ever shrinking 1 model fits all kinda way. I find it restricting yes.