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Other than an orange-colored root people eat as a vegetable, a carrot is a reward used as a means of persuasion or motivation. In Simcountry, players are motivated to run successful countries to earn sim-cash. They are motivated to increase their score to earn gold coins as a part of rankings, and so on. Imagine if the game rules were changed and all CEO profits were surrendered to the game. Other than the out-pour we would experience on the forum, we would see less player concern with running successful enterprises.
What's a Stick?
Other than the "woody" piece of a tree, a stick is also the punishment or threat of punishment to force compliance or cooperation. A Simcountry example are the rules that force us to maintain some level of financial state in countries or they will be released back to a c3. Maintaining proper defenses offer no financial incentives but prevent the possibility of los
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<!-Quote-!>Quote:Good or bad, the limitations of war levels, in particular, have all but removed what some war player saw as the rewards on the war game, namely the ability of looting less capable war players.-aries<!-/Quote-!>
their are very few players with your skill, and determination. yourself, if you figure the number of players that can stand up to you, you can probably do it, and still cut off a finger or 2.
after the Mob war, which is largely considered the catalyst that created war levels, their was another war before war levels where implemented. i fought in both. the second, an entire federation, fired litterally everything they had at one of my countries, and only dented my reserve, after that, my allies clobbered them, 4 of us nuking and capturing dozens of countries, loosing none ourselves.
in fact, war at the time was redesigned, as a general rule,
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the GM have mentioned "partial victories," that is a country might have a natural resource such as Oil, and during a war, the attacker might paint the location on the map that natural oil exsists. and when the war is over, the original country owner, would still own the country, but the attacker would control the oil.
if defense itself is improved to the point that total victory is not cost effective, so capturing key resources becomes the focus, you'd see different offensive and defensive concepts, centered more around controlling territory than total destruction.
further, the GM mention "monopolies," they weren't very clear, but indicated that monopolies of resources could pick their price. so several war players could set out and partially conquer dozens of countries, creating an oil monopoly, and charging exuberant prices to gas, aircraft fuel, and plastics corps.
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https://www.simcountry.com/discus/messages/8/24274.html?1435107663
There also needs to be a player option to participate in a larger conflict that war levels now prevents. This would be voluntary for the player who would only risk countries committed to the conflict. This is the idea behind the Total War idea, found here:
https://www.simcountry.com/discus/messages/8/24038.html?1434986948
I suggested rankings be introduced to recognize power levels of players, found here:
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Since the era Orbiter talks about and the introduction of war levels there has been no great revival of the player base. It didn't encourage people to join or stay, let alone war.
Neither have the 20 odd reductions in expense that Aries talks of increased war activity.
All war levels did was drive away the vets, (who nurtured the new players more than bullied them). This saw the demise of many a good federation. Chat died. The forum completely changed.
In short, the community died.
All these silly band-aid ideas I keep seeing are a waste of pixels. This is the way W3C chose to go, this is the game they wound up with. Maybe they like it this way huh, have you ever thought about that ? Really, it may be time for the detractors to try to find better. I consider these endless posts nothing but negative and destructive to what little community might be reading them.
I
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but like is said, w/o WLs, its unlikely that i'd have put the effort into space, that has actually created a space game.
one thing that i'd like to see, is space fighters, at least depending on how they are implemented. it'd seem that if your fighters and shuttles remain docked, they'd be safe, so their would only be action, when you try to do something, limiting space war to just when you are active.
they've talked about space blockades, space raiding, which would create another level of war, when players try to move hardware to a war, via space. given what i've done in space in the past, it'd seem that space is broken, with out some form of "space blockades" for my part, it'd be to my advantage to defend a
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at the time, WGC was number one in every category, players, countries, pop, standing military, everything, not only #1 on every stat, but where bigger than the #2-10 put together, but they had zero war playing experience.
it was a like a junior high dance, with all the boys on one side, afraid to talk to the girls.
at the time of the Mob war, it was said that those 8 players, where about 2/3s of the remaining war players. the lack of war skill, and experience happened before WLs.
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In the days of lore, you played peacefully and appeared reasonably active, had a fed and didn't smack talk people and you weren't targeted (in general).
Of course there were one or two rogues (Wendy *cough*, nix *cough*) who didn't respect the unwritten code but they were slapped down by the bigger players. There was a slight risk, sure, but it was advertised as a war game, or game with a war element.
Surely you know the real reasons behind the game changes Orbiter, a certain old timer, probably the oldest, not liking getting pwnd by LDI elements, and this player had the GMs ear. There was a lot of politics going on between GM and big players back then, you know it, I know it, Romeo Vicardi knows it. Dont know if Aries was around at the time... anyway. read previous post.
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i did fight in the VS/EBT war between (the original) Ares, L3, Wild, vs LG, KH. remembering LG getting spanked by Ares, and all wars stopped by the GM. Of course the GM had to allow the wars again, and the pause wasn't enough to save LG. I continued the war on my own after VS made peace. and learned more about war in a few weaks, than years of reading forum posts.
which is the thing that i always felt was the biggest obstacle to sim-war. players tended to congregate in large feds, being promised protection. how ever, no one was willing to risk what they worked so hard for, to gain a little experience. so when war was forced on them, they where woefully unprepared. And would often quit.
its very dishearten
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Here is a idea to revive the War-Game, imagine living your sim life in fear 24/7 never knowing if a insane nocturnal player is watching over your assets... waiting for the chance to dec and take your shit. Now imagine the only way for such a thing to happen is this... make waging war instant upon declaring!
No more waiting several game months allowing the prey or predator time to build protection/offense. See to survive in Simcountry one should already have a proper defense/offense ready for war at the drop of moments notice, with this cloud of fear hanging over vets and noobs heads, it will guarantee each player a chance at taking on a big or smaller adversary.
Doing this will definitely turn up the PvP scene for the better, it needs to feel more alive and dangerous to really make people waste their time and money in a game like Simcountry, esp with the current state of things.
Having the abilit
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<!-Quote-!>Quote:Surely you know the real reasons behind the game changes Orbiter, a certain old timer, probably the oldest, not liking getting pwnd by LDI elements, and this player had the GMs ear. There was a lot of politics going on between GM and big players back then, you know it, I know it, Romeo Vicardi knows it. Dont know if Aries was around at the time... anyway. read previous post.<!-/Quote-!>
>_> Lets just call it the Pinktator rule.
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josias
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The most feared fed was the Northern Star Alliance (NSA). They were warmongers on Fearless Blue, years before Little Upsilon even existed. That was a predatory fed.
Back then, there was no secure mode or war levels, and war protection boosters were not for sale. That caused real fear. There was no quarterly subscription fee. But players could extend game membership by using game cash to buy gold coins. NSA was predatory because it won many PvP wars motivated by its endless need for game cash.
Some members of NSA believed the best achievement was to play for free by using pure skill. The history of those times were described
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Join the dark side.
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"a safer way to gain the experience would seem to be the answer, WLs where intended for that, but they largely ended up becoming bottom feeder protection."
This is what battlegrounds or something similar would be ideal for. A pvp environment that offers rewards with no country at risk.
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Anyways, we've been through all this for years, and it hasn't changed since I was last here. Good luck with your efforts Aries, but you are banging your head on a brick wall.
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But far more than that it's that defensive weapons are far more powerful than offensive weapons. You used to be able to actually gain assets through war even against a decent war player if you did it right. Beyond that, there was no space or direct trading where it was so easy to move assets and cash into and out of a country. So, I don't know what assets I might gain if I take a country and I'm also unaware of what defenses I'll be facing. Look at my FB main or any of my FB countries for that matter, there are zero weapons in any of them. But, if I get a war declaration you'll be facing several hundred
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Some game changes have made better defenses possible but offense still has important advantages too. I believe defenses are being overrated by some players currently. A proper offense can take any country, last minute defenses included.
It is very difficult to move everything out before the lights go out. I have captured plenty of well-stocked space centers, though I am usually quite content in picking targets with enough population to make my effort worth it. My "Total War" idea however solves this issue.
All that said, I agree with what Josias said earlier. There is a lot to risk in the war game and an opportunity to gain experience for new war players with some level of rewards
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<!-Quote-!>Quote:The most feared fed was the Northern Star Alliance (NSA). They were warmongers on Fearless Blue, years before Little Upsilon even existed. That was a predatory fed.<!-/Quote-!>
Vicious spoke about NSA .Different time and different game.
Just like this is a different time and game from LDI.
However the idea that people are too attached to their imaginary simpeople lives on.
SC needs to find a happy medium so war can rage once more.
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Toecutter........are you Crafty? If so, good to see you back.
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Aries was saying that the game consists of three parts, the carrot, the stick and the war game. I was saying that I contributed the stick, in my case, a broomstick, since I have always played the character of a witch.
Ughhh............ I think I fell short of trying to be funny.....ha ha ha ha end of a long day at work!! :P Dun mind me... ha ha ha