i would like every one to read and consider, please, and sorry for the length.
at this point i'm a 3 year player. it took about a year off... and returned at the beginning of April.
i signed up, thinking i'd give SC another chance, it might be fun... it took 5 days for me to decide to pay.
i waited the days it requires before you can get into the forum... eagerly. before i had quit, one of the most fun and entertaining parts of the game was the forums... countless rants, requests, arguments. it was a buz of activity. and finally i got back into the forums. i was stunned... it was practically dead. It was night and day, really!!!
The WG forum, which used to be a hub of activity, has fallen to the point, if their is 2 posts in a day... it is a busy day. Even LU, seems to be more in death throws than any real activity. Its just plain sad.
Participating in the forum, is of course optional, but the slow disintegration of players being involved in more than just their own country... is more than sad. A side point of the mob/wgc war, allot of life has come back to the forum... which frankly, was one of my goals. honestly.
In the past, we had villains, mercenaries, hero's, champions, and of course jesters...
Where are they now?
The villains we had... people enjoyed hating them. Many of them i detested at the time. They were often abrasive, to say the least. They would use any excuse to war, and often would even forgo that, and just go for the old, "you had swag, i wanted it," i remember seeing quite a few posts like that.
It forced players to join feds and make friends, to protect their assets. many strong friendships were formed from the need for mutual protection. many players, (my self being one,) were so disgusted with the behavior of some, that they were willing to do something about it. That led me on a long and crazy path, to were i am now. And i've had allot of fun on that journey. And yes i get the irony... kinda like being seduced by the dark side, i'll admit it, why not. but i'm the orbiter, i'll probably spin back around, eventually.
Which is actually why i'm so strongly trying to keep the war game viable, now. The war game creates conflict. Creates need for friendships. Players rise as champions of just causes, as hero's of right. Other become villains, seeking gain.
Whats wrong with this? Their is no epic struggle with out conflict. And conflict requires at least 2 opposing parties. No one can be a hero, with out having villain. No one can champion a just cause, if their is nothing to fight against!!!
Villains, are as necessary to this game, as hero's. With out them, their is no struggle. And no politics. I mean, if every one just wanted to sit around and collect sim cash, whats the point of feds? whats the point of the security council? why do we needs boycotts. why even have weapons at all?
When a villain arises, honestly, the response should be for a hero, to pick up his, or her, sword, and take the fight to them. However, it seems the will to fight, has disappeared.
Although, i do agree that W3C has the right answer, for many, if they believe they can survive a war, just might be more interested in starting one... and from what i've seen, their is actually allot of support FOR war...
The powers that be in Sim Country, have enjoyed a type of peace, being able to state, "this is the way it should be," and no one challenges them, because its them...
and they don't speak out, for fear of being labeled a thief, or a thug. to be equated to a terrorist, or a mass murder... who wants to be called these things? by a player that every one respects? so players are unwilling to step out and do what they want, because their is an awful lot of peer pressure AGAINST war players.
And thats why many war players band together, every one already hates us...
In sim country, the single strongest skill a player can have... is the ability to make and keep friends. which, no rule will ever effect. Its possible for a player, to gain so many powerful friends, that with out being a military power themselves, they are able command (for lack of a better term,) large armies, and can enforce their will, while never firing a shot.
I do not seek rule changes to eliminate influence. However, i do want to maintain my ability to counter their political posturing, with my guns. So i understand that while not every one wants to fight, those that want to wield sim power, should not be immune to conflict. And should not be able to build defense beyond reach.
so, i believe that those that truly have no wish to fight, as it is, can buy WP, its cheaper than fighting war. but a secured empire option should be provided, with less features, ie, no Security Council. So those that just want to rake in the sim cash, can do so, and not effect any one, that can't effect them.
Further, by creating this feature, the need for extreme changes would disappear. Some changes to help players have more confidence in fighting... yes, but not extreme to the point fighting becomes pointless. And players that want to do political posturing, should learn how to defend themselves.
So i'm making 2 points,
1. The war game should not be disabled, and should not be nerfed to the point, its pointless. I'm gaining more and more confidence in W3C in this.
2. Peaceful mode in regards to empires. If a player has no interest in fighting, and should be provided a way out.
As it stands now, its cheaper to pay WP, than it is to build and maintain a WS. So if a person wants to be out of WP, they should be defended. Why should a player be safe, with half the cost, half the effort, and making twice as much money? If you think that they should, then pick up your sword and defend them.
Beyond that. creating the peaceful world, like chryso suggested, and every one agrees that their would be limitations written in... OR create a secured mode empire option...