"And the United States had 225 years to get prepared to have two of their towers blow by a couple of planes, along with the Pentagon. Obviously, it is entirely their fault. " -lg
that one is out of line
wow, seriously? you can't compare an act of terrorism, done more in the realm of espionage (which is a feature we don't have in SC,) to an act of war. further, this act of terrorism lead to 2 wars, lasting a decade, the level of retribution has been long and far reaching
but this is a game.
as is stands, right now, a country can avoid any war damage, with WP... in real life, that just isn't possible.
but if you want to use a real life example of lack or preparation, and an ACT OF WAR, look at pearl harbor. the lack of expecting an attack, meant many people died, and full scale war ensued... and through AGGRESSIVE means, the attacker was eventually destroyed, and it included the
That is the SC equivalent of coming out of the blue and smack a player with a war dec and what follows.
If I had said the Chinese had 4 000 years to avoid the genocide during the Second World War, would you call it out of line? You would probably leave it at odd. I work with what I have.
The point is time matters not when others are entertained with something else. And they mostly are.
If players don't want to fight back, who are you to force? If they don't, they don't. They were minding their own business, jogging along, paying their membership. It is in the interest of the game to keep it as such. They are the proof that war is not necessary. Most wars players fight are a great deal of smoke and mirrors.
Many things are called a game by some. Simcountry is... well, the moment you pay for membership, it's a hobby. For those that have gardening as a hobby, if I showed and trampled your favorite rose bush, would
O
Orbiter (Little Upsilon)
All worlds
"no win. I'd rather be left with not fighting at all." -wendy
thats what him and others are going for, no win, no fighting... customizes the game to fit their playing style. they can effect politics, and not risk loosing.
if a player wants to play a no risk game. the documentation clear states they can, with their secured mode country, and wp...
the documentation also clearly states, that if you want to expand past one country, you must defend it. why is this a problem?
don't remove every advantage a player can gain... just to make if fair for those that don't put out as much effort. add some equalization, sure. but not so much that you remove the value of effort, and preparation. other wise, if you want to play a no effort game... face book has tons of no effort games, with no risk, and you can socialize all you want. for free
personally, i enjoy challenging games. i like winning