Simcountry
Forum General CEO Enterprises becoming obsolete?

CEO Enterprises becoming obsolete?

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Redman

All worlds
04 Jun 2012 06:14Link
Have you ever tried to play and run a stand alone ceo? Without an empire and countries tied to it you can not run an enterprise. It's just about impossible. They no longer make profit enough to sustain growth. Without sucking money from your account and empires, try growing a ceo. You just about can't.

If not for them being needed to go up in game levels and intertwine with your empire I would get rid of mine. They are to much trouble to maintain and operate. The updates and shrinking of profit make them way to much to even want to worry about. Running hundreds of corporations should generate more then 80 billion profit. You know it and I know. God forbid you have many weapons corps to help your empire war machine because you'd be lucky to clear 20 billion in profit.

Running an active CEo with 400 corps should generate enough profit to make it worth while and grow you enterprise more. Or even allow you to move money from you
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Marshal Ney

All worlds
04 Jun 2012 08:59Link
+1
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Lord Lee

All worlds
04 Jun 2012 14:46Link
My Enterprise on LU: AAA made 384.97B last game month :)
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NiAi

All worlds
04 Jun 2012 17:06Link
From 350Bish per month before the massacre of CEO incomes. Now ~50B per month.

It might be working as intended, but then TS is quite right.
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Christopher Michael

All worlds
04 Jun 2012 17:15Link
+1

I wouldn't have any part of operating them if they were not so intertwined with my empires.

They have become a nuisance.
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SLAYEROFGODS

All worlds
04 Jun 2012 18:40Link
I agree! the last 2 or 3 weeks my enterprise went from a Nominal Value of about 250 down to 171. I am a fairly new player but i dont think i have done anything that wrong to have almost lost half the value of my corporations.
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Andy

All worlds
04 Jun 2012 22:28Link
The main question is:

are they contributing to your countries.
how much do they pay each game month?

In nearly all cases they are very profitable.

Their market value is not a major issue.
It has no influence on your cash at all.

In the past months they went up and down a lot.
we expect corporations to stabilize, with an improved PE ratio (lower) so that more corporations can go public.
This is already taking place and many more corporations can go public.

If corporations stabilize, enterprises will too.
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Marshal Ney

All worlds
04 Jun 2012 22:53Link
Market value for corporations is important for standing off corporate raids, and nationalization.

With the drop in market value, are there any plans to reduce the SC$ in circulation?
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SLAYEROFGODS

All worlds
04 Jun 2012 23:04Link
Oh ya they are contributing to my country's for sure!
I wouldn't really mind if people wanted to nationalize some of my corps anymore, 90% of my corps are in my empire and I wouldn't mind only having corps in my own country's.
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Phoenix King

All worlds
05 Jun 2012 00:57Link
Nope not me, my enterprise is quite profitable and it is not only making money but also contributing money, are you veterans sure your running your enterprise the right way! What strategies are you using! each corp should produce 1\2 a billion right now on average. 200 will produce 100B in profit a month. of that 5-10B should be going into your eneterprise cash flow. thats for 200 corps and at only 5% transfer of profit. at 10-25% transfer you should be getting 10-35B a month.
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Phoenix King

All worlds
05 Jun 2012 01:03Link
Also in the above senario you should have production at or above 117% and corporate welfare at or above 117.
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SLAYEROFGODS

All worlds
05 Jun 2012 01:47Link
I know what I'm doing Wrong now! I looked at Lord Lee's enterprise AAA
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Orbiter

All worlds
05 Jun 2012 02:11Link
I'm with PK, (?) on this. my ceo's are rather new, and early on, i noticed the old strats aren't working. tried a couple of new things, and a couple of old things i hadn't tried before... i'm pretty statisfied with my growing profits.

but basically, what PK said is true. if the old isn't working, try something new. if your corps are making a profit, then you will be making money. if you jack you sals to max to max out your prodcutions, taxes, and ceo resources... then you are still making money, just not in your ceo.

could you imagine what would happen, if W3C, (free of bidding fees,) nationalized every CEO? you'd have a very serious Sim problem.

not to mention, CEOs are fun by themselves. the very first thing i ever signed up for in sc was a CEO.
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Redman

All worlds
05 Jun 2012 03:52Link
I bet you my country Lord LEE That if you have 400 corps you are not making 386 billion a month. That is nonsense. You have many more corps then that Lord Lee. With over 1000 corps I'm glad and certainly hope you make that much. Not too many players have ceo's that big and not the average player for sure. How much Enterprise Tax is the being charged to your Ceo? A lot.

My Ceo's play a very very important roll in my empire Andy and they are the reason I do as well as I do. Without them I would not be where I'm at. I do not disagree with you orbiter, but they are not fun anymore. Sorry. We need them. They make our empires what the are, but constantly having to adjust and watch when you have empires on 3 worlds(which I remind you, IS what the game wants from you)and Ceo's attached to them all is getting old. And having to do this with the tiniest of profit is far, far from fun during this era of "The Update".
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Orbiter

All worlds
05 Jun 2012 05:15Link
well, back to the new ideas thing

step back, and start all over. assume everything you've been taught is wrong, because it is!! if its not working, it is broken
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Pat Quinn

All worlds
05 Jun 2012 07:15Link
Are enterprise corporations at a severe disadvantage compared to country corporations? I recently sold 3 companies to my new CEO, and what happened? profits completely dissapeared, went from 500M profit to 10M profit per month. Instantly. For all 3 corps. I'm now thinking I want to sell them back to my country, and unregister my CEO.
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Pat Quinn

All worlds
05 Jun 2012 18:07Link
I think my sudden change was partly related to the corps being able to upgrade beyond 200 and the costs associated with buying more upgrades. So, my comment above may be a bit of red herring.
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Marshal Ney

All worlds
06 Jun 2012 01:13Link
Buying max of both upgrades will quickly evaporate profitability in corporations in most locations. If you can ride it out, they should return to profitability when maxed.
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Drew

All worlds
06 Jun 2012 05:16Link
Marshal only with a completely debunked market stabilty which does occur. Corps take too much too supply for their output. If that was fixed that corps would have to compete in several different ways, BUT as it is, the ONLY way for CEO's to make profit seems to be by maximizing quality. I think there needs to be some re-evaluating with many aspects of this game. It is still hard for CEO's, and the statement is true. I think you can make a CEO profitable but it really isn't worth the hassle. +1
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Marshal Ney

All worlds
06 Jun 2012 08:30Link
They can be profitable. Those upgrades cost. If you max each one out every month, your profit is gone until that's finished. Need to either be a little more selective in their purchasing, or take the loss and get them to max.

I don't disagree with maxing. Just pointing out that's what I think happened to Mr. Quinn's profits. Same thing happened to mine, now I'm slowing down which ones I'm maxing. Still maxing, but not at breakneck speed.
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Drew

All worlds
06 Jun 2012 11:28Link
But that shouldn't be the only way, I know too max, but what about supply corps? Also if they fixed certain things they can make this game fun and competitive. Like ok, pricing/cost/quality matrices, you SHOULD be able to compete on price, OR quality not just quality. When the only way to make a profit is too race to the MAX point then the game simply becomes a chore, that's not interesting thats not skilful. But to stay on topic that's what enterprises need to do too stay viable, what's the point? The game needs to stay fun and interesting to retain players, and if all enterprises get to do is manage corps and shares and their only goal is too make money and there is only one way too make money the game will become systematic and boring, especially with low profits making it more difficult to enhance the more entertaining pieces of the game like running countries.
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Craigsw

All worlds
06 Jun 2012 17:11Link
Yes, it would be nice if my corps were a little more profitable. I expanded quickly (had the reserves to do so) and am racing to the max. Many of my maxed corps make very little profit.
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Marshal Ney

All worlds
06 Jun 2012 18:03Link
Supply corps - you're trading profitability for a guaranteed supply of contracted goods and services. Anytime you go off the free market, you're losing potential profit and in a competitive environment that will quickly turn into real losses.

The policy I'm presently following is to have a large domestic market to generate economies of scale, and once raised to unleash them on the world market.

Import substitution economies don't work. Case in point, Argentina. From one of the top 10 richest countries in the world, to third-world status.


While managing corporations and shares are the main instruments of running an Enterprise, the GM has intimated that they will be allowed into the war game. So mercenaries may revive any flagging interest.
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Drew

All worlds
07 Jun 2012 22:53Link
Not even true dude, I'm gaurenteeing a lower COGS the concept is called vertical integration. A perfectly valid real world endeavor. The free market is flawed. Why buy a 190 quality supply for upto 390 when I can buy it for 190? Anywho that's not the point of the thread this is off topic. Vertical integration works and you should definately run your own supply lines when the supplies needed are in deep shortages. They suffer big time with corps having such low contribution margins, when companies like Microsoft can pull in like 60%.
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Pat Quinn

All worlds
07 Jun 2012 23:15Link
Vertical Integration is a fools errand in this game, for sure.