Also, the lack of communication between GMs and the people PAYING them for their product is a huge turn off with me. I know they have lives, I know they are busy but It doesn't take long to check these forums once a day and type a message, esp with how inactive the forum is now. I work 50-60 hour weeks, maintain a house, and a reptile collection and I still check this space everyday, sometimes twice. It takes 5 minutes at most. they should at least interact with people on here more, especially the ones who have paid them a lot of money, quite a few hundred over the years from me. If they cant do that, why are we paying so much for their game? This is in the top 5 of the most expensive online games ive played.
I love the game, I love the product the GMS have built, but they could be doing a hell of a lot better when it comes to community engagement esp in posts like these, and giving players what they actually want, which is new features,
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Daniel Iceling
All worlds
I'm not sure forcing the war game down people's throats is the right answer. I've played games like that before. In the end, I quit them all. It just isn't an enjoyable feeling to be randomly attacked, and have your progress destroyed by some bored person that wants nothing more than to hit you, just the fun of destroying you.
To me, one of the great things about Simcountry, is that it doesn't have war at the heart of it's simulation. You are able to grow, learn, build, and play. All without having some enemy kicking down the door and trying to destroy everything.
If I were forced into war, I'd probably stay around for a while. But in the end, I'd get sick of constantly having to rush to my computer, to make sure everything I had built hadn't just been blown to hell, over nothing. Long term, I'd probably leave the game to avoid the needless stress.
Ultimately, the goal should be to enable pe
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SuperSoldierRCP
All worlds
Dan,
That's why we have war level 0 and secure mode. Plus the addition of War protection.
I've been an advocate that says new player nations should NOT have military assets inside of them and you start the game at war level 0. Should you take the time to spend the few trillion needed to expand your military that's your choice and should you declare war a notice should appear.
"WARNING, upon successful completion of your first war you will be moved into war level 1 which will make your empire vulnerable to attacks from other players... Do you wish to continue?.. Yes/Declare war .... No/Cancel War"
After buying the weapons, prepping, and reading the message, if a player says "I didn't know" that's not much of a defense.
Point is War used to excite the game. Hell players who ever warred where called "Bean Counters" and in most cases where just as important to the war as the wa
Super, you say that "The economy is not shrinking" and then few sentences after you add that war is too expensive by all means. This is the same thing I pointed out and it means that you do not have enough profits in your countries to support active armies and buy goods for a war or to repair war damage. The cost of army even when it is fully inactive is so high nobody wants to keep it active.
I do not know now what is the point of war? you will not get cash as money will be moved out from the country. I imagine that if countries have big enough profits and cannot save cash without an army then this is the interest to defend and to seek after.
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SuperSoldierRCP
All worlds
---On one hand you have the immediate costs or starting costs of a military: Buying weapons/ammo, assets, materials. Those are very expensive and need to be reduced. That's where the 10's of Trillion of dollars come into play and something that needs attention. That's one very real issue I'm attempting to address.
---On the other hand you have the economic military game. Having an economy large enough to support the monthly costs and material requirements. Many players lobbied for this to be reduced and were successful. When I say the economy is growing and progress is being made, I am referring to the monthly cost.
In the past it was not uncommon for nations to lose 10's or 100's of billions per month due to the monthly costs of running a military. With recent changes to military consumption, new maintenance products, and increased corporation hiring/profitability. Players can now run countries with a decent econo
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Michael The King
All worlds
Thank you SuperSoldier, I understand now how you work with the game.
Hi SuperSoldierRCP
Is Wendy still around? I enjoyed her
My 3rd time back over about 10-15 years...whatever the exact years I cant remember. Enjoying it and intend sticking around.
Wendy left a long time ago. I enjoyed her too.
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Michael The King
All worlds
LMAO Holy Shit thanks guys.
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Natural Adder
All worlds
Not going to go there; ill just write that why crimson was a flop is because it was more bug then world, and it cost 100 gold coins to go flop into a beetle den. Like really? Most players even like so wanted A FREE oppurtunity to fight, and develop. Crimson one should have been free and encouraged brand new players to fight there. All that gold coin gimmick junk drowned crimson belly flop to its doom and it was non more. Perhaps no fee, join for free and plenty of resource to build an army and allow people to fight! Oh and make sure the world is not bug infested.
Simcountry seems to be doing better though. It been about dead around here for 10 years; as in no intense war and vets ruling the place. So simcountry could see some new life in time. I am enjoying how the game is, but could use some more life!