Simcountry
Forum General W3C - Population

W3C - Population

D
Daniel Iceling

All worlds
25 Nov 2018 11:00Link
SuperSoldierRCP has been around so long, and helps so many people learn the game, that he is basically an unofficial part of the game's tutorial system.

Additionally, he uses the fact the he has multiple countries, on multiple worlds, to use them to try out different settings and give feedback on the games overall balance. So he's kind of an honorary/unofficial balance and quality control assistant, for the GMs.

EnverHoxha,

It depends on the nature of the criticism. If it's "I've observed this problem, here is how you can reproduce it, and here is a possible and relatively easy to implement fix" Then it can be helpful, and improve a game.

However, if it's "I hate this, it's broken, fix it now" then it really doesn't help anyone.

Signed President of DanNation on LU
K
Khome

All worlds
25 Nov 2018 20:27Link
Sounds to me that the first example is the case here. Whuch is a good thing.

However, I have grown tired of criticizing on my part. After a few years ones spark tends to burn out and start to feel a little cynical.

*Shrugs* (now I have a better understanding of past vets).
S
SuperSoldierRCP

All worlds
25 Nov 2018 22:32Link
Khome,

Its tiresome and you do feel a little cynical. Hell Andy and I have been in heated debates to the point,
-I've been forum banned multiple times.
-Jokes have been made about how he has a voodoo doll of me that he stabs.
-One time I gave him praise and he said he was going to print it out and stare at it on bad days in the office.

After a certain point you learn to be constructive with your knowledge. If I could go back and speak to my mentors throughout my time in the game (Blueserpent, Wildeyes, Keto, Serpent, even Wendy) I'd apologize for being super critical.

There is stages of progression in Simcountry.

-New players who come in an criticize all the minor details while proposing every idea that pops into their head with no thought of what it means(How many times as merging nations question been asked). They are so important because they offer the newest ideas and suggestions
K
Khome

All worlds
26 Nov 2018 17:48Link
Aries was a wealth of info, no doubt. I wonder how he is doing btw.

Those are all good points, a lot of those players you mentioned were before my time, except for maybe Serpent. So even with my length of time, there was a lot of history I had missed. Hopefully some long term player base remains, such as yourself. Helps me see the bigger picture.
E
EnverHoxha

All worlds
27 Nov 2018 07:22Link
Ive been around off and on, with various names, since 2007. my longest run of playing went from 2012-2016.. I remember GMs promising new features, they only delivered on one, the space game(if you could call it that.) I guess seeing this game shrink, and changes that seem to target large empires(such as automation when the option is turned off mentioned in another thread on here, unproportionate amount of disasters affecting large players etc), has made me bitter and biased against the GMs. Khome and i have been SC buddies since 2013, and we both share in this feeling of being targeted by game mechanics just because we have a large empire. I still love SC though which is why im here..
I remember Wendy, i remember she liked to stir the pot a bit.
K
Khome

All worlds
27 Nov 2018 15:47Link
2013, when you say it like that it seems like a long time. lol
L
Lord Mndz

All worlds
27 Nov 2018 18:04Link
Economy/war shrinking is the main problem right now and I never understood GMS reasons behind that. Good profits allow players to do so much more and today so many players are near bankruptcy that any error can cause them to leave the game.

If your country has negative assets you cannot build new corporation so what the hell you should do to get out of this situation?? This is silly.. (Buy cash is not the right answer)
M
Michael The King

All worlds
27 Nov 2018 20:19Link
Awesome thread guys and thanks Andy for the updates, i really appreciated it.
S
SuperSoldierRCP

All worlds
27 Nov 2018 22:45Link
The economy is not shrinking by any means. Over the last few years income has dramatically increased. The problem with the war game is a very complex issue.
In the past many players(myself included) blamed the war levels, but its not just the levels. I think the levels happen to be the climax of the debate and it accidentally became the "Issue".
The biggest issue the game faces is a lack of forced communication, high cost of goods for the war game, and lack military structure.

Right now for example using the GM default blueprints you need 6000 Anti Air missiles. Based you have 150 forts that's 900,000 missiles. Assuming you ONLY pay the base price($1.78M) for the missiles that's $1.6T, 330Q missiles will run you $5.3T. Factor in civilian targets, increased ammo numbers, all the other defensive missiles needed and weapons, a player is looking at 10's of trillions of dollars on the low ends.

If
E
EnverHoxha

All worlds
28 Nov 2018 00:17Link
I completely agree with you on forced communication Super Solider. Like you said in the old days you had 21 days, indeed that did force me to find a federation and I made new friends, had a great time!
Youre also right, the cost of war is outrageous, as is being forced up the war levels, making it more and more costly and almost IMPOSSIBLE to practice war on C3s as the cost outweighs the benefits.

I was surprised by how much weapon/ammo cost went up when i returned 6 months ago. Almost went broke. Just to beat a c3.
I really miss the old days when 'raiding' was a viable way to maintain HUGE war like empires. when the gm did away with raiding by forcing people up war levels, a mass exodus happened within my federation at the time(soviet federation on KB)
People lost interest, and it killed activity. Long standing players/empires left. The democratic system the(at the time) 1000 year old Soviet Federation had,
E
EnverHoxha

All worlds
28 Nov 2018 03:39Link
Also, the lack of communication between GMs and the people PAYING them for their product is a huge turn off with me. I know they have lives, I know they are busy but It doesn't take long to check these forums once a day and type a message, esp with how inactive the forum is now. I work 50-60 hour weeks, maintain a house, and a reptile collection and I still check this space everyday, sometimes twice. It takes 5 minutes at most. they should at least interact with people on here more, especially the ones who have paid them a lot of money, quite a few hundred over the years from me. If they cant do that, why are we paying so much for their game? This is in the top 5 of the most expensive online games ive played.


I love the game, I love the product the GMS have built, but they could be doing a hell of a lot better when it comes to community engagement esp in posts like these, and giving players what they actually want, which is new features,
D
Daniel Iceling

All worlds
28 Nov 2018 05:09Link
I'm not sure forcing the war game down people's throats is the right answer. I've played games like that before. In the end, I quit them all. It just isn't an enjoyable feeling to be randomly attacked, and have your progress destroyed by some bored person that wants nothing more than to hit you, just the fun of destroying you.

To me, one of the great things about Simcountry, is that it doesn't have war at the heart of it's simulation. You are able to grow, learn, build, and play. All without having some enemy kicking down the door and trying to destroy everything.

If I were forced into war, I'd probably stay around for a while. But in the end, I'd get sick of constantly having to rush to my computer, to make sure everything I had built hadn't just been blown to hell, over nothing. Long term, I'd probably leave the game to avoid the needless stress.

Ultimately, the goal should be to enable pe
S
SuperSoldierRCP

All worlds
28 Nov 2018 08:06Link
Dan,

That's why we have war level 0 and secure mode. Plus the addition of War protection.

I've been an advocate that says new player nations should NOT have military assets inside of them and you start the game at war level 0. Should you take the time to spend the few trillion needed to expand your military that's your choice and should you declare war a notice should appear.

"WARNING, upon successful completion of your first war you will be moved into war level 1 which will make your empire vulnerable to attacks from other players... Do you wish to continue?.. Yes/Declare war .... No/Cancel War"

After buying the weapons, prepping, and reading the message, if a player says "I didn't know" that's not much of a defense.
Point is War used to excite the game. Hell players who ever warred where called "Bean Counters" and in most cases where just as important to the war as the wa
L
Lord Mndz

All worlds
28 Nov 2018 18:17Link
Super, you say that "The economy is not shrinking" and then few sentences after you add that war is too expensive by all means. This is the same thing I pointed out and it means that you do not have enough profits in your countries to support active armies and buy goods for a war or to repair war damage. The cost of army even when it is fully inactive is so high nobody wants to keep it active.

I do not know now what is the point of war? you will not get cash as money will be moved out from the country. I imagine that if countries have big enough profits and cannot save cash without an army then this is the interest to defend and to seek after.
S
SuperSoldierRCP

All worlds
28 Nov 2018 19:17Link
---On one hand you have the immediate costs or starting costs of a military: Buying weapons/ammo, assets, materials. Those are very expensive and need to be reduced. That's where the 10's of Trillion of dollars come into play and something that needs attention. That's one very real issue I'm attempting to address.

---On the other hand you have the economic military game. Having an economy large enough to support the monthly costs and material requirements. Many players lobbied for this to be reduced and were successful. When I say the economy is growing and progress is being made, I am referring to the monthly cost.

In the past it was not uncommon for nations to lose 10's or 100's of billions per month due to the monthly costs of running a military. With recent changes to military consumption, new maintenance products, and increased corporation hiring/profitability. Players can now run countries with a decent econo
M
Michael The King

All worlds
28 Nov 2018 20:13Link
Thank you SuperSoldier, I understand now how you work with the game.
T
Treboria

All worlds
29 Nov 2018 01:02Link
Hi SuperSoldierRCP

Is Wendy still around? I enjoyed her :)

My 3rd time back over about 10-15 years...whatever the exact years I cant remember. Enjoying it and intend sticking around.
E
EnverHoxha

All worlds
29 Nov 2018 01:14Link
Wendy left a long time ago. I enjoyed her too.
M
Michael The King

All worlds
30 Nov 2018 16:09Link
LMAO Holy Shit thanks guys.
N
Natural Adder

All worlds
07 Dec 2018 13:08Link
Not going to go there; ill just write that why crimson was a flop is because it was more bug then world, and it cost 100 gold coins to go flop into a beetle den. Like really? Most players even like so wanted A FREE oppurtunity to fight, and develop. Crimson one should have been free and encouraged brand new players to fight there. All that gold coin gimmick junk drowned crimson belly flop to its doom and it was non more. Perhaps no fee, join for free and plenty of resource to build an army and allow people to fight! Oh and make sure the world is not bug infested.

Simcountry seems to be doing better though. It been about dead around here for 10 years; as in no intense war and vets ruling the place. So simcountry could see some new life in time. I am enjoying how the game is, but could use some more life!