Simcountry
Forum General What a mess

What a mess

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Lord Mndz

All worlds
20 May 2020 15:13Link
My ceo name is "Warmongers Inc" it is on FB. It has over 5500 corporations and during last 3 real month it lost like 30T.

I am waiting for ceo financials page to be upgraded to prove it as these triple taxes just killing ceo game.
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Andy

All worlds
20 May 2020 16:05Link
I know there are some that make losses.
example: mine.

I have them for the sake of testing from time to time.
I do not look into them to optimize for profits.

but I will look into some of the enterprises you mentioned.

I will wait several days.

We had bad markets recently and I see improvements.
if prices are low, many corporations make losses.

To navigate in these markets I was actively trying to change output products, close loss making corporations and build ones that make profits.

I will check however, and try to find out.

I looked into several enterprises and say monthly profits of 10 to 15B
but this may be different in others.
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freeya1980

All worlds
24 May 2020 11:51Link
Country Resources in my opinion are too high for Enterprises. If you for example buy a state corporation that makes 1B profit/month, as private corporation you'll usually be lucky to make 200M. I know the 225 vs 200 helps, but its not enough. I realize a large Enterprise with thousands of corporations, 200M * 1000 is a lot, but for newer players like myself (I think I have 40 something corporations?), its not much. And the vast majority of corporations don't/can't make 1B profit/month as state corporations anyway. Well, actually pretty much any in theory could, but with the current market most can't.

I'd also consider raising the selling price cap from its current approximate 10% above quality (IE if Oil is $1,350, and my quality is 200, I can sell it for about maximum $1,350 * 2 * 1.1). I haven't ran the exact numbers but I know its definitely close to 10%. Setting sell price higher than
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Andy

All worlds
24 May 2020 15:00Link
Natural resources corporations make 1.5B to 2B profit per game month.
this is 10B per day.
Profits can be much higher.
Imagine having a CEO with 100 such corporations. It is very profitable.

I just looked into a country on WG with 179 corporations.
It makes 98 B in taxes each game month.

I do not do much to optimize.
I use it for testing. It could go much higher.

It also depends on the tax percentage....

It went from 84B to 98B in one day and the trend is all over.
I saw some that make losses. I could fix it if it happens but for what I need it, it is OK.
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Andy

All worlds
24 May 2020 15:05Link
This discussion starts with a complaint about profitability.

It can happen, recessions happen.

Most times, like now, the markets have shortages and profits are good.

We do not think we should make sure there are always shortages.
It trivializes the game.
you can come twice a week and count your profits.

No challenges.

Even in very bad times, you can switch to profitable industries and become profitable.
we tested that too.
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freeya1980

All worlds
25 May 2020 00:29Link
Yes I agree there are many corporations with shortages, but from observation, its all of the natural resource ones, and certain industries elsewhere. While these shortages do indeed produce a high profit for the corporation, any corporation which is highly dependent on those corporations (Gasoline is an example, there are many others), are much harder to produce a profit. That's what I'm trying to explain. Some products seem to be perpetually short and some seem to be oversupplied a lot. I'm looking at it not from a "X Y and Z corporations are highly profitable because they selling into a perpetual demand market", but at "A B and C corporations struggle even with high demand because their raw materials always cost the maximum amount".
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Amalie

All worlds
25 May 2020 01:32Link
True but,
For now i think you should just build corporations That has a high demand other than ones with high supplies. That’s what I’m doing and my corporations are making a good profit, jus need to be selling a good quality products With a reasonable price so it would attract buyers
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Amalie

All worlds
25 May 2020 01:36Link
Honestly i love this game, it is the only thing i play, but i think it could use a few new features like:

-Legislation proposals and signing

-tourists (where visitors of other nations could visit your nation, but also add a feature where u could see how much tourists or in your country and how much money they spend in your country per month)

-Create a government to help run slave countries (now this feature the leader could assign their friends email address to access a slave country of leader choice to run, so it could be a group thing also)

-Members of parliament (So we could also choose friends who is running slave countries to be apart of some government department like ministry of education or health etc
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freeya1980

All worlds
25 May 2020 04:22Link
Yes, I'm not saying most of my corporations aren't profitable (the ones I've built), but I'm having to close most of the ones I inherited from getting my countries because they won't make a profit ever.
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Robert

All worlds
08 Jun 2020 01:54Link
Personally, I am over the Rebellions. Yes, I have 12 countries in my Empire, but why is this a problem? Its not like there is a shortage and others can't play? Also- it promotes me spending more "Gold Coins" which I have to buy- what the heck?

Also- how do you now SELL Play money to get Gold Coins? You used to be able to do so under Direct Trading and the same screen where you can BUY Gold Coins. Whats up??
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Amalie

All worlds
08 Jun 2020 02:31Link
robert what the name of your country
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Robert

All worlds
08 Jun 2020 03:26Link
Several- Maricopa is the Main, but Alpine and Zander have the largest amount of Rebellions, followed by Yukon, Germania, Olympia and Yuma. The Rebellions are annoying.
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freeya1980

All worlds
08 Jun 2020 12:23Link
"Direct trading" replaced the selling of game cash for gold coins. It's honestly too easy for good players to amass large amounts of gold coins that way (although setting a high minimum cash price per coin would solve that problem).
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Robert

All worlds
17 Jun 2020 06:04Link
Any word on "Rebellions" and how to make them go away? I have no desire to give up any countries- I can support them and BUY Gold coins to do so. Any ideas? Thanks.
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freeya

All worlds
17 Jun 2020 06:32Link
Only ways I know of are very high welfare index (it caps at 140) or more private controlled corporations (these can't rebel).
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Borgqueen

All worlds
17 Jun 2020 07:55Link
Well about that 'too easy for good players' to amass large amounts of GCs. When we last played this game there was a large empire on KB with about 2B population (maclean). We were aspiring to replace that empire in numbers and were on a good way because of the possibility to trade GCs for SC$. Then they changed the system and then the only way to come near this large empire would have been to invest enourmous amounts of real life cash and/or loads of time grinding the war game. So we quit.
There could have been better ways to change that system which indeed profited good players, but we don't get why that in itself should be a bad thing. Due to the changes older bad players are harder to catch up by good newer players.
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Robert

All worlds
21 Jun 2020 20:58Link
So in doing some research- it appears I need to look at the "Welfare Index" of my countries individually. The question is- where on the country screen do I find this? I remember seeing it when I played years ago- but it's no longer there. Any ideas?

Also- trading workers between countries in an Empire supposedly lowers the "Welfare Index" and increases Rebellions. I have them out of control in my countries and its really working my last nerve. Any truth to this?

Where is the "Welfare Index" located?

Thanks.
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Amalie

All worlds
21 Jun 2020 21:40Link
Click social security on your country page and you’ll see it