I used navy once against an opponent that heavily used the same weapons first to hit an ally. After that conflict was over, I posted again about the problem. I originally raised concerns in the thread about the game update that created the problem in the first place, and was ignored. Your version of events is not close to accurate. Several players, including Josias, posted on my behalf, pointing out I was not the first to use the weapons and had no other recourse.
On going after weak solo players, who do you have me confused with, or who do you consider that I fought to be weak. Indeed the majority of my conflicts were imposed on me. Even if it was possible to find any truth to what you are saying, what are you saying I am guilty of? Playing Simcountry? There are a number of ways to opt out of PvP in Simcountry.
Wendy, who is much more known to setup on weak and new players, could come out of hiding/retirement/whatever and have a complete
Quick search revealed this:
https://www.simcountry.com/discus/messages/3711/24302.html? That was clearly someone who may have thought they were a war player but definitely was not.
I also remember the complaining on the thread with regards to cruisers and I knew your name did come up, I obviously don't have the complete backstory but I wasn't incorrect in what I remembered clearly.
We fundamentally disagree on when it is or is not OK to take another players assets, in my mind unless the player is at least somewhat of an equal from a skill perspective you are basically just robbing them and at the same time turning them away from the game. I find it far more disturbing to take assets away from an inexperienced player than any tweak/twist in the game that can be taken advantage of, especially because I do report those when I find them.
Like
That was Gaz in disguise and was the aggressor. He wars from the school of Wendy, using the whole "fighting from c3" war thing that you so hate facing. The reason the war started as a war of attrition was because I had little time to fight him, going from appointment to appointment. He ended up taking my whole FB empire using the navy thing we just talked about while I was in the hospital. Try again? You are so clearly wrong. Why don't you stick with stuff you know?
Edit: the thread with the rest of the story I will post below. I stayed mostly out of it but several players came to my aggressive defense on the forums over the whole thing. Long thread, the discussion over this conflict is mostly at the end of it.
https://www.simcountry.com/discus/messages/1/24362.html?1422398159
Start at Tuesday, January 13, 2015 - 09:43 pm
Fair enough, I'll stick to what I know. I know from a war skills perspective you're a lot more like players of old in skillset and there aren't players with that skillset around anymore that are still active in the war game (I know a few are still around but don't play the war game any longer). That's the same boat that I'm in and because of that, I have chosen not to participate in the PvP war game because I don't want to just take assets away from players. I have tried to provide you and the GM's with reasons why there are no longer players with strong war capabilities and why those who do have those abilities are inactive in the PvP war game.
You are fine with taking away assets from players regardless of the fact that they aren't on your level, I judge you on that but you don't see any problem with it, just a difference of opinion. I'm not going to dig through the forums to find every
Where are you getting that I take assets from players not at my level? Your one example was horrible. I will say I essentially don't have something wrong with it but it has never been my style, ever. I have intervened more than once to protect weaker players and I have even taken countries back that were lost and given them back to the player that lost them. Again, even if you were to judge someone else out there that is notorious for the thing, warring another player is an entirely different thing than feeling you are entitled to exploit a bug for 1000s of Trillions in assets.
You were on my radar since were putting up those first mobile interceptor units for 3 coins each. You then offered details of your mobile units on the forums when you looked to sell your account. I was pretty certain then that you gained your assets in a dishonest way. You might not have time to "judge" me. You stumbled unto the reason you were my target in the
Well congrats, because that's pretty much what you did, I lost about a 3rd of my mobile units and was left with zero 600Q helis/ammo and I gained nothing from that war, you are the great equalizer.
Since you discovered the same issue and reported it, what exactly happened to your duplicated units? Did you destroy them? Did the GM's take them away? How exactly is everyone supposed to know?
I was careful to limit repeating any step that would repeat the bug. My concern was more about the integrity of the game. I have worked too hard to understand how to play the game well than to replace my work with a cheap exploit and, as I said before, no player should have to compete with players who abused such means for their benefit.
I just checked over the records of my communications to the GM on that issue. I emailed the GM 8 times about it from updates on experiencing the issue to odd market activity that seemed to stem from selling mobile units assets. The three separate situations I experienced the bug, I did not get many mobile units and identified to the GM exactly what happened and where the duped mobile units were located. The GM replied to my concerns 6 different times about progress in fixing the bug.
In the end I was told to hold unto the few mobile units that resulted from the bug and was awarded a few coins for my assi
So, because I was actually trying to save myself money by not having to pay maintenance/ammo costs on units, I'm the a-hole? I literally was moving hundreds of units when it started happening and those were all completely built on nothing but earned assets, I spent tons of game cash on maintenance/ammo and upgrades to get those units to 600Q while dealing with the stupid deactivation rules that would constantly throw multiple game months long kinks in trying to get it done. But, it was wrong for me to then try to move those units into my space centers to transport out? When hundreds of units got duplicated in one country and in other countries they disappeared and I emailed the GM's about that (they ultimately reappeared), what exactly did I do differently than what you did in the *8* times it happened to you?
This seems to be a fundamental difference between the way you operate in the game and I do and it is why I said
I would believe in your benevolence if you discarded with your duped units and pros now that the bug is fixed. You remain the only active player in the game, that I am aware of, that still has a direct residual benefit from the existence of that bug (leaving only those that bought under-priced units or inherited units from that player who no longer plays). The assets I have already expended removing the first handful of your mobiles from play has already far exceeded the few mobiles I reported.
Send them to a recently taken c3 and release the country. Only three people have the power to remove them from play. You, me, and the GM.
There's a difference between the GM saying "Keep them, it's your reward for reporting the bug", and deciding to keep them yourself.
You're ridiculous, like I said, you already disposed of them, congratulations to you.
You would believe in my benevolence if I had disposed of them??? How am I supposed to believe in your benevolence since you did not dispose of yours? Oh, I get it, you're benevolent after the fact because you kept them but you now consider it your honorable duty to have taken mine away. Although at the time you declared war on me out of nowhere, you had no idea about anything to do with mobile units other than that I had a lot of them. Wow, so benevolent of you.
I'll put it extremely simply for you, I lost all of the units that were duped and more when you attacked me without any provocation other than either an asset grab or to try to prove that you were better than me at the war game despite the fact I wasn't even active at the time. Either way, I gained nothing in that war and quite the contrary, I not only lost a few thousand mob
Stick with what you know.
-----------------------------------------
Re: Mobile Unit Duping Bug�
Re: Mobile Unit Duping Bug
Simcountry Gamemaster
Add to contacts
9/03/15
[Keep this message at the top of your inbox]
To: XXX
simcountry.gamemaster@gmail.com Hi XXX,
The duping bug has been fixed.
I sent you 50GC as a thank you for your assistance. You can also keep the units that resulted from your discovery of the bug.
Regards,
Jonni
----------------------------
Yes, you aggressively pursued exploiting a bug. I did not. You still have the coins. You still have massive numbers of duped professional soldiers and officers. You still have massive numbers of weapons and ammo that were upgraded by the bug that you are simply forming into new mobile units.
also you guys forgetting the fact you lose your country if you lose the war form a attacker i don't like that idea so when you take away war protection for good it make it easier for noobs to lose there country and quiet the game
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WildStallion
All worlds
I'm interested to know what you mean Aries re your 16th March 5.23am post and 17th March 3.38am post re you limited repeating any step to exploit the bug. Do you actually mean you completely stopped repeating any step to exploit the bug, or that you did know of the bug and at that point being aware of it had you exploited it at some point on one or more occasions? It's good that bugs that unscrupulous players use to benefit themselves are reported so that they can't be exploited, it's strange though how the decision to credit you 50GC was made for your assistance and you were also allowed to keep the units as well. A fairer "fix" would have been for you to get the 50GC and for your account to have been put back to the same figures before you'd made the decision to create those units. Only an opinion - no right or wrong, what's done is done and it's past history, but how many more "bugs" are still being exploited
It's messages like the one above my WildStallion that made me quit the game the last time I was playing. Bluntly, it's none of your business what the admins did with regard to another player, and if you have a problem with it, take it to the admins.
Wildstallion, when I encounter a bug, I report it. When I benefited from the bug, I include in the report exactly what I gained and where to find the stuff. I don't continue the bugged activity. It is likely the reason the GM even addressed the units in the email is because I advised where to find the units and fully expected them to be deleted.
Unfortunately, at least 2, and very likely 3, players continually repeated the exploit to create very large numbers of assets. Most of my recent PvP wars have been as a result of trying to contain these players, as the GM has not taken action on all the exploiters.
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WildStallion
All worlds
The General Forum is where things can be discussed openly, in this instance thenewteddy I made the mistake of not messaging Aries directly to just ask what i'd put in my message in the forum. Aries knows I've not got a problem with whatever the GM decided, it's just an opinion which we're all allowed to have. I'm glad thenewteddy you've made the decision to return to the game and wish you all the best. Regards W.S.
At the risk of being called a necro lord, I really want to revive this thread. As per the conversation between Aries and Whiteboy. Not the tangent the last few posts got into.
Unit Simplicity. Having a factor increase is definitely an improvement over the other suggestions I've seen advocating an unlimited number, or one so high as to be the same thing. I think the echelon attack as suggested by another player is superior to this suggestion, however. If this is accompanied by a change in how war levels can be used to determine who can be attacked via war levels, I would support it. It's too easy to reach the current war levels that remove protection, - I think that is a perception that matters. Personally, I'd like to see two different war levels. One for PvE, and one for PvP - and have the second category dictate who can attack who.
Countries not Paintable - this needs to be fixed ASAP. Failure to do so by the GM'
On player power rankings: The current restrictions on player combat already create an environment where one feels they are no longer a part of a community of competing nations but more of a single game experience. This is one reason for the fall of the importance of feds and the rise in power of solo players. The state of the game does not lend itself to players feeling they need to invest in the social game and seek the protection of a fed. This is why the social outlets of the game, the chat and the forum, never talk of game politics and rarely speak of superior game strategies. For this reason, new and creative ways to limit PvP combat should be put on hold until a way to bring back the feeling of an immersive world environment is found and preserved.
On War College: The idea is to graduate players to a level of knowledge and provide the resources to get them involved in world affairs. The should be ready to join a fed or maybe even form their
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Psycho_Honey
All worlds
I can only say after reading this entire thread, I told you so.