Aries, first of all, I wish you health above and beyond all other things.
Somewhere in the first few posts, the original player countering your ideas explained much better than I will, point by point what changes would benefit the class of players to which you belong. I couldn't have done a better job of making the case, and short of making references and quoting snippets of previous posts, my effort to rehash it plainly ends there.
I have been on a number of your previous posts throughout the years and mentioned the same thing nearly every time. The changes benefit you. More generally your class of player, a class that I used to belong to. In some important instances, the changes suggested that were eventually implemented in the name of
<!-Quote-!>Quote:geared towards new players having an easier progression to gaining the knowledge, motivation, <--read *White-Knighting*<!-/Quote-!>
actually protected this class of mega-rich players and nearly shut the door for new entrants.
Case in point, two of perhaps your legacy achievements. Ending c3 raiding, and devaluing the gc to cash ratio.
Ending raiding of c3s. While you somehow in the shortest time possible appeared from nearly nowhere(when you started), gained a mega account with mega resources (I know you put a lot of work into it too, don't fall over), then went on to champion the one change that would essentially stop any newer player who desired to gain a meaningful amount of assets(in relation to your/my assets) with a bit of diligent c3 raiding. To put this in econ terms. This makes no economic sense, unless of course, you are a mega player and don't need this feature because you already have so many assets.
It's a carbon copy scenario with the gc rate. When the gms began moving the rate down to something like 200B per coin, you made a huge post about how you think it should be even lower, even less than 100B. There too, I objected and stated the same thing. This ONLY benefits those of the mega class. If I have nearly a quad or several quadrillions of cash at my disposal, I don't need to worry about exchanging more of my coins, for progressively smaller sums of money every time I log into the game. See how that only benefited players like us? I'm sure you did then, and I know you do now. I also know without question you are going to defend it to the death, however it may appear and if it contradicts the reality created by it. So we shouldn't go back and forth over it. I already objected to these things, and the reasoning behind it.
Making my way back around to the topic at hand. The player at the top of the thread with you, explained to you more coherently than I ever will exactly what your proposal would do. I'll quote it if I must, but people can and should read if they find themselves interested. Scroll up. His/her arguments were sound and valid. Even more valid when they are viewed through his eyes and position in the game. You disagree and refuse to address his points from a view other than your own mega class-view, if you did at all. This is a problem to have such a narrow view.
Suggestions should be made no doubt. But the merits of those suggestions should be debated by objective 3rd parties. There is a track record of these suggestions benefiting a class of players if not you yourself. You are aware of how small that class size is and is becoming.
I can roll down this hill with older war level suggestions, the quality of weapons and ammo and more. But why?
I know without question you have tried to ignite a war game. I only ever questioned your motives. I also don't like how you did WB. At all. If you had any bug problems you noticed, that should have been the end of all the wars right there. Especially since he was willing to put up a fight, not complain publicly or diminish your gains. He actually played it out the exact opposite of how I would have. No posting, no hard feelings, no forum banter. Yet you still went on to take the rest of what you could from him. It is never a good fight you have been looking for. It's assets. You'll say you have so much and you didn't need his stuff. But if this were true, why do it after the first victory? It is plain.
I want a good fight. I asked for a battle royale world years ago. Because players like you, set up, you had the numbers, you took something. New players think this is some measure of skill or greatness. I read it endlessly. "Aries is a war God." Perhaps in mythology, but not in this simulation. Aries is a nickname. I know without question, in a match setup with even numbers and no "tricks", "gags", "exploits" or whatever else we can call them, I wipe the floor with you 99 out of 100 times. Players like Whiteboy, wipe the floor with you 99.9 out of 90 times. This game is set up to make the war index move to zero, but that is just numbers and more importantly preparedness. Skills and tactics actually factor in less than ammo quality.
It took me a long time to get to that point, forgive me. I want you to heal up. It'll take me some time to get some meaningful things going. I started completely over. I want you to take care of yourself above all things Aries. I am a little crazy but I am human. If you want to help me I would greatly appreciate it. We can balance our Sim-Karma together. Start suggesting the battle royal world/platform. No space centers, just weapons, skills, and tactics. No prestige or account size to hide inconsistencies. Just straight up pvp risk free or friendly wagers. They do pay attention to your suggestions, suggest that.