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<!-Quote-!>Quote:Removing the ability to create an interstellar empire removes a primary motivation in Simcountry.<!-/Quote-!>
That statement is a joke right? Poor question. It is. Can I lol now?
The primary motivation in SimCountry(Not AstroEmpires) is to build a country with an economy that can sustain a military.
Players struggle with building the right corps, and taking their first c3 and even believe it or not, pvp warfare on a single planet. Interstellar Empire?! *Spits Coffee* Monkeys and Chimps galaxy wide and even in alternative universes are jumping up and down and rattling their cages with laughter.
It is NOT the view of my eyes. It is more than my view. Nobody suggested taking the feature away. There was only a suggestion, to make some realistic or reasonable limit. Balance doesn't need to be reached in my eyes. This absur
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However, I think you are simply wrong on the facts. Most new players who stick around graduate to premium and empires on multiple worlds. Why don't you poll the players who have any interest in your "council" or whatever you are calling it on FB. I would bet most players who have been around for some months, have such an Interstellar empire. Graduating players to have interest in Interstellar empires and hopefully to some type of social game/politics are the keys to keeping such players.
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No player here has suggested limiting game enjoyment of premium accounts to the level of a free account. Misrepresenting anything any player has said in this thread as such is irresponsible and plain silly. I won't stand for it.
<!-Quote-!>Quote:However, I think you are simply wrong<!-/Quote-!>
A wise man once told me, "Thinking comes from not knowing." He was right.
I think you are wrong
I would bet
Pure speculation. Less hysteria more logic.
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You clearly stated you believe players struggle with basic achievements. If that is so, wouldn't that be something to fix?
You also clearly stated a low bar of motivation, to have a single country that can support a military. If this was the case, something also to fix. We want people to succeed here and graduate to premium and multiple worlds.
It is clear to see what you said about these things and, if true, these would be real issues to address. No?
And, I completed a quick poll of your new council on FB. Of players around more than 5 months, 100% of them have Interstellar Empires. Maybe your points just aint so?
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<!-Quote-!>Quote:You clearly stated you believe players struggle with basic achievements. If that is so, wouldn't that be something to fix?<!-/Quote-!>
While true, as stated, that discussion deserves another thread and diminishes what should be being discussed here.
I.E. Topic: How can we improve players' understanding of basic functions and operations in Simcountry.
<!-Quote-!>Quote:You also clearly stated a low bar of motivation, to have a single country that can support a military. If this was the case, something also to fix. We want people to succeed here and graduate to premium and multiple worlds.<!-/Quote-!>
While true, as stated, that discussion deserves another thread and diminishes what should be being discussed here.
I.E. Topic: How can we improve....
<!-Quote-!>
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Just to clarify, I mean in terms of how Simcountry works.
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aries: anyone here know what "helicopter money" is?
fattymcbutterpants: lmao
marshalney left the room.
fattymcbutterpants: It is the term used to describe Ben Bernanke's program of printing money in the united states.
fattymcbutterpants: Do you even economics?
aries: wendy is talking about it. i think she is talking about a return of "follow cimple guide for mega-bucks"?
aries: *simple
aries: well, i meant in terms of Simcountry
fattymcbutterpants: <--- Wendy bruh, and no its really the Fed's program. Yes it is a reference to your objection to raiding c3s for 5T
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https://www.simcountry.com/discus/messages/1/24185.html?1413592528
https://www.simcountry.com/discus/messages/1/24292.html?1414263979
The GM was right and this will not be changed back. deal with it
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The PvP Tutuorial is an excellent suggestion. I think I chimed in on that as well. A tutorial for all aspects of the game would be a nice change, leading the player through all apsects of game play, teaching them how to do things. The doc's are some intense and often frustrating reading. How many of us have read the entire thing one or more times? Much less have it memorized?
On the boosting idea: going to say 2 things, 1 of them tongue in cheeck. Yes, I think it should depend on who attacks whom. I think the reasons people are hiding at lower war levels is comprised of a number of factors. Knowing that they are open prey to a lot of big sharks is one.
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Adding to the c3 thing...
<!-Quote-!>Quote:The GM was right and this will not be changed back. deal with it<!-/Quote-!>
I have not asked for it to be restored. However I did ask you
<!-Quote-!>Quote:How are you so against helicopter money in c3s yet so for the egregiously unrealistic transfer of tonnage via space in just real life minutes?<!-/Quote-!>
Aries' response did not address the question at all. Now further, I have not advocated for the ability to be removed.
Simply limited to some reasonable quantity for weapons and ammunition. Planet specific product transfers are an obvious need. The feature needs to be refined.
I yield to alternative views if anyone would add.
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As to how quickly 200 shuttles can actually move things, I posted some stats before on this. Yes, "mobile" units are much easier deploy-able through space.
---Takes 50 Shuttle Trips----
50 Mobile Air Defense Units
(20,000 Anti Aircraft Missile Batteries)
(600,000 Anti Aircraft Missiles)
------------------------------
----Takes 128 Shuttle Trips-------
20,000 Anti Aircraft Missile Batteries
600,000 Anti Aircraft Missiles
-----------------------------------
----Takes 50 Shuttle Tri
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I am very proud of what new players can do who can take advantage of whatever guidance I can give them. Check out the post of "The Battle of Camp Foxtrot" that can be found here:
https://www.simcountry.com/discus/messages/3711/25234.html?1447529218
Zentrino and Zen started the game and were newbs in August 2015. In November 2015, they went to war, with some assistance from me, against a player I would rank as the 3rd most powerful player at that time in the game. Zen and Zentrino had the ac
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<!-Quote-!>Quote:By Wendy's accounts of newer players, Zen and Zentrino should have been crushed under Blackeyes' boot.<!-/Quote-!>
Umm what? Who said this? Try not to drown out conversation with baseless drivel. Let's try not to drown out the real problem here.
You again and constantly will champion any cause that strengthens your position, or your player class position. Your comments and hardline reasoning is hypocritical at best, engineered by design at worst. We are more than aware by now it is the latter. It doesn't matter how many times anyone says anything. Myself and anyone else saying anything but what you want to hear is going to pointed in the direction of the driest novels on the web. Aries "Guide to the Galaxy"
You continue attempting to drown out everyone and anyone with nonsense. You feel this.
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It won't be a problem until 90 days from now I am snapping up players hugging Aries too tightly with this feature. Then, mysteriously, you all will come out in droves and scream abuse...
The feature needs to be tweaked. That is what I said.
Guides are good. Wendy has always been better.
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First, it takes longer than a few minutes, even on the same world. When I was last attacked back in May, I mobilized my defensive weapons from the enterprise to the attacked country. It was about 300T worth of defense and I started it within an hour of the dec coming in. The mobilization of everything took about 4 real life days, longer than the waiting period for war to begin. I learned from that event that ammo takes a very long time to move, especially huge numbers. I no longer store ammo in the enterprise but in the countries themselves.
Second, I have an empire of FB and LU. My FB empire is one of war and I have a very large military presence. My LU empire is one of peace and has only minimal military assets. I mostly maintain an offensive army for C3 raiding on LU. I certainly don't think it would be fair to block my defense on FB from coming to LU if I were attacked. I
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Which of my suggestions strengthens my position and how does it do so? My suggestions are clear at the top of this thread and nothing you have typed would give me a hint that you ready any of them.
On space, you started with "Without imposing limits and being too intrusive, why not just limit space transfers to empire to empire on the same world?". Really? Without bring too intrusive? Now, you say tweaks. Well, how? I actually posted real data on the current limits o
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<!-Quote-!>Quote:I am not impressed by your return.<!-/Quote-!>
mmmm so? Yu liek pie?
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As you said, the picture Wendy paints of the speed of current space transfers as being piles of forces at a drop of the hat is simply false. It is difficult to be taken seriously from the get-go in that condition.
Thanks for your comments on the War College! I find many players support it, just not many are fans in posting to this forum.
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<!-Quote-!>Quote:I find many players support it, just not many are fans in posting to this forum.<!-/Quote-!>
Kind of odd being as though this would be the perfect place to support it. Where dey at doe?
<!-Quote-!>Quote:the picture Wendy paints of the speed of current space transfers as being piles of forces at a drop of the hat is simply false.<!-/Quote-!>
Lies... Okay I admit. It isn't a picture it is reality. And in this reality transfer occurs slightly longer than it takes to drop the hat. Satisfied?
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In full disclosure, I have far more defensive weapons than offensive so this helps me.
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This has no relation to the "follow simple guide for megabux" that c3 raiding used to be. Moved assets are still earned by the player and are not gained by fake wars against the computer. This means that players actually did put "time and work" into earning their assets and, if you buy what Johanas is selling, it must have been pretty darn impressive that they did so.
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Since you know so much, post your time frame for movement of that much hardware and ammo, and explain why it should be possible. I'll wait.