Simcountry
Forum General The Aries Simcountry Priority Wishlist - 3/1/2016

The Aries Simcountry Priority Wishlist - 3/1/2016

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Psycho_Honey

All worlds
20 Oct 2016 00:03Link
<!-Quote-!>Quote:

Removing the ability to create an interstellar empire removes a primary motivation in Simcountry.<!-/Quote-!>



That statement is a joke right? Poor question. It is. Can I lol now?

The primary motivation in SimCountry(Not AstroEmpires) is to build a country with an economy that can sustain a military.

Players struggle with building the right corps, and taking their first c3 and even believe it or not, pvp warfare on a single planet. Interstellar Empire?! *Spits Coffee* Monkeys and Chimps galaxy wide and even in alternative universes are jumping up and down and rattling their cages with laughter.

It is NOT the view of my eyes. It is more than my view. Nobody suggested taking the feature away. There was only a suggestion, to make some realistic or reasonable limit. Balance doesn't need to be reached in my eyes. This absur
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Aries

All worlds
20 Oct 2016 01:14Link
If you were right in identifying a problem where players lack the ability or desire to expand their accounts to multiple worlds, then you have identified a bigger problem the any type of balancing you are attempting. The goal of the GM is to make premium accounts attractive. Limiting game enjoyment to what a free account can very adequately fill would be counter-productive.

However, I think you are simply wrong on the facts. Most new players who stick around graduate to premium and empires on multiple worlds. Why don't you poll the players who have any interest in your "council" or whatever you are calling it on FB. I would bet most players who have been around for some months, have such an Interstellar empire. Graduating players to have interest in Interstellar empires and hopefully to some type of social game/politics are the keys to keeping such players.
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Psycho_Honey

All worlds
20 Oct 2016 01:26Link
If you are going to continue flaming the topic, I am going to disregard you as a common troll. You are drowning out an otherwise productive conversation based on observations and practical suggestions.

No player here has suggested limiting game enjoyment of premium accounts to the level of a free account. Misrepresenting anything any player has said in this thread as such is irresponsible and plain silly. I won't stand for it.

<!-Quote-!>Quote:

However, I think you are simply wrong<!-/Quote-!>



A wise man once told me, "Thinking comes from not knowing." He was right.

I think you are wrong
I would bet

Pure speculation. Less hysteria more logic.
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Aries

All worlds
20 Oct 2016 01:52Link
Is that your way of not addressing my points? golly gee, you be so smart.

You clearly stated you believe players struggle with basic achievements. If that is so, wouldn't that be something to fix?

You also clearly stated a low bar of motivation, to have a single country that can support a military. If this was the case, something also to fix. We want people to succeed here and graduate to premium and multiple worlds.

It is clear to see what you said about these things and, if true, these would be real issues to address. No?

And, I completed a quick poll of your new council on FB. Of players around more than 5 months, 100% of them have Interstellar Empires. Maybe your points just aint so?
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Psycho_Honey

All worlds
20 Oct 2016 02:18Link
<!-Quote-!>Quote:

You clearly stated you believe players struggle with basic achievements. If that is so, wouldn't that be something to fix?<!-/Quote-!>



While true, as stated, that discussion deserves another thread and diminishes what should be being discussed here.

I.E. Topic: How can we improve players' understanding of basic functions and operations in Simcountry.

<!-Quote-!>Quote:

You also clearly stated a low bar of motivation, to have a single country that can support a military. If this was the case, something also to fix. We want people to succeed here and graduate to premium and multiple worlds.<!-/Quote-!>



While true, as stated, that discussion deserves another thread and diminishes what should be being discussed here.

I.E. Topic: How can we improve....

<!-Quote-!>
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Aries

All worlds
20 Oct 2016 02:24Link
What the heck is helicopter money? Can you explain it to myself and the masses? Not sure I can be against it without a firm understanding of what it is that you are advocating. What exactly is it do you want that you describe as "helicopter money"?

Just to clarify, I mean in terms of how Simcountry works.
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Psycho_Honey

All worlds
20 Oct 2016 02:32Link
marshalney joined the room.

aries: anyone here know what "helicopter money" is?

fattymcbutterpants: lmao

marshalney left the room.

fattymcbutterpants: It is the term used to describe Ben Bernanke's program of printing money in the united states.
fattymcbutterpants: Do you even economics?

aries: wendy is talking about it. i think she is talking about a return of "follow cimple guide for mega-bucks"?
aries: *simple
aries: well, i meant in terms of Simcountry

fattymcbutterpants: <--- Wendy bruh, and no its really the Fed's program. Yes it is a reference to your objection to raiding c3s for 5T
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Aries

All worlds
20 Oct 2016 02:41Link
The GM moved to limit benefits from what the GM called, "fake wars". It has been that way for two years. Reasoning and discussions on this can be found at these places.

https://www.simcountry.com/discus/messages/1/24185.html?1413592528

https://www.simcountry.com/discus/messages/1/24292.html?1414263979

The GM was right and this will not be changed back. deal with it
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marshal.ney

All worlds
20 Oct 2016 03:53Link
As I said much earlier, many of the suggestions you made are spot on. The trouble I have is that some of them have ' remove war protection" or "no war protection if they do x". I think that leads to a lof of sacrificial lambs being led to the slaughter.

The PvP Tutuorial is an excellent suggestion. I think I chimed in on that as well. A tutorial for all aspects of the game would be a nice change, leading the player through all apsects of game play, teaching them how to do things. The doc's are some intense and often frustrating reading. How many of us have read the entire thing one or more times? Much less have it memorized?

On the boosting idea: going to say 2 things, 1 of them tongue in cheeck. Yes, I think it should depend on who attacks whom. I think the reasons people are hiding at lower war levels is comprised of a number of factors. Knowing that they are open prey to a lot of big sharks is one.
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Psycho_Honey

All worlds
20 Oct 2016 04:55Link
Agreed Marshal.

Adding to the c3 thing...

<!-Quote-!>Quote:

The GM was right and this will not be changed back. deal with it<!-/Quote-!>



I have not asked for it to be restored. However I did ask you

<!-Quote-!>Quote:

How are you so against helicopter money in c3s yet so for the egregiously unrealistic transfer of tonnage via space in just real life minutes?<!-/Quote-!>


Aries' response did not address the question at all. Now further, I have not advocated for the ability to be removed.

Simply limited to some reasonable quantity for weapons and ammunition. Planet specific product transfers are an obvious need. The feature needs to be refined.

I yield to alternative views if anyone would add.
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Aries

All worlds
20 Oct 2016 05:54Link
Weapon and ammo transfers are already slow to move through space. The current cap is that no more than some 200 shuttles can slowly move objects through space at one time. Based on the current market, any player who can grab the third prize rankings awards can afford such a fleet and match any player in interstellar transfer speed. In that way, the current game is very level on access to space.

As to how quickly 200 shuttles can actually move things, I posted some stats before on this. Yes, "mobile" units are much easier deploy-able through space.

---Takes 50 Shuttle Trips----
50 Mobile Air Defense Units
(20,000 Anti Aircraft Missile Batteries)
(600,000 Anti Aircraft Missiles)
------------------------------

----Takes 128 Shuttle Trips-------
20,000 Anti Aircraft Missile Batteries
600,000 Anti Aircraft Missiles
-----------------------------------

----Takes 50 Shuttle Tri
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Aries

All worlds
20 Oct 2016 06:12Link
Marshal: I have considerable PvP experience. Don't discount what "smaller" guys can do. Regardless of one's size, attacks and other strategic movement doesn't happen by itself. I rarely go to war without ready allies. I have been both the "smaller" guy and the one with more assets, and never have I felt that I could not contribute or that it would be wise to turn down anyone with skill, regardless of assets.

I am very proud of what new players can do who can take advantage of whatever guidance I can give them. Check out the post of "The Battle of Camp Foxtrot" that can be found here:

https://www.simcountry.com/discus/messages/3711/25234.html?1447529218

Zentrino and Zen started the game and were newbs in August 2015. In November 2015, they went to war, with some assistance from me, against a player I would rank as the 3rd most powerful player at that time in the game. Zen and Zentrino had the ac
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Psycho_Honey

All worlds
20 Oct 2016 07:27Link
Okay clearly we are trolling now...

<!-Quote-!>Quote:

By Wendy's accounts of newer players, Zen and Zentrino should have been crushed under Blackeyes' boot.<!-/Quote-!>



Umm what? Who said this? Try not to drown out conversation with baseless drivel. Let's try not to drown out the real problem here.

You again and constantly will champion any cause that strengthens your position, or your player class position. Your comments and hardline reasoning is hypocritical at best, engineered by design at worst. We are more than aware by now it is the latter. It doesn't matter how many times anyone says anything. Myself and anyone else saying anything but what you want to hear is going to pointed in the direction of the driest novels on the web. Aries "Guide to the Galaxy"

You continue attempting to drown out everyone and anyone with nonsense. You feel this.
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Psycho_Honey

All worlds
20 Oct 2016 07:44Link
For the record. What Wendy actually said was limitless transfers of weapons and ammo via space is an unrealistic problem and advantage for already advantage laden mega accounts. Limits should be imposed to achieve a balance. This will allow newer players finding themselves growing on a planet to not be surprised by some player who can cart over 10 times the amount of military assets he currently possesses in just minutes. Just sayin.

It won't be a problem until 90 days from now I am snapping up players hugging Aries too tightly with this feature. Then, mysteriously, you all will come out in droves and scream abuse...

The feature needs to be tweaked. That is what I said.

Guides are good. Wendy has always been better.
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Zentrino

All worlds
20 Oct 2016 08:44Link
I will say a couple of things about space movement of weapons.
First, it takes longer than a few minutes, even on the same world. When I was last attacked back in May, I mobilized my defensive weapons from the enterprise to the attacked country. It was about 300T worth of defense and I started it within an hour of the dec coming in. The mobilization of everything took about 4 real life days, longer than the waiting period for war to begin. I learned from that event that ammo takes a very long time to move, especially huge numbers. I no longer store ammo in the enterprise but in the countries themselves.

Second, I have an empire of FB and LU. My FB empire is one of war and I have a very large military presence. My LU empire is one of peace and has only minimal military assets. I mostly maintain an offensive army for C3 raiding on LU. I certainly don't think it would be fair to block my defense on FB from coming to LU if I were attacked. I
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Aries

All worlds
20 Oct 2016 08:56Link
Wendy: You were the one spitting up her coffee at the idea of a new player striving to achieve something in the game. You pictured them as struggling with econ, let alone being prepared to make interstellar empires and being prepared to fight a top player. I gave an example of two players that managed to survive and win a war a few months after starting their accounts. Yes, I think in the context of what you wrote earlier, you might have been in another state of shock.

Which of my suggestions strengthens my position and how does it do so? My suggestions are clear at the top of this thread and nothing you have typed would give me a hint that you ready any of them.

On space, you started with "Without imposing limits and being too intrusive, why not just limit space transfers to empire to empire on the same world?". Really? Without bring too intrusive? Now, you say tweaks. Well, how? I actually posted real data on the current limits o
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Psycho_Honey

All worlds
20 Oct 2016 08:59Link
<!-Quote-!>Quote:

I am not impressed by your return.<!-/Quote-!>



mmmm so? Yu liek pie?
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Aries

All worlds
20 Oct 2016 09:02Link
Zentrino: Careful about considering a limitation of moving weapons and ammo tied to "wartime". Remember that the attacker has the advantage of the where and whens and much of the conditions of the coming war. The attacker will certainly have their forces ready. A wartime limitation could seriously hinder the ability of a defender to defend them-self.

As you said, the picture Wendy paints of the speed of current space transfers as being piles of forces at a drop of the hat is simply false. It is difficult to be taken seriously from the get-go in that condition.

Thanks for your comments on the War College! I find many players support it, just not many are fans in posting to this forum.
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Psycho_Honey

All worlds
20 Oct 2016 09:05Link
<!-Quote-!>Quote:

I find many players support it, just not many are fans in posting to this forum.<!-/Quote-!>



Kind of odd being as though this would be the perfect place to support it. Where dey at doe?

<!-Quote-!>Quote:

the picture Wendy paints of the speed of current space transfers as being piles of forces at a drop of the hat is simply false.<!-/Quote-!>



Lies... Okay I admit. It isn't a picture it is reality. And in this reality transfer occurs slightly longer than it takes to drop the hat. Satisfied?
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Zentrino

All worlds
20 Oct 2016 18:46Link
Maybe defensive weapons should move faster via shuttle than offensive weapons?
In full disclosure, I have far more defensive weapons than offensive so this helps me.
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Psycho_Honey

All worlds
20 Oct 2016 18:50Link
lol.
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Aries

All worlds
20 Oct 2016 18:53Link
You are in luck. It already works that way. Defensive items do move faster than offensive. I have posted actual data on this thread on this, twice.
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Psycho_Honey

All worlds
20 Oct 2016 19:33Link
The point is it all happens too fast. The military aspect really hampers interpersonal relationships. If one can simply transport the majority of their military assets to another planet so instantly, there is no need to engage in the politics of said world. Success on a single world is too easily transferable as it is. I can have another player set up a country or more and super-power military strength can be projected anywhere instantaneously. All without player 2 actually putting in time and work to earn that prestige on the world organically. A glaring example is given above. In other examples where friends sell each other countries to support their empires or federations in a time of war, it is true this is the way it happened in the past, but the assets did not just appear, they were cultivated and purchased, in-world. The mere possibility that so much can be transferred with such a degree of limitlessness is an imbalance itself the needs to be address
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Aries

All worlds
20 Oct 2016 20:25Link
If you could simply move the majority of your military instantly/instantaneously (other any other word you want to use that seems you can move stuff at the drop of a hat), there would be a problem. However, it simply doesn't work that way. I just can't take you seriously while you seriously mischaracterize speed of space transfers. Why don't you try it and come back with some actual test data? I bet you don't because you aren't serious about this.

This has no relation to the "follow simple guide for megabux" that c3 raiding used to be. Moved assets are still earned by the player and are not gained by fake wars against the computer. This means that players actually did put "time and work" into earning their assets and, if you buy what Johanas is selling, it must have been pretty darn impressive that they did so.
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Psycho_Honey

All worlds
20 Oct 2016 20:54Link
It actually does work that way. Quit pretending to be the only who has done it. I moved over 200K interceptors and Helos with nearly 10M of each ammo very quickly. As in nearly instantaneously, not in the blink of an eye, but near to that. It's not that hard to do with a fleet of 400+ shuttles and something like 200 of them performing each operation.

Since you know so much, post your time frame for movement of that much hardware and ammo, and explain why it should be possible. I'll wait.