Simcountry
Forum General Let make new ideas

Let make new ideas

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SuperSoldierRCP

All worlds
08 Aug 2010 08:06Link
---------------Common Concerns---------------
WP Cost
The Current rate to keep a single country in WP permanently cost 45CG monthly, meaning that a country needs to make 155B a month.)based on LU. WP is a constant up cry in the Simcountry community. Maybe a Monthly rate of 15GC half the cost and much more realistic, Also in order for an empire to war lets say that all countries but the secure must be out of WP.

CEO/Empire Cost
Its 30GC per CEO or Empire and new and old players alike agree that it’s a high price to pay reducing the cost to lets say 15GC a month?

---------------Personal Ideas---------------

Spies
They fall under the Strategic Weapons
You need to construct a Head Quarters, Each one holds 100 Spies. Spies can perform many tasks. Everything from counter intelligence, spying, Sabotage, Nuke a target, Spy assassination

Counter intelligence-As long as there is 1Spy per destroy
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SuperSoldierRCP (Little Upsilon)

All worlds
09 Aug 2010 20:26Link
New ideas

New idea I thought of each world has a Security Counsel, whos main issue is to send 5T here or there what about troops? Just like the United Nations the Security Counsel could sent troops each country worldwide must donate troops based on a 10th of a percent. Based on all the worlds pop thats a total of 330M Security Counsel troops. They can be provided to any country who the counsel deems necessary. The troops dont count toward a players pop but have there own pop # on a players news bar. The Security counsel would supply troops and the weapons at the cost the player must pay 15% more then if to having the defense themselves as well as a 5B a month Counsel tax. Troops are only defense only and cannot be used as offensive troops. This can only be applied for a duration of 24game months after which time a 12month cool down. Security Counsel will have the power to stall a war. By that meaning once Security Counsel troops are sent any count
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SuperSoldierRCP (Little Upsilon)

All worlds
09 Aug 2010 20:41Link
War Players vs Econ Players

Alot of talk as been people wanna play econ or some wanna play war. To make it fair i think maybe econ players should receive 15% loss in points since they only play half the game
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SuperSoldierRCP (Little Upsilon)

All worlds
03 Oct 2010 00:26Link
Market Prices

The ability to change the prices for local,common, and international would help players who play with CM or do extreme amounts of trading. Being able to set them would help with CM and self sufficiency
(example)
Local-best price
Common- 15% over Q
International-44% over Q

Nukes

Nukes should be more of a powerful force as is they are underpowered. A solution would be they have direct effects on the WI.

Chemicals-0.5
Tactical-1.5
Sub/Nuclear-3
Strategic-5

This would mean a player would have to land 20 Strategic bombs to lower the index to 0. Dropping a nuke on an enemy should be applauded and should have more harsh implications then what they currently have.

Tactical Nukes

Currently tactical nukes cost 8B and only attack bases(they take 1-3 to destroy the base depending on the base) a possible idea would be to allow them to attack forts. T
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Warren Buffett (Little Upsilon)

All worlds
03 Oct 2010 04:19Link
Remove the limit of a certain number of corps in an enterprise and investment fund. Especially for the investment fund, I see no reason to put a cap on it since it only reduces the flow of investments around the world.
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SuperSoldierRCP (Little Upsilon)

All worlds
03 Oct 2010 06:10Link
Speaking of Investment funds the funds should be used to pay the cost of Social Security in a country. If you have 10B in dividend a month they should add that to help lower the costs of Social Security
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Orbiter (Kebir Blue)

All worlds
03 Oct 2010 08:15Link
...
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SuperSoldierRCP (Little Upsilon)

All worlds
24 Oct 2010 02:50Link
Break though technologies

An older discussion brought up in the voting forums. A possible fun idea for the more stable countries

-----Basic idea-----

In order to research these at least 3hospitals and 2 universities must be converted (much like the Back to work schools or War Hospitals) Each "set" would give a 1-2% bonus to what ever is being researched(meaning to have 100% increase a player would need 150hospitals and 100universities). Once a "Set" has been created for use it would be irreversible(obviously due to the mass amount of work the admins would have to provide) although changing what they would be researching can be changed at any time

Here are several possible ideas

Antibiotic's- Would research life saving antibiotics giving an 2% increase to birth rates as wells as a 2% decrease the death rate(this would be greatly beneficial to players with countries
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Barren (Fearless Blue)

All worlds
24 Oct 2010 04:28Link
Good idea: Remove War levels :)
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Psycho_Honey (Little Upsilon)

All worlds
24 Oct 2010 04:45Link
Agreed.
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Maestro2000 (Little Upsilon)

All worlds
24 Oct 2010 18:59Link
As an econ player I like the new war levels.
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EC (White Giant)

All worlds
24 Oct 2010 19:52Link
It has no effect on you Maestro, so I guess you would.
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Maestro2000

All worlds
24 Oct 2010 21:07Link
It has an effect on me. I'm at war level Zero.
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Psycho_Honey (Little Upsilon)

All worlds
24 Oct 2010 21:20Link
I'm going to restart, just to take out Maestro, looool. Just kidding.
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Maestro2000

All worlds
25 Oct 2010 02:53Link
Always a sweet word.
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SuperSoldierRCP (Little Upsilon)

All worlds
26 Oct 2010 03:24Link
-----------Chemical Missiles---------

Chemical missiles should be allowed to hit a land based target(land divisions ect) and do a large amount of damage per strike(as well due to the weak nature of chemical missiles should be used just like Conventional missiles and have the ability for multiple strikes at will with no delay in launch time

----------AC130 Type gunships-------

Land based support would be an Air Wing consisting of 5 Gunships. They would be able to attack ground units as well as air units. (damage stats to come)
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BrokenAmbitions (White Giant)

All worlds
27 Oct 2010 07:38Link
Super you are far too focused on nukes. lol
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Maestro2000 (Little Upsilon)

All worlds
27 Oct 2010 22:04Link
Give Air Transport corporation legs.

These corporations can't be moved from country to country by CEO's.
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Scarlet (Little Upsilon)

All worlds
27 Oct 2010 22:07Link
"A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away."

Seriously.
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Blueserpent (White Giant)

All worlds
27 Oct 2010 22:22Link
And what do u do with the airport that came with it?....
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Maestro2000 (White Giant)

All worlds
28 Oct 2010 00:12Link
Airports get sold to the same country the air transport gets moved to. Would that work?
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Crafty (Little Upsilon)

All worlds
28 Oct 2010 12:22Link
+1 Scarlet
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Maestro2000 (Kebir Blue)

All worlds
01 Nov 2010 15:52Link
Production Plant:

When buying a new production plant...

The quality of the production plant you buy should have an effect on the starting quality of the products you make.
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Maestro2000 (Little Upsilon)

All worlds
06 Nov 2010 17:08Link
New Products

How about the game add 50 new products. (but only 10 producted in each world) Have the game create demand for all 50 products on all worlds.

This would encourage space trade between worlds.
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Psycho_Honey

All worlds
06 Nov 2010 18:09Link
Don't we have enough useless products with almost no demand? Adding Bulk Orders to To Pick-Up/Drop-Off Cargo/Destinations for multiple shuttles at once would encourage space travel. If I have to click to ship a product from my country to my space center, then click again to load EACH INDIVIDUAL shuttle, then click through two useless screens just to get to the screen where I tell EACH INDIVIDUAL shuttle where to go, then click again, to unload EACH INDIVIDUAL shuttle, only to have to repeat the process again for another shipment....

...I would regret buying the 20 shuttles and various space centers. I would leave the shuttles loaded with products I loaded for transport becuase I don't even care to click that many times to get them to move, and I damn sure don't want to click 3 times just to unload every one of them.

Now add those clicks, then multiply that by 20 and you know why I refuse to participate in the space program u