Simcountry
Forum General Let make new ideas

Let make new ideas

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Solomon Grundy

All worlds
06 Nov 2010 18:53Link
<!-Quote-!>Quote:

Thank Gosh Jozi agreed at the latest chat and all we have to do is wait for an update when all the more important updates are finished.<!-/Quote-!>




sigh... The problem is that things are implimented that aren't being tested. Is it there solely for the sake of the appearance of a new feature? Sometimes I don't understand their logic. Update? How about PLAN AHEAD! They were adding this as I was leaving, now I'm back and THIS is what it is?

How did they deal with the fact that LU produces twice as fast as other worlds? There better not be weapons or ability to shuttle them as long as an LU military corp produces 2X what mine can in the same amount of time- that would be jacked!
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Maestro2000 (Fearless Blue)

All worlds
06 Nov 2010 19:18Link
Wendy,

Just imagine if this game had in-world shipping of products(Boats, trucks, train) Think of all the clicks.....

I hope the gamemaster reads your post and works to automate the space trading feature.

Automate space trading the same way we can move products between countries in world. Make it seamless.

Leave the space clicking for the yet to be launched space wars.

I'd like to see each world make unique products to export/import to other worlds. (And automated)

Maestro
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Psycho_Honey

All worlds
06 Nov 2010 19:43Link
Yes, unfortunately, the Differential in Worlds has never been discussed. It is absolutely pointless to start on the slower worlds anyway. LU finances everything else. I guess there is another incentive to join LU other than it being the most active world.
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Solomon Grundy

All worlds
06 Nov 2010 19:58Link
I use to be on LU because the time was faster. Now I do not wish to be on LU or multiple planets or be at a disadvantage.

If we can shuttle military this is serious. that's twice the military building capacity with the same assets. I may go pure economic. Gee, that doesn't seem like much fun though.

Wow, I'm like WTF, now I HAVE to relocate to LU... Yeah, I'm just drowning in the coins I've been investing on WG.

You know what GM?! YOU PUT ME ON WG!~ I didn't like THAT change when I first got back, can't choose your own country and get dumped on what? a random world? So I go with it, going to make WG my home.

Pfft.. whatever
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Solomon Grundy (White Giant)

All worlds
06 Nov 2010 20:18Link
Here's a friggin idea!

How about a download.

What is their hang up with keeping it pure web based and just accepting it's limitations?

We give you money, We trust you already. Hire a software engineer or 2 if you have to. If it's that messed up I'll just clean my computer, so it's cool, it can only help the game. We trust you, give us a download!

Jozi go out and purchase Supreme Ruler 2020 and PLAY IT. Learn from it and give us a download.
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Maestro2000 (White Giant)

All worlds
07 Nov 2010 07:35Link
Labor idea

Housewives...Currently 50% of housewives can go back to work. Why not raise this to 75%. Seems more realistic in todays world.

Youth workers...Why not let some of our young ones work as part time labor? Perhaps 25%...

Retired Workers ...Why not let some of our seniors go back to work on a part time basis? Perhaps 10%...
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swann_88 (Golden Rainbow)

All worlds
07 Nov 2010 14:42Link
"Better loan system

I think the banks should let us set up are own loan system. Allied take loans cheaper then if they ask somewhere else. I think the Default rate for the world bank should be 15% but presidents and CEO should be able to set there own % because then competitions for loans would be more aggressive. Just like in Real Life. "

there should be more information on loans
you should be able to choose how long you want to take a loan for
interest rates are based on real time they should be based on game time to make the cost of loans the same on all worlds
current WB interest rate per game year on GR is .123% so maybe .125% per yr for the world bank
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White Darkness (Kebir Blue)

All worlds
08 Nov 2010 00:56Link
Solomon ~ LU may move two times as fast as any other world, but what that really makes it is a bottomless expensive maw that you can endlessly pour material into without a result.
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Solomon Grundy (White Giant)

All worlds
08 Nov 2010 16:01Link
Sell Simcountry.

That's right sell it.

Sell it to the Americans, at least they have an excuse to be retarded. The Europeans, not so much.

lol I'm serious!

This game is in real trouble. Not only is it in a depression, several consecutive quarters with negative growth, but some of the new growth is dead.

What do I mean by that? Well, I returned and I'm not even playing and I won't until I can do so with out prefabricated disadvantages. Which means I won't be because yes, they are retarded, they won't be fixing it much less fixing it right the first time. Yup, retarded, I mean clinically retarded, I warned them that there would be an unfair advantage created BEFORE they implimented the changes because I was here when they first announced the expansion. Sigh...

Sell it!

They need to sell it BEFORE they completely destroy it.
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Psycho_Honey

All worlds
08 Nov 2010 16:51Link
OMG.. lol
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Solomon Grundy

All worlds
08 Nov 2010 16:56Link
Vote Here


I laugh as I reread it! but I am serious lol

...and of course I know it will be voted down, all the 'Yes' votes left the game
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sirluis (Golden Rainbow)

All worlds
09 Nov 2010 10:55Link
here a idea for you that will boost up space program. what if i don't want to start on a brand new world or trade in space? what if im that guy that has a nice size empire back at the old home world and want to spice things up.meanwhile with my new space raider units i can land on a person's country on any world and raid them for profits? its about time you create new units such as different classes of war space ships into the game and new ideas.what if i want to be a bounty hunter/econ player that just plays on one world but uses the space program to go to other worlds to cause grief such as pirate/quick invasion mission for mass profits hit and run anywhere in the galaxy? what if i want to be that country that doesn't cater to the econ player but more to the war player using hit and run tactics from world to world attacking countries with the solo purpose of robbing resources/money and then disappearing back to the homeworld that i originated
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sirluis (Golden Rainbow)

All worlds
09 Nov 2010 11:06Link
also the last idea is put another trade option galaxy market.
what re galactic shortages and surplus and automation for trade of loading the space cargo ships and buying and selling from world to world and country to country then the next step is build a new world except it wont be a world it would be more like a moon or asteroid where you have to invest gold coin or game currency or both to build a space colony. make the war space ships behave just like the navy would on a world.
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sirluis (Golden Rainbow)

All worlds
09 Nov 2010 11:20Link
in the space program you already got space stations people have purchased space docks just convert them with more options into space countries and the docks still work the same for trading just more automation. both war and econ players will jump into the space program because of the income that can be mad in the space galactic trade because each country and world use them as hubs still for trading.
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Maestro2000 (Kebir Blue)

All worlds
10 Nov 2010 04:11Link
C3's Attacking human players:

At what war level will this be possible?
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SuperSoldierRCP (Little Upsilon)

All worlds
12 Dec 2010 22:19Link
Quality upgrades

In the Military
Quality would make new changes in the military for both weapons and ammo. Making weapons and ammo would be more realistic and help with self sufficiency. Here’s the math and how the new system would work
Weapons and Ammo fighting strength would be based upon the quality itself. The strength would be how much better it fights. The strength would be how more effective it is compared to a 100Q unit . A 100Q unit would be a 1.00 strength. Military Supplies, Gasoline, Aircraft Fuel, and Trucks would me measured the same way. Averaging them together to get a primary Goods Q-rating (Example Below)
100Q interceptors = 1.00 Fighting strength
100Q ammo = 1.00 Ammo Strength
100Q fighting Strength = Multiplier times 1
100Q Ammo Strength = Multiplier times 1
100Q Supplies = Multiplier times 1
Average 100Q= multiplier of 1

Lets say those where all bought at 370Q
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SuperSoldierRCP (Little Upsilon)

All worlds
12 Dec 2010 22:26Link
When I said
“A goods upgrade should be included to make weapons a max of 4.07 total� I ment a goods upgrade for the goods that where not weapons or ammo.
The costs would remain the same. The only cost would be in the initial cost of buying all the weapons needed. In order to keep higher Q weapons n ammo contracts would be made. Either a player can buy them his/her self though contracts from people or state/CEO corporations of theres can make them.

Consumer goods
I know this has been brought up but high Q consumer goods should increase brithrates and maybe state corp productions
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Cao Yi (Fearless Blue)

All worlds
13 Dec 2010 19:56Link
I have a Defensive Military Base corp, and I can't buy its products. If I close the corp, what happen to those bases?
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Barren

All worlds
16 Dec 2010 02:36Link
Caoyi they get trashed lol, The corp closed.
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SuperSoldierRCP (Little Upsilon)

All worlds
29 Jan 2011 22:38Link
Increasing Corporation Production

A lot of corps make little money. Wine, Almost ALL WEAPONS CORPS, and others make 10B or less a year(based on selling yearly production * market price * 1.00 Standard Q). These corps need to be increased. Fighter corps make 24Fighter planes a year. What am I supposed to do with 24planes? I propose increasing the production of all weapons corps 2-3Times there current production to increase sales and profitability of these corps.

CEO fees

CEO are taxed for a lot of thing some should be removed. Some taxes include

Closure tax (Closing a Corp)
Relocation Tax (Im being taxed over 30% so I want move lets tax me because Im moving)
Country Resource fee/CEO Tax(no problems here but since we sponsor back to work schools and Clinics we should get a discount for using these workers)

Countries get income 3ways from a CEO
Country Resource Fe
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SuperSoldierRCP (Fearless Blue)

All worlds
30 Jan 2011 00:41Link
Breakthrough Technologies(Part 2)

Building on that here are new ideas
(below is available to both Econ/War players)

Project Greenhouse

This project helps in finding cheaper eco friendly alternatives to meet consumer needs. Reduces the amount of all consumer items used monthly by 2%

Synthetic Materials

This helps to create stronger materials to meet to days standards. Super strong materials help build stronger equipment. Helps Econ players by reducing maintenance units needed each month in the transportation field by 5%. War players see Bases, Navies, and Fortifications reinforced meaning they take more damage before being destroyed.

Robotics
Taking 5�Sets� robots work with fragile materials fast then people. This offers a large boost to econ players with a 15Q increase to all goods.(This means going from 100Q  115Q). War players see autom
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Maestro2000 (Little Upsilon)

All worlds
30 Jan 2011 02:24Link
I believe someone mentioned it before:

Show us a more detailed breakdown of the income taxes we receive from our citizens.

Also, show us more details on the contributions our citizens pay. (Education, health, any other contributions other than regular income tax)

We are a game of statistics, I'd like to see these in detail.
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spires (White Giant)

All worlds
30 Jan 2011 05:40Link
Seconded that. I will like to know where my money come from.
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SuperSoldierRCP (Little Upsilon)

All worlds
30 Jan 2011 05:49Link
A detailed breakdown would be nice.
Something Simple like

Taxes _____%
Education _____%
Health _____%
Transportation _____%
Social Security _____%
Investment fund _____%
Spending for consumer goods _____%
Housing _____%
Unaccounted Spending _____%

I think that would help a lot its detailed enoughs to tell me what i want but not extremely complex to make. From there i can tell how my people spend there money. Something that might be hard for the GM but nice for everyone else is increase corporation welfare (in turn increasing production). Coming up with a Global Salary Average. Countries get one and the CEO get one. Lets say the world average is 400salary level. If your a country/ceo is 1200salaries 800more then the global level you should make more (100salaries=1% more in production?) same with CEO this would be a nice way to encourage higher salaries in Empires and CE0.
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Accordion_This (Little Upsilon)

All worlds
30 Jan 2011 10:46Link
TL;DR for most of that thread, but I must say in regards to your new ideas like lasers and stuff, I think that W3C has more important game issues to solve before adding yet more pointless crap. Well, pointless at the current point in time, anyways. I mean, how many people use space stations? Compare that to how many people are sick of the technical issues in the game. I think it's glaringly obvious what kind of stuff W3C should be focusing on right now.