Simcountry
Forum General Let make new ideas

Let make new ideas

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SuperSoldierRCP (Little Upsilon)

All worlds
30 Jan 2011 21:52Link
War engine
Lvl 0 should remain the default
PvP warring should be allowed at 1-2 war levels
Winning a President war will instantly move you to the next level
You can only war
1-2
3-5
6-7
So on when those levels are available
(once you hit lvl 1 on FB your fair game to the hole planet...IT IS IT WAR WORLD! you dont wanna war dont war)
Federations and Common Markets

The easy fix here is let Fed have 5players. No matter how many countries they have.
Maybe have ally stances. You can add players to a list either Allied for Enemy. To Spur PvP warring maybe if you dec a player whos an enemy of your fed and win you gain 20GC on top of the win(or something to encourage player wars)

Common Markets
Should have 8players and price rates must be changed
Local-sells at best price
CM-best or something like 10 over Q
International- What ever you set

Space Trading
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SuperSoldierRCP (Fearless Blue)

All worlds
31 Jan 2011 08:17Link
Space

Shuttles need to be increased from 300K to 1.5M space MINIMUM.

A shuttle(300K space) right now will carry
30Special Forces units
4000interceptors missiles
300K of veggies

A shuttle of 1.5M space would carry
180Special Forces units
20K Interceptor units
1.5M of veggies

Something needs to be done

I can buy 120,000units of interceptor ammo monthly it would take 5shuttle(one trip if the shuttles had 1.5M space). Right now it takes 30shuttles(one trip at 300K)
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Mono (Fearless Blue)

All worlds
31 Jan 2011 16:55Link
Retail

Have a retail sector index, simular to health or education. For every "country need" corporation in the country the goods or services it provides return a higher index score (lower costs to retail outlets) and increases the sales tax the country receives (index linked).

Three types for example:

High street: 10 low level workers, 2 low level managers and a executive servicing the demands of say 5000 population.

Retail park: 300 LLW, 60 LLM and say 10 executives servicing the needs of say 50000

and Retail chain: 1000 LLW, 200 LLM and 20 executives servicing say 500000

Each type would "order" goods and services directly in a percentage ratio according to demand of the number of population.


Anyway something like that without doing any real math to it...

The country buys "lots" high St, Retail park or Retail Chain, puts aside the land wit
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Mono (Fearless Blue)

All worlds
31 Jan 2011 17:01Link
Oh i forgot, this would give reason to some corps, wine, food stuffs etc etc

BTW I'm a noob so i might have it wrong, but it seems some corps are much more popular then others in an unblanced way. Retail index may balance the "other" corps a little with some clever math from someone far smarter and more time then me.
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SuperSoldierRCP (Little Upsilon)

All worlds
06 Mar 2011 22:09Link
Retail

This would be a nice addition to the index's. It can be easily added under business and trade index.
(displays the following consumer items)

Item used - Amount used the past month - Sales in SC$

After all items it tells you the total amount of sales which then a set tax of lets say 10% is applied and added to the "Taxes paid by Corporations" on the FI index.
EXPAMPE

Fish - 93,102 tons sold = 492M sales
just to make this quick times 30types of consumer goods
----------------------------------------------
Total Sales = 14.8B
Income from sales tax = 1.48B

That’s only based on Fish at 100Q
So you could be making more then that. Plus higher Q goods would yield higher income AND higher salaries increase the spending = higher sale tax income (course the higher goods need a benefit like helping birth rates (cough). In total 370Q at 80M pop
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Esq. Collin (White Giant)

All worlds
08 Mar 2011 07:47Link
It oddly seems like your spy idea was borrowed from supreme ruler 2020. Great Game, when flaws aren't included.
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SuperSoldierRCP (Golden Rainbow)

All worlds
08 Mar 2011 18:12Link
it might have been i had a friend give me that idea and i know he plays almost every PC game known to man so i wouldn't doubt it lol
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Psycho_Honey (Little Upsilon)

All worlds
08 Mar 2011 19:39Link
SimCountry too, is a great game... when flaws not included.

But I'll refrain from making that comment.
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SuperSoldierRCP (Little Upsilon)

All worlds
31 Mar 2011 22:28Link
Government bonds

Bonds are just like a loan. Its payment date would be the same, gives higher interest income, and cannot be paid back early. Lets say so new players needs 5T instead of giving him a loan buy his bonds. Bonds biggest difference is it could be set to not affect the countries cash holdings. This could help stall the falling of the asset's ticker and the game auto blocking features.

Currently
Loans sit at 120months @ 30% interest = 150M a month
Bond would be 120months @ 60% interest = 300M a month

Should rates lower to 5% for loans
Loans sit at 120months @ 5% interest = 30M a month
Bond would be 120months @ 10% interest = 60M a month

So instead of a new player being 8T loans and 2T negative cash and being auto blocked from fixing anything. A player could give them a bond 10T(max) and help them to recovery.

Bonds would work like this

Player needs a (loan)
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SuperSoldierRCP (Little Upsilon)

All worlds
28 Jul 2011 08:36Link
Nukes have been harder and harder to make and buy yet they have been dropped in strength. I think this is wrong. I mean most countries use 50K troops to man 2bases. I suggest updating nukes.
Nuclear attack on a President war should have its own bar for the war index. Nuclear attack should be able to drop a War Index 30Points. Strats/Nukes doing 3 point loss… tacts/subnukes 2…Chems 1.

Also they need to be updated for the type of nuke

Strategic stay as is damage wise but can use airbase to increase range meaning with the right amount of planning they have global coverage. Fallout level stays at 3
Nuclear missiles range remain as is but do a level 3 fallout instead of 2
Sub nukes remain completely as is
Tactical nukes should be able to hit cities to maybe doing 50% capitals and 100% to cities. Also moving them up to a level 2 fallout

Chemical missiles should be allowed to hit any lan
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Crafty (Kebir Blue)

All worlds
28 Jul 2011 11:59Link
<!-Quote-!>Quote:

Super you are far too focused on nukes. lol <!-/Quote-!>

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Laguna

All worlds
28 Jul 2011 15:08Link
N00ks make the world go round. It's true, I saw it in a movie.
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Lorelei

All worlds
30 Jul 2011 04:41Link
No. Shoes do.