Andy
23 May 2012 15:02
Link
General
The war game in Simcountry is an important part of the game and has a high priority in our development plan.
In general, the introduction of new war features is intended to insert more dynamics into the war game. It will be supported by high gold coins awards for war winner if the wars they win are real.
Some of the planned features will make it possible to measure the seriousness of the war and make a better decision on the award levels.
Currently, a new tutorial is being developed that will lead new players through a first war. It will show how to declare war, how to start attacks against a C3 country and it will end when the war is won. We are already making sure that new players have at least one free country next to their own country. It will remain in a reserved state to allow new players to run through the tutorial.
Many more war functions are planned and will be developed and added to the game in the next months.
War Maps and multiple maps
The war process will be moved to the large country maps and will allow both sides to watch multiple maps simultaneously. This will make the entire war process easier to conduct even when the war starches to multiple fronts.
The war theater and its functionality will be upgraded and the painting of conquered areas will be improved.
Mobile Units
Mobile army units will be added. These units can be moved around on cargo shuttles and can be traded on the space market. The units can be stationed in one location or a space station and can be moved to any of the worlds when needed or landed in any country where you own a military base (Including a remote military bases). This feature will use professional soldiers and officers. It will not have any consequences to the population even when sold to any other country.
Mobile units can cross borders with or without a war declaration but are unable to attack any targets if not in war with the country where the target is. Moving units will become easier and will show more clearly on the maps.
Auto Response Units
One of the worries of players is that their country will be attacked while they are off line, living their other lives, working, sleeping or on vacation.
The auto response units will be very powerful and capable of a fierce response to any attacks on the country. These units will be more powerful than the existing stealth fighter units and will be able to respond to attacks only.
Having large auto response forces in the country, at a high quality and well equipped with sufficient numbers of missiles will amount to a very effective defense that will be able to destroy a large army at a distance.
Auto response units will not be able to win a war but they will be able, in sufficient numbers, to avoid a destruction of your country while you are out.
With the current alert possibilities in Simcountry, that make it possible to have messages when war is starting or when the war index is declining, players will be able to reduce their dependency of war protection.
Auto response forces will have a default attack priority and players will be able to set their own preferences.
Extended Stealth Units
It will become possible for players to define the attack priorities for their stealth bomber units when they auto attack as a response to attack on your country. There will be additional conditions that will sometimes allow such units to increase the number of attacks each time they respond.
Nuclear Weapons
Nuclear weapons will be more powerful but nuclear attacks will come at a price. Currently, it is possible to set up a defense for the country assuring that nuclear attacks will not be possible. This situation and the relatively small damage that occurs after a nuclear attack, reduce the effect of such weapons.
Nuclear attacks should not be taken lightly but if used, they should be devastating. However, such attacks should have a fierce response.
If the attacked country has an auto response force, it will immediately counter attack the country where the nuclear weapon came from. Such attack will be fierce, using a large number of units, many missiles and at a high precision.
There are several types of nuclear and chemical weapons in Simcountry and the auto response will depend on the weapon that was used.
Nuclear attacks should be part of Simcountry but both sides should realize what the price of such attacks will be for both.
Auto response units will be mobile units.
Rebel Army - Mercenary Army
Any player who owns a mobile army unit will be able to participate in a war between countries by closing a treaty with one of the sides in the war. It will then be possible to transport such units into the war theater and participate in the fighting. This feature will open the war game to CEOs and to players who do not have any countries or any enterprises. Mobile units will be freely traded on the space market.
Easier to use
The setup process of military units will be simplified.
Airlifting and remote landing of army units will become easier and multiple "hopping" will allow the landing of forces anywhere.
The navy will be extended with submarines as a new offensive weapon and may include more new weapons. The navy will be reorganized in navy units that function in the same way other units are organized.
Navy landing units will be added to allow for the landing of forces anywhere in the world.
When attacking a target, military units that are within range will assist the local garrison (if available).
War Protection - Secured mode and temporary war protection
The current secured mode for the main country in each empire has done a lot to allow players to protect their main assets. The secured mode feature will not be changed in any way.
In addition, players can protect more assets by setting up temporary war protection.
The changes and additions to the war game as described above will make the temporary war protection less essential than it is today. The chance of a devastating war will decline if the country is well protected.
Once the new defense force features are in place and data is available on their power to provide security, the need for temporary war protection will be reduced.
Although temporary war protection will remain an option, it will be a costly option compared to the setup of auto response forces and it may be limited to a small number of countries in the empire.
Also the use of freshly conquered C3 countries as a base for attacks on presidents may be limited by a cooling down period between the time the country is conquered and the time is can start a war against a president and it may depend on the temporary war protection used for other members of the attacking empire.
Time Table
Completing the entire plan will take a while but some of the features are not complex and some are already being developed. Features will start to pop up in the coming month with the war tutorial likely to be the first. More will be announced before they become available and will material in the coming months.
The war game in Simcountry is an important part of the game and has a high priority in our development plan.
In general, the introduction of new war features is intended to insert more dynamics into the war game. It will be supported by high gold coins awards for war winner if the wars they win are real.
Some of the planned features will make it possible to measure the seriousness of the war and make a better decision on the award levels.
Currently, a new tutorial is being developed that will lead new players through a first war. It will show how to declare war, how to start attacks against a C3 country and it will end when the war is won. We are already making sure that new players have at least one free country next to their own country. It will remain in a reserved state to allow new players to run through the tutorial.
Many more war functions are planned and will be developed and added to the game in the next months.
War Maps and multiple maps
The war process will be moved to the large country maps and will allow both sides to watch multiple maps simultaneously. This will make the entire war process easier to conduct even when the war starches to multiple fronts.
The war theater and its functionality will be upgraded and the painting of conquered areas will be improved.
Mobile Units
Mobile army units will be added. These units can be moved around on cargo shuttles and can be traded on the space market. The units can be stationed in one location or a space station and can be moved to any of the worlds when needed or landed in any country where you own a military base (Including a remote military bases). This feature will use professional soldiers and officers. It will not have any consequences to the population even when sold to any other country.
Mobile units can cross borders with or without a war declaration but are unable to attack any targets if not in war with the country where the target is. Moving units will become easier and will show more clearly on the maps.
Auto Response Units
One of the worries of players is that their country will be attacked while they are off line, living their other lives, working, sleeping or on vacation.
The auto response units will be very powerful and capable of a fierce response to any attacks on the country. These units will be more powerful than the existing stealth fighter units and will be able to respond to attacks only.
Having large auto response forces in the country, at a high quality and well equipped with sufficient numbers of missiles will amount to a very effective defense that will be able to destroy a large army at a distance.
Auto response units will not be able to win a war but they will be able, in sufficient numbers, to avoid a destruction of your country while you are out.
With the current alert possibilities in Simcountry, that make it possible to have messages when war is starting or when the war index is declining, players will be able to reduce their dependency of war protection.
Auto response forces will have a default attack priority and players will be able to set their own preferences.
Extended Stealth Units
It will become possible for players to define the attack priorities for their stealth bomber units when they auto attack as a response to attack on your country. There will be additional conditions that will sometimes allow such units to increase the number of attacks each time they respond.
Nuclear Weapons
Nuclear weapons will be more powerful but nuclear attacks will come at a price. Currently, it is possible to set up a defense for the country assuring that nuclear attacks will not be possible. This situation and the relatively small damage that occurs after a nuclear attack, reduce the effect of such weapons.
Nuclear attacks should not be taken lightly but if used, they should be devastating. However, such attacks should have a fierce response.
If the attacked country has an auto response force, it will immediately counter attack the country where the nuclear weapon came from. Such attack will be fierce, using a large number of units, many missiles and at a high precision.
There are several types of nuclear and chemical weapons in Simcountry and the auto response will depend on the weapon that was used.
Nuclear attacks should be part of Simcountry but both sides should realize what the price of such attacks will be for both.
Auto response units will be mobile units.
Rebel Army - Mercenary Army
Any player who owns a mobile army unit will be able to participate in a war between countries by closing a treaty with one of the sides in the war. It will then be possible to transport such units into the war theater and participate in the fighting. This feature will open the war game to CEOs and to players who do not have any countries or any enterprises. Mobile units will be freely traded on the space market.
Easier to use
The setup process of military units will be simplified.
Airlifting and remote landing of army units will become easier and multiple "hopping" will allow the landing of forces anywhere.
The navy will be extended with submarines as a new offensive weapon and may include more new weapons. The navy will be reorganized in navy units that function in the same way other units are organized.
Navy landing units will be added to allow for the landing of forces anywhere in the world.
When attacking a target, military units that are within range will assist the local garrison (if available).
War Protection - Secured mode and temporary war protection
The current secured mode for the main country in each empire has done a lot to allow players to protect their main assets. The secured mode feature will not be changed in any way.
In addition, players can protect more assets by setting up temporary war protection.
The changes and additions to the war game as described above will make the temporary war protection less essential than it is today. The chance of a devastating war will decline if the country is well protected.
Once the new defense force features are in place and data is available on their power to provide security, the need for temporary war protection will be reduced.
Although temporary war protection will remain an option, it will be a costly option compared to the setup of auto response forces and it may be limited to a small number of countries in the empire.
Also the use of freshly conquered C3 countries as a base for attacks on presidents may be limited by a cooling down period between the time the country is conquered and the time is can start a war against a president and it may depend on the temporary war protection used for other members of the attacking empire.
Time Table
Completing the entire plan will take a while but some of the features are not complex and some are already being developed. Features will start to pop up in the coming month with the war tutorial likely to be the first. More will be announced before they become available and will material in the coming months.