Apologies for the long response here - but you asked for feedback, so here's some of mine:
For those wanting a summary: in short, my biggest problems with war levels are that they make it virtually impossible to move around/maneuver to different parts of any world more than once or twice ever and they remove much of the incentive of having a military at all, promoting instead isolated, single-player play on worlds besides FB.
You can only really take c3s once in a cost-effective way (up to as you said, to maybe war level 6), and then you're kinda done FOREVER with your account from being able to move around easily. Example: The core of my empire is over 10,000km from Gaz. Optimal fighting range is under 3500km (which is fighter range) if not closer. Heck, even land based cruise range is 5,000km. Being that Gaz is now War Level 11, he has to fight a war level 12 c3 first to even really get range on me. Shooting from
Great post!
I cannot express how much I agree with the above by E_O regarding War levels on "optional" worlds. I did join WG with the notion that i'd have a level of asset security, but still have the ability to engage in conflict.
I really think this could be solved by eliminating the WL3 requirement and allowing one country in your Empire to maintain a secured mode. Still makes wars possible without the chance of being wiped and it might just wake up some of the better established Empires that just seem to sit around now and amass wealth.
A peace world would also be ideal, since I have run into a few players that don't want any interaction whatsoever. Actually had someone leave our Federation because we were trying to wake people up and interact.It would be nice if we had peace worlds, war worlds and optional worlds for like minded players.
If the WL3 requirement was dropped right now on White Giant
Well said EO.
Moving around the planets easily, is the number 1 reason for me to fight at wl 3. As EO described, the effort involved to get close to him to is a major pain in the neck. I'd need 3 countries close by for fed air response if we did fight. That means I'd have to fight wl 12,13,and 14 before the war even started.
Workers is a genuine reason for taking c3's easily. It's the best way for a quick fix to the employment index. I've probably taken 1000's of c3's over the years to steal workers.
That's only issue I have with WL's on FB atm. Pushing everyone to wl3 eventually is a good thing.
I'd like to illustrate my point about the costs of a standing army with some numbers.
This is what I'm burning through every month according to my fiance index. To defend my cities and bases I'm using up
Anti Aircraft Missiles 6,822.80M SC
Defensive Missiles 7,768.92M SC
Missile Interceptors 5,160.24M SC
Nuclear Defense Missiles 5,250.52M SC$
$24B roughly, for garrison defence of my cities and bases
50 int and 50 heli wings are using up
Helicopter Missiles 22,233.57M S
Interceptor Missiles 29,686.22M SC$
$52B roughly for an ok air defence
Now offensively, this is where my eye water.
Land Based Cruise 22,611.21M SC$
Conventional Missiles 11,769.61M SC$
I have 2000 active Land Based Cruise batteries and it's costing me 22.6B every month. 2000 batts wouldnt last long in a fight. If i was firing them at the garriss
I'd love to build and maintain a standing army but it's so wasteful. I think we should go back to the days when weapons didn't use any ammo per month. On FB anyway, would be a good start.
The rules to me are counter productive. Sending weapons inactive coming in from space and costing a fortune to maintain a standing army. Having them inactive isn't the answer either.
I think that our suggestions for making wars against C3s on FB depend on the size of the empire will make it easier to build an empire and as we said, you could let countries go and replace them by others without escalation.
those who are interested can go for higher WL's and win gold coins in the process.
We are also looking for a way to let players on the other 4 worlds play a peaceful game while others can fight wars more easily.
we will get to that.
all worlds can become war worlds as long as there is a possibility for those who want it, to play a peaceful game with no wars ever.
This is possible of course but there are some complications.
Out of curiosity, why would you limit it? What is the downside to letting players fight against the c3 with no financial or population benefit? The war game against c3s is already a bit tedious without being forced up high game levels.
Players who wish to go for higher war levels certainly can.
So why are so many wars against C3s needed?
The ideas of war levels and the awards coming with them was a way to train players and a way to prove capabilities in winning increasingly difficult wars. players earned many many hundreds of gold coins in the process.
Then there is the "need" for a flexible empire, so you can conquer a country far away, release it later and do it again.
This enables you to fight a real war at a large distance with a C3 country you conquered as a base.
This is fine too.
All this does not require many trivial wars between experienced players and C3s in WL3.
Is there a challenge? if you win nothing, no gold coins, no cash, no population, no assets, what is the point?
I think that if the cost of defense will decline, as it does now, it will increase the chance more players will look into the war game.
It will take more.
Military units participating in the defense wi