Talking about being realistc. My main point was this. How does a corp fail when it has all the ingredients to be successful. 1.. Cant sell anymore product.. some left. 2.. supplies, "OK".. 3.. wages, low(250) 4.. employment.. 100%, 5.. Taxes, set at 0.. 6.. Market.. In the RED.(meaning :They realy need it!!), = PROFIT, not breaking even. There is only a few corp types left that break even now with this recipe, and very unrealistic for the others. My question is.. WHY? As the other people in this thread, and many more are asking this simple question, and no direct response? My enterprises are slowly recovering because i needed to close some of these "Others" that where doing perfectly well before and not making a PROFIT now, but WHY did I need to close them in the first place?? WHY are THESE "OTHER" corps NOT making a PROFIT NOW??? ( i must add, My other that I closed.. fitted this recipe to a "T", but i co
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Homerdome (Fearless Blue)
All worlds
I dont expect a responce from the GM, and If I do, I would be very surprised.
D
David Walker (Little Upsilon)
All worlds
Homer, if you adopt the same strategy for each corp (like many of us do) and then expect to sit back and live off the profits, it is unrealistic.
Just because something sells, it is in short supply and operating at full production, this doesn't necessarily make a profitable corp.
There appears to be many cycles/affects on the international marklets which span many game years. You'll need to expect not all corps will make profits all the time. If you want to optimise profits, then you need to consider also:
Salaries
Market price
Raw material price
Market situation/cycle/events
Welfare
... and for each corp.
With a diverse portfolio of corps and good strategies there's no reason why an enterprise can't remain very profitable most of the time without micromanagement.
T
Tom Fitzpatrick (Little Upsilon)
All worlds
In answer to your question Homerdome, a corp that has all of those 6 factors in its favor may not make a profit because the input goods may be high in price at the moment, its not just whether or not you can get the input goods that matters but what price you get them for.
Secondly originally the wage index was started at 100 and the gamemaster is trying to make SC$ more valuable so while 250 wage index may have been low before, now it may actually be high, in my opinion some corps are often better at 200 wage index now that the game has changed.
Thirdly now that there are huge fee's involved with closing a corporation and the markets change so rapidly it may not be wise to close all corps making a loss. I would advise in some cases lowering wages drastically and vastly reducing hiring and wearing the fixed costs while the market adjusts may actually be more profitable overall, in some cases.