Andy, my only problem with this is the supply side. About producing goods that sell for GC, you aren't taking into account the inability/difficulty to get GC in the first place. This new change will likely make players hold on to their GC tighter. If gaining GC is going to be difficult, spending for goods and populations to expand is going to slow because no one will have coins to spend in a discretionary fashion.
Not to nag, but this feels like a forced reset, regardless of how long it takes or how it is presented. Once all avenues of rewards are exhausted what will players have to do then? Pay out of pocket, or reset your account in order to be eligible for awards again.
If you want to get rid of GC, then just switch every good or service to a denomination of cash in the gc equivalent, and gold coins go away, no harm no foul.
You can't keep rewarding dedicated players with a swift kick in the nuts and expect veteran pla
A
aggrocragger89
All worlds
A better option might be just to simply raise registration fees.
Andy:
You said this
<!-Quote-!>Quote:In the near future there will be four ways for anyone to obtain gold coins in Simcountry.
1. Purchase gold coins from Simcountry or extend your account.
2. Win Game Awards
3. Win Game Level Awards
4. Win War Level Awards<!-/Quote-!>
Option 1 is to pay more money to simcountry.
Options 3 and 4 are limited to a one time achievement.
Option 2 requires extreme skill to earn enough gold coins to come close to breaking even. If I understand you correctly, your score is then penalized so you will have more difficulty winning awards for the next few months. You will thus have no way of paying your registration fees unless you then purchase gold coins from simcountry. This option really is only available to the best premium members. The winners will
Membership costs don't need to be increased. PERIOD.
What needs to be increased is FUNABILITY, and in a big way.
The most recent changes have hampered funability. Increase this aspect, and more people will not only play simcountry, but they won't mind paying to play, and vets won't mind staying. FUNABILITY is probably given the lowest priority when these changes are being introduced, and the result shows.
Beginners do not have many countries and they do not have an enterprise.
They have one or two countries and they receive many gifts in gold coins, money and population during the first weeks.
using these assets, and having a profitable country as these countries are, they will be able to develop quickly.
Reaching game level 2 and 3, with the extra bonus if they become full members, they will have 90 gold coins more. we see this taking place all the time.
At that stage, a lower award could be within reach and winning the following game levels is also not too difficult.
we will test this scenario and make sure it is possible.