All worlds
The aim is mainly to get people play the game instead of chasing the gold coins exchange.
Win them if you can.
We are also not looking for any suggestions on this.
I think it is quite clear. We are making a very small change in a single feature the rest will not change at all.
Fun is good.
Playing is more fun than sitting there, watching your countries make a profit each month and shout if it goes down a bit.
There will be more playing, and the mission game will add continous functionality with missions going on 24/7.
Any suggestions as to what kind of missions will be fun are welcome.
Please spend your precious time to make useful suggestion we can all enjoy.
Missions will be taken care of by mission vehicles/or units, that will move freely but not cross water without transportation.
what they do, o
All worlds
All worlds
Missions, etc, is going to make the game a strategy/shooter?
All worlds
All worlds
All worlds
something like that?
All worlds
You guys are creating an enormous workload.
All worlds
All worlds
All worlds
The powers that be do not want this game accused of being a gold coin merry-go-round.
Therefore, I have learned my lesson.
I formally apologize to the community for yesterday implying that this game is a gold coin merry-go-round.
I will no longer refer to this game as a gold coin merry-go-round.
All worlds
This is very confusing Andy because the above quotation of what you wrote means we can trade game money for gold coins.
All worlds
All worlds
All worlds
But its apparent they want to make some drastic changes and each of us will have to ask the question that Andy said earlier... and I quote...
<!-Quote-!>Quote:The truth is, that you need to decide how much interest you have in the game and how much you are asble and willing to win and contribute to keep an account. <!-/Quote-!>
They say these are changes that will definitely happen and are not open for discussion. So no need to try to change their minds, wont happen. So with this new version of the game they envision we will have to
<!-Quote-!>Quote:decide how much interest you have in the game and how much you are asble and willing to win and contribute to keep an account. <!-/Quote-!>
NNiAi
All worlds01 Mar 2013 06:25Link""Exchanging gold coins for game money will become the domain of the game. Gold coins will be exchanged at a fixed rate."
This is very confusing Andy because the above quotation of what you wrote means we can trade game money for gold coins. "
I take this to mean that you will be able to spend your GC for game money. Only W3C will sell you game money. It a single way street, you cant sell game money to GM or anyone. Thats how i interpretet the game change. Not sure if its a good or bad change yet. Its does take the game back more to its roots pre-GC era, which i'd enjoyed. Bbigsatanloaf
All worlds01 Mar 2013 06:55LinkHow does exchanging SC money for gold coins disadvantage newer players?
I understand that experienced players have surplus cash to buy gold coins, but does it necessarily disadvantage newer players or just encourage them to raise profits and do the same thing?
I'm a new (premium) player, and sincerely do not understand how this change helps. It seems easier to make money than to compete for best president.
I look forward to hearing more about missions, and hope they don't all involve the war game, which doesn't interest me. Inasmuch as the game is a simulation, the vast majority of countries use modest armies as a deterrent to outside aggression. We all know the single superpower exception to this general rule.
Suggestion: missions involving research and technology. A flu pandemic rages throughout a world or continent or subcontinent and whoever invests enough to develop the vaccine is rewarded wit BBorg Queen
All worlds01 Mar 2013 09:10LinkAndy, about missions:
In my impression the really only missions that would fit in the game are missions like: Get your Welfare index up to 135 for 6 months or conquer country xxx in the next 6 months and the like.
Indiana-Jones style missions like: Set up a Science-Trek to explore the Maja-Treasures on Continent xxx would be not really fitting in my opinion as it would be watering the concept of empire and enterprise managing but acceptable.
About the point you mentioned in your original post:
'This change will bring us back to the situation when good players used the money they earn, to build their economy, extend their empires, purchase weapons and fight wars'
I got a question: Will there be the possibility to buy population or countries with SC$? At the moment the only way to use the SC$ you earn in the long run is fighting wars because when you have good-exellent indexes there is almost no money to invest in i SSuperSoldierRCP
All worlds01 Mar 2013 09:25LinkAndy
I have an honest suggestion for you.
My last post was about warring C3 for cash you stated there was very little risk. Why don't we do this?
keep war levels up to 10 as is
but war level 11 you can completely. Randomize it!
let's say in 1 scenario its 40inters and 25helis, scenario 2 is 50helis and 15 inters?
Change it up every war would be different have it pick a number between 1 and 50, each war is a different amount of units no war is ever the same, inters, Helios, lords, defence units, number of stealth, even garrison sizes randomize them.
MAKE them different. On top of it set a timer say you have 120mins to win the war. With a timer and a totally unknown set of units players would war without knowing what is needed ahead of time meaning if they fail they lose a lot of weapons and ammo (simulating some risk).
The reward 150 or 200GC per war.
if I had to fight a JJosias
All worlds01 Mar 2013 09:34Linkandy,
in preparation to this, how many gold coins could i expect to gain via awards, and mission? as in, how much of my stuff should i be expecting to cut? i'm already trying to firgure that part out. their are things i don't need, and things i do. how much stuff should i expect to cut? SStephen Ryan
All worlds01 Mar 2013 10:38LinkJust slice ur account back too a main lol TTom Fitzpatrick
All worlds01 Mar 2013 14:04LinkOk, I'm going to go out on a limb here and be the heretic of the group, change can be exciting and I'm looking forward to watching the changes in player behavior ripple through the simulation. My one concern could be account downsizing en masse, however the creative team view this as an acceptable risk and I trust their judgement.
My Question is more to players, after these changes you won't be able to transfer SC$ profits into gold coins, so what will you spend your huge surpluses on? The ultimate answer will be intriguing, particularly for CEO's who have reached their Corp limit and can't reinvest their profits in more corps, and, not being a nation, can't spend it on the well-being of their citizens.
So I pose the Question to u, the Upper Class and Wealthy of the SimCountry Solar System, what shall you do with your wealth when amassing Gold Coins is no longer an option? SSweetPea
All worlds01 Mar 2013 14:14LinkNothing, as it happens now. There isn't much worth doing but if this is an economic simulation, profits should be able to be accumulated for when you do want to do something. It might be war, it might be populations or a new country.
It is strange that the lure of this game is(or was when I registered) to build up assets and and possibly turn them into a real asset, through conquest or through a sound economy. Now that whole concept is flipped on its head. Not a consideration of this is taken into account when decisions are made. The impossibility of this being a two way street definitely poses a problem for me in the sense that this prospect of gold coins going away essentially ends that possibility that originally lured me into the game. CCrafty
All worlds01 Mar 2013 17:22LinkYet another thing to point out here -
These missions: They are going to need special units right, what are we going to need to buy these units? GC? to possibly gain GC from these missions one is going to need GC to invest. OK, a few of us can probably afford that, I just spent many GC on mobile units, but the new player?
These missions are hardly going to open up the game for new players are they, in fact they will just be the domain of GC rich players I would guess, using them as a way to gain more GC to maintain their huge accounts. I dunno...
I mean, as a stand alone part of the game, they sound pretty cool to me. They could well introduce some 'funability', and that is what the game needs and the GM wants. Great, but will they help involve the new player? I hope it is worked so it does.
It just all seems like the bad old days of Labour politics in the UK. Penalise the rich so they up and move to SSweetPea
All worlds01 Mar 2013 17:47LinkI don't think the missions will be fun at all. It completely changes the dynamic of the game I thought we were playing. I thought I was playing an economic/nation simulation game. If I wanted to go on missions, I could join my kids on COD or something like that. Truth be told, missions seem like we are making this game more of an AI type game. It started with c3s that fight back, and now missions. All singular modes of play. It will diminish community and promote self reliance. Community was necessary to play this game successfully even if you played solo. JJosias
All worlds01 Mar 2013 19:51Linkyou know, vets are a dying breed in SC
my only real complaint/question. this change of removing the GC market. Is really gonna give multis a hay-day, as they can pay 12 dollars, gain all the game and war levels they can, and then use any of a variety of methods for transferring the GC. and the guys with one account, wont be able to do that.
so, with this feature change, the multi/sharing issue really needs to be addressed. please.