Simcountry
Forum General Suggestions for the GM

Suggestions for the GM

Y
Yankee

All worlds
27 Jul 2012 20:54Link
<!-Quote-!>Quote:

It was far too strong in the past and feds could not be attacked.
now, it is an air force unit supporting you.<!-/Quote-!>



Federation defense always was air units only (interceptors and helicopters).

I never knew a time where a fed could not be attacked. In fact I liked attacking feds and listening to them scream as I stripped their air defense from the entire federation.

However are you telling me now only ONE air unit is going to support an attack on a federation no matter how many countries are in the fed?
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Crafty

All worlds
28 Jul 2012 00:03Link
And I wasn't talking about attacking defenseless players, I was talking about being able to join in with fed mates. If you decide to attack a fed member then you examine the other members and be prepared to war the whole fed. Isn't that half of what feds are all about?

And I was talking about WL3 and over, so no noob bashing as this was about already WL3 players. SSRCP was right in as much as suggesting that WL differences above WL3 shouldnt matter in a federation, a WL3 could fight a WL11 if the same fed as the original declaree, who must have been WL9 at least to start the war in the first place.

So dont be so hasty next time Andy, read more carefully what was said.
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Orbiter

All worlds
28 Jul 2012 02:40Link
the war level argument is like bashing your head against a well, i've tried it

fighting any one with a standard defense, will result in owning a bombed out country, worthless than the weapons and ammo used to take it over.
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SuperSoldierRCP

All worlds
28 Jul 2012 11:36Link
"So dont be so hasty next time Andy, read more carefully what was said."

I dout ill get an apology but huh lol.

Thats one i did state Andy.

If i war level 11 and i sign the war dec to defend my allies if my ally is war level 3 and decced by 2 war level 5... WHY? should i not be allowed to defend him? I think when it comes to defs defensiving fighting another enemy it shouldnt matter the only time a higher war level should fight another player of a lower level is when a fed mate is attacked.
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Keto

All worlds
28 Jul 2012 21:29Link
You might as well remove war levels because there is no reason to attack newer players, because they have nothing. Even if they have 60 million population you can't do anything with it like transfering to countries within your empire because it affects the whole empire by losing pop in that one country and you cant sell below 60 mil pop, unless that was increased.
The only reason to attack a newer player and "wipe him out" would be if he were an asshat in the forums or chat, in which he would deserve it.
On the same note, don't you think wiping out an experienced player, who spent real years building his empire, only to have it "wiped out", will continue to play by starting over?
Also, the war levels don't really mean anything. A player at war level 11 is not necessarily better than the player at war level 3. How you utilize each weapon and the number of weapons/ammo a player has determines his ability to fight wars.
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SuperSoldierRCP

All worlds
28 Jul 2012 22:36Link
Agree but keto you forget in GM theroy more wings means more skill lol
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Crafty

All worlds
28 Jul 2012 22:46Link
This is the problem. Once you have learnt how to beat one C3 the rest are easy, just maybe a few more shots to fire. No skill whatsoever required.

Of course, PvP is a totally different game. skill, knowledge, whatever you want to call it, is required. So WLs are no measure of war prowess at all. Keto's right about newb protection anyway IMO but I think WLs are here to stay to achieve that end anyway. There can still be room for some adjustment of the rules though.
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xiong

All worlds
28 Jul 2012 23:58Link
well, great discussion by the vets.

i consider myself a new player in this game, just about 90 earth days into this game. i have gone to war to learn the warring aspects of the game.

it seems to me that the war aspects of the game isn't much about skills, it's more like how much money do you have to buy weapons and ammos. when you run out of money, then you cannot buy more ammos and weapons to fight your war. my hyphothesis would be that if your country/empire is economically stable (doing well), that means either have lots of money or can manufacutre your own ammo and weapons, then the advantage could be on your side.

i have posted on this forum before that this war level concept does NOT support earth's reality (our human reality). there are 5 worlds, why doesn't w3c make each of the world specialized as i have also posted before. say players who want the war game, go to fb; players who want econo
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xiong

All worlds
29 Jul 2012 03:10Link
this logic of gm selling c3 for 300 gc just bugs me.

why would players get a country at 300 gc, develop that country up, then sell for less than 300 gc? i've seen a lot of very well developed countries selling for 200 gc.

any person/human with common sense in business operation would not buy a $30 product, then add value to it, then sell it for $20....it' is only in sc, that is the case? :)

perhaps why doesn't the gm investigate, what are the obstacles to selling countries at higher than the base of 300 gc?

in other online games, i.e. secondlife, don't players make moneys selling their creations?

why isn't sc looking at something like that, instead of having its heads bury into cubicles trying to get the war engine fine tuned, etc?

this post might get deleted too, i suppose it's not in line with their ideol
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Andy

All worlds
29 Jul 2012 09:42Link
No reason to delete the text.

The account is disabled.
You cannot have multiple accounts.
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Putter

All worlds
29 Jul 2012 10:00Link
WOW new player here, incredible convo, good action. And grrreat comback from the game guru Andy, right? he proved everyone was right just then, account disabled. HA.
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Anthony King

All worlds
29 Jul 2012 10:44Link
Woah. A lot of thread here.
A
Andy

All worlds
29 Jul 2012 12:21Link
Putter,

one account only!

We disabled one account of the two he had.
the rule is, once you show to be a multi, all accounts are disabled.
so yes, we just disabled one of the two and he can continue playing with a single account.
C
Crafty

All worlds
29 Jul 2012 12:26Link
Grrr...all this help I have been offering xiong (along with keto and others too) just to find he's a multi. I'm a bit pissed off.

Dont expect any more advice from me buddy. Just think yourself lucky the GM didn't disable both your accounts.
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SuperSoldierRCP

All worlds
29 Jul 2012 13:07Link
Ditto I've given him quite a bit of info to myself Crafty, I hope he dont expect more.

Andy

You know what would be a welcome update.
A monthly mult check.
Every month the GM should conduct such searches and remove mult players on a game wide scale. They get 1 warning after which they are blocked from playing. A big issue people have is with the massive amount of mult/player abuse. How do i know im making a new ally or being swindled? A way to gain player respect and even much needed corporation from the player base could start with this action.
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Andy

All worlds
29 Jul 2012 13:37Link
We get daily reports of multiplyers from the system.
this one escaped detection, despite the badly disguised second account.

the error in our procedure will be fixed.
we discovered this one by a coincidence.

a mail and a forum message, from two different players, containing a very strange suggestion we have never seen before in all these years.
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Gunther Shamus

All worlds
30 Jul 2012 05:28Link
andy you said earlier that people who do not want to participate in pvp wars just need to stay under war level 3


couldn't they just stay in secured mode

and if the answer is yes


then what is the real reason for war levels

to level the playing field?


couldn't their be better ways to level the playing field such as basing war levels on actual strength and not ammount of c3s conquered which does not accurately represent army strength or really anything


sorry if I missed anything I didn't read all the posts above
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SuperSoldierRCP

All worlds
30 Jul 2012 06:24Link
In my opinion taking several C3 shows interest in the war game. If they "suddenly" stop @ level 2 it shows they are exploiting the war levels.
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Gunther Shamus

All worlds
30 Jul 2012 20:25Link
or they could take c3s and stay in secured mode
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Orbiter

All worlds
31 Jul 2012 03:48Link
wrong thread
A
Anthony King

All worlds
31 Jul 2012 10:42Link
Boo... "All hell breaks loose"
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SuperSoldierRCP

All worlds
04 Aug 2012 22:58Link
Want to know how the GM can help war maybe by making it less expensive.

Tanks/Artillery use 35shells per attack. Which is massive because in a single attack you use 70,000 to destroy a target(sometimes it takes 2attacks if its a city/capital in which you use 100,000 shells).

Base Price 226,200 SC$ per shell
Market Price without Quality Effects 134,555 SC$ per shell

70,000shells * 134,555(lowest)= 9.4B (18.8B @ 200Q)
70,000shells * 226,200(base)= 15.8B (31.6B @ 200Q)
70,000shells * 330,000(max)= 23.1B (46.2B @ 200Q)
Thats all at 100Q ammo.(which is bad becuase to destory anything in 1or 2 attacks you (NEED) 200 Q ammo.)
In a C3 you have to destroy 20forts, 10cities, 10factories, 1 capital(Please note people destroy more then this i'm using these numbers as references).
41 targets * 9.4B= 3
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Jackseptic

All worlds
05 Aug 2012 02:10Link
Very good point super i would also like to see something done with the cost of ammo.
S
SuperSoldierRCP

All worlds
06 Aug 2012 22:33Link
bump
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SuperSoldierRCP

All worlds
09 Aug 2012 03:50Link
bump in the name of cheaper ammo