No, no one is assuming anything really.
Actually, the same sort of thing happened with a Cargo Shuttle corporation on Golden Rainbow a while ago and..yes, it was closed also.
It was supposed to produce like 1 Cargo Shuttle every X world months (around 30), and it sat there for a really long time and produced maybe 1 at the start, then nothing ever more. So, at least from here, just wanted to see the corporation links to take a look at what was going on.
And, yes, it is believed that likely there was some 'bug', because it's not -just- Cargo Shuttles that do this, but all corporations that produce less than 1 product per world month; no, not saying "all", just, in general, those corporation types tend to have various 'bug' problems with not producing as much as they should.
Examples would include military bases and airports, naval ships, some facilities (Airports, Hospitals, Univ
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Tom Willard (White Giant)
All worlds
We just explained these cargo shuttle corporations in the game news.
Corporations producing less than one product in a game year are frequently very profitable and they work just fine if the have the cash they need to finance their operations including salaries and large quantities of raw materials while nothing is sold.
Once a product is ready, they sell it for a lot of money and produce a profit.
if raw materials or workers are not fully available, the production process might be prolonged even further or stop altogether.
It is just a little more complicated.
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Tom (Golden Rainbow)
All worlds
uhm, ok, well now I have a spacecraft maintenance units company that shows it has 42 products offered but not sold on the world market, but you can"t sell those on the world market? can I have my 42 products back, cause it will not let me retract the offer. Oh and I bought another cargo shuttle company, but will probably shut it down because in over a real life week it has not produced anything.
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CorporatePartner (Little Upsilon)
All worlds
Have a Cargo Shuttle corporation on Little Upsilon now. Will report how it does. So far it had a shortage of Shuttle Fuselages, which caused a 'shortage'. You must manually buy those and sell them to the corporation, it seems, or have them bought via contract. If you don't do that, production may stop.
One error message was reported when selling supplies to the corporation: "Your credit limit of 180B SC$ has been reached for this month." Apparently, you can only sell up to that amount per world month to the corporation. That allowed only 7 Shuttle Fuselages to be sold to the corporation at one time.
Also, there is another error message:
" Transferred 158.66B SC$ to 1 corporation.
For some corporations it was not necessary to increase their (net) cash above 60.00B SC$."
The corporation already had some negative cash levels of about 300B SC$ after the sales and a few world months of produc
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CorporatePartner (Little Upsilon)
All worlds
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CorporatePartner (Little Upsilon)
All worlds
reference:
"Cattle Inc Daily Telegraph, Apr 29, 2803
Enterprise News
Corporation Closed
Thu Apr 2, 2803 The corporation Newark Cargo Shuttles in Cattle Inc has been closed because the debt is too high. 229050 employees were fired."
Those corporations are not allowing enough SC$ cash to be --transferred IN-- and thus it took on debts and closed automatically after selling some supplies to it totallng about 160B SC$ or so.
These corporations are --bugged-- and should NOT be built. If you don't believe it, go ahead and watch yours 'auto-close', too, or sit there with '0% production' like most all of the rest. Avoid these at all costs, unless you really have not much better to do ;).
There are 2 issues with cargo shuttles.
The cash allowed to be tranfered in, as CP states is too low. It needs to be increased.
Also the gold coin price for selling shuttles should be dictated by the seller and not restricted to 3.31 coins.
Why should i only be allowed to sell a shuttle with 3000 missions for the same coins as someone with only 1000
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Crafty (Kebir Blue)
All worlds
Why sell 300Q shuttles?
Keep the high Q for yourself, make 100Q for market. Until its debugged...
Does it work to contract these babies to yourself, I thought you can get partial payments on slow production items if contracted, and so the corp would get some income monthly? Or am I talking rubbish? Dunno.
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CorporatePartner (Little Upsilon)
All worlds
Here's the "bought not delivered" problem also, reference:
Direct Sale record:
https://sim05.simcountry.com/cgi-bin/cgiw?tbl
"Transaction Request at Quality 100
Product When Quantity Quality Price Paid Strategy Price
Cargo Shuttles from Indio Cargo Shuttles Feb 23 2804 1 cargo shuttle 158 741.81B SC$ Direct Sale 468.31B SC$"
then, country Space Center record:
https://sim05.simcountry.com/cgi-bin/cgiw?spclist
"Space Centers in Lextil
Space Center Country Map Product Storage Shuttles CentauDos Dismantle?
Boltar 58.36°S 63.88°W 950,730,592 units move products 0 view galaxy dismantle"
That was 1 Cargo Shuttle sold on 'Direct Sale' from the corporation 'stock', paid for by the country at about 741B SC$, then no where to be found
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CorporatePartner (Little Upsilon)
All worlds
Crafty (Kebir Blue)
Saturday, June 18, 2011 - 01:39 pm Click here to edit this post
I thought you can get partial payments on slow production items if contracted, and so the corp would get some income monthly?
...
It may have worked like that at one time...currently it does not. The corporation has several world months of losses (negative profit), then, if it makes it to the end before 'auto-closing', it can sell, if it actually sells, and get paid, if it actually gets paid, then, maybe get a positive, lump-sum payment at the end.
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Crafty (Little Upsilon)
All worlds
Hmm, note I said 'contracted'. So we are assuming the product is sold already, just waiting for the order to be built. I think it used to work that way for hospitals and such, can't be sure now.
Anyways, good luck with the space program...
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CorporatePartner (Little Upsilon)
All worlds
OK, it appears there is a 'delay' after all for the Cargo Shuttle to be 'available':
After doing a 2nd direct sale, between the same corporation and country, this message appeared in a blue box:
https://sim05.simcountry.com/cgi-bin/cgiw?gsvlist " You bought a Cargo Shuttle.
Final assembly will take place at a Space Center soon."
Also, now on the portal page for Direct Trade, the Cargo Shuttle increased by 1 (to 26 total here) though the actual Cargo Shuttle has not been added to the list yet, with just 25 listed there (that list will show if you click the 'sell Cargo Shuttles' link, see: Simcountry portal > Direct Trade > Buy or sell Cargo Shuttles > sell Cargo Shuttles)
https://www.simcountry.com/cgi-bin/cgip?plogplay So, if
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CorporatePartner (Little Upsilon)
All worlds
When setting up a 'new corporation', the 'system' appears to take 1T SC$ cash from the country/enterprise (enterprise here) when a Cargo Shuttle corporation is requested to be built new (where it then appears on the 'pending deliveries' page), then it takes it --again-- when the corporation is actually built/placed in a country.
That would be called 'double-charging' for the same service/product. Please carefully check this matter, as it has apparently already cost about 5-6T SC$ here. Thank you.
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CorporatePartner (Little Upsilon)
All worlds
Cargo Shuttle contracts, both done using 'auto-contract setup' and done manually from each corporation page, are --repeatedly auto-canceling--.
This has been set up several times and the same result each time, regardless of the method used.
Note: when setting up contracts, the 'product retained for contracts' is --not updating-- also. And, yes, the setting for that were all double-checked, re-set, contracts all re-done, and still the same problem.
Basically, this is critical because if the products don't sell, the cash drops even further, causing more debts and closures. It's already happened here about 5-10 times.
Enterprise link:
https://sim05.simcountry.com/cgi-bin/cgi2nova?SN_ADDRESS=wwwCountry&SN_METHOD=wel&miEID=PMQPMAGZBTZQ&miAID=PJAQFXVQKMJAAKXXKAKJ
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CorporatePartner (Little Upsilon)
All worlds
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CorporatePartner (Little Upsilon)
All worlds
2 more just closed..this is all happening within minutes...the "world date" just went to the 11th, and apparently triggered more un-necessary 'auto-closures'. So make that 12 total now.