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gmm54
All worlds
30 Jul 2015 23:08Link
Here is a list of what gamers want that we all wish we can have
Be able to fund terror groups and do black operation in countries using special forces- navy seals. Special forces are always used to paint countries when they should be able to cause problems in other countries with out starting wars kind of like sneak attacks are unless they get caught.
People want individual income tax, so we can higher taxes or lower it on citizens
We want a every day stock market ingame that is very active and is able to make it easier to buy and sell stock instead of waiting on certain days... Also make mutual funds that we can invest in targeting certain sectors like mining or vegetables.
We also want our navies to matter instead of being able to be destroyed by smaller units that in real life would not happen unless at a certain fighting level.
Gamers want more types of disasters instead of earth quakes, make it realistic..
Be able to fund terror groups and do black operation in countries using special forces- navy seals. Special forces are always used to paint countries when they should be able to cause problems in other countries with out starting wars kind of like sneak attacks are unless they get caught.
People want individual income tax, so we can higher taxes or lower it on citizens
We want a every day stock market ingame that is very active and is able to make it easier to buy and sell stock instead of waiting on certain days... Also make mutual funds that we can invest in targeting certain sectors like mining or vegetables.
We also want our navies to matter instead of being able to be destroyed by smaller units that in real life would not happen unless at a certain fighting level.
Gamers want more types of disasters instead of earth quakes, make it realistic..
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gmm54
All worlds
30 Jul 2015 23:10Link
and stop with having to airlift airunits to other nations.... that is just some dumb stuff, have them able to fly there. Also air dropping shouldnt loose 75% of products if u choose that for your supply replinishing.... Unless the air transport fighting levels are below 150....
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Aries
All worlds
31 Jul 2015 06:26Link
"Be able to fund terror groups and do black operation in countries using special forces- navy seals. Special forces are always used to paint countries when they should be able to cause problems in other countries with out starting wars kind of like sneak attacks are unless they get caught. "
No
"People want individual income tax, so we can higher taxes or lower it on citizens "
Need this developed more. Benefits to higher or lower taxation etc.
"We want a every day stock market ingame that is very active and is able to make it easier to buy and sell stock instead of waiting on certain days... Also make mutual funds that we can invest in targeting certain sectors like mining or vegetables."
This area of the game is already fairly developed and woefully underused by most.
"We also want our navies to matter instead of being able to be destroyed by smaller units that in real life
No
"People want individual income tax, so we can higher taxes or lower it on citizens "
Need this developed more. Benefits to higher or lower taxation etc.
"We want a every day stock market ingame that is very active and is able to make it easier to buy and sell stock instead of waiting on certain days... Also make mutual funds that we can invest in targeting certain sectors like mining or vegetables."
This area of the game is already fairly developed and woefully underused by most.
"We also want our navies to matter instead of being able to be destroyed by smaller units that in real life
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gmm54
All worlds
01 Aug 2015 05:43Link
no their is no discussion on the narrowing of it. This is the list that people want. This is a basic list. Not a blue print of every thing. I have been playing for a little over a year. And hearing what people want needs to be heard. No one wants to hear about environmental controls. And when I talk about budgets. Im talking about having the players be more in control of it. Let them customize it. The cost so they can understand and prepare for the next month. NEW players not like veterans dont know how to play the right way, also the cost is rather high. Even when buying products. Personally the cost needs to go down to a real life standard. Ammo shouldnt cost 1 million per round. (In some extreme cases not all) I want people to wage war. Lowering cost is a huge one. Airlifting air units. THERE SHOULDN'T BE ANY AIRLIFTING OF UNITS.... It should only be air units flying to the location. Airlifts should only involve ground units. Fed militaries
A
Aries
All worlds
01 Aug 2015 06:16Link
Lets start with military costs. Can you explain why costs are the reasons people don't war? Personally, I think it has to do with incentives. You can earn gold coins for doing about anything else in the game except for warring another player.
When looking at costs as the factor, I can't get over that, at the end of the day, you will have a certain amount of resources available and so will your opponent. If you have $5 trillion to spend to prepare your forces and the other guy has $10 trillion, how will changing the unit costs of weapons or ammo change the balance of this situation?
When looking at costs as the factor, I can't get over that, at the end of the day, you will have a certain amount of resources available and so will your opponent. If you have $5 trillion to spend to prepare your forces and the other guy has $10 trillion, how will changing the unit costs of weapons or ammo change the balance of this situation?
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ToeCutter
All worlds
01 Aug 2015 23:12Link
Lowering military costs may not change the outcome, but it may entice more people to dabble in it.
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Aries
All worlds
01 Aug 2015 23:41Link
I don't think it will. Who is it that is waiting for weapon/ammo prices to drop 10% to enter the war game? or is it 20%? I want this player to post. I want to know what they are doing to prepare for the war game. I want to know how what little changes in prices will make any difference.
On the other end, lower prices has the effect of increasing the numbers of weapons and amount of ammo into the game. This adds very real complexity to the war game. Some players are experienced with what it takes to manage and use large numbers of forces effectively and it wont be the players you think you are helping. Those are the players with hundreds of shuttles. We will be fine.
On the other end, lower prices has the effect of increasing the numbers of weapons and amount of ammo into the game. This adds very real complexity to the war game. Some players are experienced with what it takes to manage and use large numbers of forces effectively and it wont be the players you think you are helping. Those are the players with hundreds of shuttles. We will be fine.
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BlackEyes
All worlds
02 Aug 2015 00:42Link
ToeCutter, low military prices contributes little if any value to the overall issues, that are preventing most players from being interested in war.
Just have to face it, not many "mentally ill" war players left in SimCountry.
Perhaps the GM likes the current crop of players better than the old girls/guys who departed.
Just have to face it, not many "mentally ill" war players left in SimCountry.
Perhaps the GM likes the current crop of players better than the old girls/guys who departed.
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gmm54
All worlds
02 Aug 2015 03:02Link
Lowering military cost makes it easier for players to make mistakes and not get hurt financially by it. Also we need some type of budgeting tool that will make it easier for players to balance and able to accurately predict there income for the month and also for the year. I believe lower military cost would make more nations rogue because they would believe their military can take on larger players. An also would make more battles and more units to fight. We need to revive war in this game on all worlds. This is a step and I think many people are willing to take that chance on lowering the cost. It cant hurt to take a leap of faith on this. Guys lets try and agree that these suggestions. They are not bad ones. Most players agree with at least half of the things listed here. I dont agree with a couple but im willing to try it out.
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Aries
All worlds
02 Aug 2015 03:39Link
Players need to be able to enjoy the war game with other players with limited risk and have the opportunity to earn rewards. This will also give them important experience to have the confidence to participate in conflicts involving large players. Have you taken a look at my battlegrounds suggestion found here:
https://www.simcountry.com/discus/messages/8/24274.html?1435107663
War levels have also become restrictive to prevent larger conflicts that should be possible. Where battlegrounds will be a nice place to learn, Total War can be the battlefield that sees prepared feds war their foes. Take a look at by Total War suggestion here:
https://www.simcountry.com/discus/messages/8/24038.html?1434986948
When sizing up their opponents and seeing how they stand in the g
https://www.simcountry.com/discus/messages/8/24274.html?1435107663
War levels have also become restrictive to prevent larger conflicts that should be possible. Where battlegrounds will be a nice place to learn, Total War can be the battlefield that sees prepared feds war their foes. Take a look at by Total War suggestion here:
https://www.simcountry.com/discus/messages/8/24038.html?1434986948
When sizing up their opponents and seeing how they stand in the g
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Aries
All worlds
02 Aug 2015 03:42Link
As far as budgeting, there are more tools available than most players realize. I have considered writing a few beginner's guides that will assist players in being familiar with them, particularly on the finance page.
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gmm54
All worlds
02 Aug 2015 05:10Link
There are many incentive already with gold coins, we need to take a different course of action. or even apply both. Guys the olds way are done of trying to effect wars. Lets change it and try a new way. Your not going to stop a speeding train by shooting a bb gun at the front, your going to change the strategy and use c4 to blow the train for when it goes over it.
Try something new and lets get Andys response on this. An again you can say this wont work but players want it, for which that should be changing people minds. Aries i respect your ideas but they are not what most simgamers want. I want new people to come in this game and wage war. I want new people to stay longer. I want a game with more people and i know simcountry wants to make more money.
Try something new and lets get Andys response on this. An again you can say this wont work but players want it, for which that should be changing people minds. Aries i respect your ideas but they are not what most simgamers want. I want new people to come in this game and wage war. I want new people to stay longer. I want a game with more people and i know simcountry wants to make more money.
A
Aries
All worlds
02 Aug 2015 05:31Link
Drastic change is lowering prices? When did I enter the gates to Bizarro World? If I am in Bizarro World, will someone please point me back to the gate..
Lower prices has been done again and again. This is not a new and innovative strategy. As to gold coins, yes there are incentives that involve gold coins. To earn them players sell in space, compete for ranking, trade in direct trade, go up game levels, and so on. These things happen. There are no coins for warring another player.
I believe you are the one holding a bb gun. For sake of argument, rather than tell me that lower prices is the magic bullet, why don't you tell me exactly what you would lower prices on, how much you would lower them, how you personally would change your gameplay in such an environment, and how you believe this would improve the state of the war game in general?
Lower prices has been done again and again. This is not a new and innovative strategy. As to gold coins, yes there are incentives that involve gold coins. To earn them players sell in space, compete for ranking, trade in direct trade, go up game levels, and so on. These things happen. There are no coins for warring another player.
I believe you are the one holding a bb gun. For sake of argument, rather than tell me that lower prices is the magic bullet, why don't you tell me exactly what you would lower prices on, how much you would lower them, how you personally would change your gameplay in such an environment, and how you believe this would improve the state of the war game in general?
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Laguna
All worlds
02 Aug 2015 12:37Link
If I had to guess, gamers want more gamers to play with. How you go about it is the hard bit.
A
Aries
All worlds
02 Aug 2015 17:07Link
February 4, 2015
7. Reduced Cost of War [ top ]
The cost of several nuclear weapons is reduced again. The corporations production is increased and they become more stable. More such updates will be installed in the future.
January 26, 2015
16. Reduced cost of Nuclear Weapons and Nuclear Missiles [ top ]
There was a further reduction in the cost of nukes. The change is part of the general trend aiming at a further reduction of the cost of war.
January 19, 2015
19. Price Reductions [ top ]
Some large weapons, ammunition and some other large items in Simcountry have been update and reduced in price. The changes include nuclear weapons, the space shuttle and some parts of the shuttle.
This is another step in the long term general reduction of pricing and specifically the reduction of the cost of war.
More reductions, and at
7. Reduced Cost of War [ top ]
The cost of several nuclear weapons is reduced again. The corporations production is increased and they become more stable. More such updates will be installed in the future.
January 26, 2015
16. Reduced cost of Nuclear Weapons and Nuclear Missiles [ top ]
There was a further reduction in the cost of nukes. The change is part of the general trend aiming at a further reduction of the cost of war.
January 19, 2015
19. Price Reductions [ top ]
Some large weapons, ammunition and some other large items in Simcountry have been update and reduced in price. The changes include nuclear weapons, the space shuttle and some parts of the shuttle.
This is another step in the long term general reduction of pricing and specifically the reduction of the cost of war.
More reductions, and at
A
Aries
All worlds
02 Aug 2015 17:21Link
So, when I say that it has been done before, I didn't mean once or twice. Not even 5, 6, 7, or a dozen times. No less than 20 times in less than three years have prices been reduced and I am fairly sure I might have missed an entry or two as I literally searched "cost" and gathered this list in less than a minute and simply choose to stop at the Nov 14th, 2012 entry which clearly says that prices were reduced in updates before that date.
My very real concern is with each of these updates, the GMs are believing the problem is fixed. We should be living in a competitive war utopia if the measure of improving the war game is lowering prices. We are not. Wars, diplomacy, and rival feds were more common at the end of 2012 than they are now.
My very real concern is with each of these updates, the GMs are believing the problem is fixed. We should be living in a competitive war utopia if the measure of improving the war game is lowering prices. We are not. Wars, diplomacy, and rival feds were more common at the end of 2012 than they are now.
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Madoff
All worlds
02 Aug 2015 19:53Link
gmm54:
Your enthusiasm is admirable. However, it appears that you're not familiar with some aspects of the game.
There are already literally thousands of suggestions for the game's 2 or 3 very part-time programmers. There are more suggestions than players.
Regarding your suggestion for a fast stock market, that exists already. It's my favorite part of the game. IPOs are the only slow aspect. Mutual funds also exist, though they're called CEOs. If the stock market appears inactive, it's only because few players participate actively.
Regarding lower military costs, war is already cheap, once you learn the cheapest tactics.
Regarding your suggestion for airstrikes without declaring war, you're right. Sneak attacks used to include the option of airstrikes. That was nerfed for no good reason. The suits have been consistently against anything resembling guerrilla war and terrorism.
Regardi
Your enthusiasm is admirable. However, it appears that you're not familiar with some aspects of the game.
There are already literally thousands of suggestions for the game's 2 or 3 very part-time programmers. There are more suggestions than players.
Regarding your suggestion for a fast stock market, that exists already. It's my favorite part of the game. IPOs are the only slow aspect. Mutual funds also exist, though they're called CEOs. If the stock market appears inactive, it's only because few players participate actively.
Regarding lower military costs, war is already cheap, once you learn the cheapest tactics.
Regarding your suggestion for airstrikes without declaring war, you're right. Sneak attacks used to include the option of airstrikes. That was nerfed for no good reason. The suits have been consistently against anything resembling guerrilla war and terrorism.
Regardi
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ToeCutter
All worlds
03 Aug 2015 00:02Link
+1 Blackeyes
Haha, yep, mentally ill about describes it
But I think if it were a lot easier to chuck a whole bunch of weapons at someone without losing too much, maybe a trill or 2 instead of several tens of, then more might try it to see if it's for them.
At the rate I am going I foresee it being best part of a year before I can have a good ruck with some of the better players.
Haha, yep, mentally ill about describes it
But I think if it were a lot easier to chuck a whole bunch of weapons at someone without losing too much, maybe a trill or 2 instead of several tens of, then more might try it to see if it's for them.
At the rate I am going I foresee it being best part of a year before I can have a good ruck with some of the better players.
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gmm54
All worlds
03 Aug 2015 01:42Link
guys cost is not my main suggestion, there are multiple suggestions on that. We need something to get us moving forward in this. An those suggestion that we have, have many of them been implemented or only a few. We need the game to beefed up a little. An you do have a point on the cost, but i still think for new players coming we need it to be more of real life prices. Guys it still cost alot of money to wage war. Lets lower that. Lets make these changes. Start agreeing with me and stop trying to slow change. Its not helping the game. We need more players, and we need people to keep their interest. Ikariam is a game that was made. It started dying. Now they fixed it to were every month they add something to spice up the game. Mainly from suggestions. I think we need a large update on the game and than every month we need something added to make it better
A
Aries
All worlds
03 Aug 2015 18:34Link
We need your main suggestion in detail. What changes, how it works, numbers, data, the whole lot. We then need to know how you personally would change your game play with the change and how you believe the game would be improved in general.
Further, if you are still on the costs thing, you need to answer the same questions. I will add that in an environment where costs of things go down, smart players simply hoard cash. I have over $1400 Trillion saved due to this trend and any cost reduction will benefit me more than most. However, I don't need the help.
Further, if you are still on the costs thing, you need to answer the same questions. I will add that in an environment where costs of things go down, smart players simply hoard cash. I have over $1400 Trillion saved due to this trend and any cost reduction will benefit me more than most. However, I don't need the help.
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gmm54
All worlds
04 Aug 2015 02:01Link
guys im not going into depth, i dont think i need to unless you cant read, write or even comprehend. You guys know from the first post what is being asked and your able to use your wonderful imagination. here is the indepth explanation for one of them.
air strikes = air units attack target from the on the ground with out declaring war.
if you have 1400 trillion congrats. alot of people dont which is why we need some type of budgeting tool that lock down money so that it doesnt leave the country nor get spent by some out outrageous cost.
I also think we need to be able to give direct loans to one another as well on any interest we choose to give and be able to to lose that money if a country cannot pay it back
air strikes = air units attack target from the on the ground with out declaring war.
if you have 1400 trillion congrats. alot of people dont which is why we need some type of budgeting tool that lock down money so that it doesnt leave the country nor get spent by some out outrageous cost.
I also think we need to be able to give direct loans to one another as well on any interest we choose to give and be able to to lose that money if a country cannot pay it back
A
Aries
All worlds
04 Aug 2015 03:28Link
or, you can just learn to play. I now deem this thread with the official learn to play tag. yay!
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gmm54
All worlds
04 Aug 2015 05:43Link
I think your one of the reason why this game isnt as popular as it should be.
O
Orbiter
All worlds
04 Aug 2015 23:21Link
lol gmm54,
i think that LG and Madoff's comments should be given some weight.
in particular, madoff, i once fought a war, things where very back and forth, i had an advantage, and would take out the bad guys fire power, work down the war index, and look like i was winning, step outside to smoke a cigarette, and when i got back in, i was loosing again. 2-3 hours later, of endless clicking, i felt safe enough to smoke again, and again, come back to loosing. this went on for bout 8-9 hours. honestly, going to that level of effort over a game, seems to me "mentally ill."
creating a war game that allows the average country enough time survive, that the president would be able to take action, with out requiring either side to work sim-country like a job, and feel secure they wont just loose years of work, to the handful of players that do. while still keeping victory with in a reasonable level of effort...
m
i think that LG and Madoff's comments should be given some weight.
in particular, madoff, i once fought a war, things where very back and forth, i had an advantage, and would take out the bad guys fire power, work down the war index, and look like i was winning, step outside to smoke a cigarette, and when i got back in, i was loosing again. 2-3 hours later, of endless clicking, i felt safe enough to smoke again, and again, come back to loosing. this went on for bout 8-9 hours. honestly, going to that level of effort over a game, seems to me "mentally ill."
creating a war game that allows the average country enough time survive, that the president would be able to take action, with out requiring either side to work sim-country like a job, and feel secure they wont just loose years of work, to the handful of players that do. while still keeping victory with in a reasonable level of effort...
m
A
Aries
All worlds
05 Aug 2015 00:33Link
I have fought a fair number of wars against seven different opponents. I have also watched a number of wars. In my experience, back and forth wars are very rare. I have not been involved in one and I cannot recall one that I have watched. The right strategy can bring down a country with very formidable defenses. At least three times, against three different players, I have defeated an opponent who was online and had substantial reserves, the most recent being Punisher on LU, a recognizable country to any LU vet. I defeated that country in about 3 hours.
On the other hand, it is possible to be very smart about your defense. I have been confident enough in my defense to not be available to fight a war before, when the declaration went active, though this can be minimized with proper blackout periods. I think the balance between the opportunity to use skill to defeat your opponent in a reasonable time and ,on the other hand, to properly defend yourse
On the other hand, it is possible to be very smart about your defense. I have been confident enough in my defense to not be available to fight a war before, when the declaration went active, though this can be minimized with proper blackout periods. I think the balance between the opportunity to use skill to defeat your opponent in a reasonable time and ,on the other hand, to properly defend yourse