what we want is to limit the use of WP, given 2 specific criteria.
The use of WP, with aggressive wars, over an extended period of time.
i guess "extended period of time," could be up to interpretation. but what we are going for is to avoid an aggressor, forcing a defendor to protect hours labor, while only anting up what amounts to minutes of work... with this key point, doing this over and over again... over months, infact over years, rl years.
meaning thousands of player hours being wiped out with only a few hours work... if it was an isolated event, every once and a while thing, people wouldn't like it, but let it be. as it stands, one person uses a game feature to effectively take what others have worked for, with no chance of reprisal.
its like playing a chess game, that only one side is allowed to take peaces. where as a skilled chess player can win with out capturing a peace, they are at an
Glad I'm not W3C. It's pretty obvious that regardless of what they do, people from one side or another are going to be pissed. Honestly, there is a lot that I agree with from all sides.
Personaly, I wish they'd start from scratch. I think the war engine is ridiculous. I agree with whoever said that there is a minimal amount of skill involved. It's about clicking a mouse repeatedly, being in a situation where you have access to play more than others.
Somebody just make a new game or something.
The game is mostly a clicking marathon. Maybe clicking will qualify as an Olympic sport.
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Psycho_Honey (Little Upsilon)
All worlds
Orbiter you have the real issue twisted, the reason they want WP limited is because they feel extremely confident in the idea that they will quickly be able to roll over whomever they want without having to be stopped by WP.
Meaning they will be able to take what is on the board, and instead of an immediate response or retaliation, a person will have to spend weeks to build something that is permissible to declare according the the proposed changes. That thoery of change is inherently flawed and only works to their advantage and suits their style of play.
I point this out every time WB proposes something be changed because it is not 90% of the time a proposed change from an objective point of view, but a change that will only cater to his own selfish desires. The nuke thing for instance. He proposes that things be changed to work differently, becuase he manually chooses to order/activate more weapons than his populace can support. But
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whiteboy (White Giant)
All worlds
Roll over whoever we want without having to be stopped by WP? Hmmm...are we arguing that WP shouldn't exist on any world except possibly FB? Who started our war with you? You...so obviously it was us trying to roll over you. I build countries too big so my weapons daect? Hmmm...how many nukes have you landed on me? 1. How many countries have I taken from you? Can't even count.
Don't turn this into...WB wants this because it's in his best interest...remember, I didn't start the thread and I am certainly not the only one commenting from this perspective. Also, don't pretend as if you don't have a vested interest in making sure that no change occurs because you want to continue to raid small and inactive members of large federations without any repercussions for your actions. That's your vested interest which is about YOU...our interest at least has the benefit of helping the game as a whole from becoming a
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Psycho_Honey (Little Upsilon)
All worlds
Ummm, I'm on GR I dont need to get anything str8.
EO had 6 good countries in his empire and 2 ground c3s.
Dizzy has 1 of the countries, Corporate Partner has one or more of Wilds counties he took. And The rest Steve has. The only worthy country he kept, was the one that got took.
So, back to the issue at hand.
Is this no different than a person taking then 'abusing' WP?
NO it isn't.
"Personaly, I wish they'd start from scratch."
Me2.
I'm holding out some hope for the new server in October.
Some.
J
Jojo T. Hun (Fearless Blue)
All worlds
I don't see that "stay in wp fight with c3" warfare is the provenance of weak players. The players who have used it against me are whiteboy, EO (beast), Bobo, and KissofDeath. None of them weak players. In last summer's fed fight we (3M) pushed them to the point where they all went into WP. Then they came back with c3 warfare. It was all pain no gain for us, and they took some assets. We didn't think it was really fair, but that's the way the rules were (are) set up--C3 fighting is the next step when you're defeated, even if you started the war.
nix uses c3 wars, and those who have fought him have said it's very annoying and not fun. I wouldn't call nix a weak player.
I guess there have been or could be weak players who have used this tactic. But then would this rule change their situation much? It's really tailored toward stronger players, not weaker ones.
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TuCulo EsMio (Little Upsilon)
All worlds
Is this a play style issue, C3 issue or a WP issue?
If its a c3 issue then its easy to get around that.
Say I wanted to be bad, and I had no viable c3 strats because the GM changed the rules. Pick any rule, money in country, pop, no nukes in a 5-10mil country....etc...
Simple, I have my secured main, then look around for the inevitable 20-40mil pop countries that are inactive, or managed by a new player without a clue what to do to stop an established player.
I take them, then use them against a player who I don't like, for whatever reason.
I could use for whatever purpose I would want. Economic attack on your corps with CMB, nuke attacks on the ill prepared, etc, etc...
The point I'm trying to make is you can never, and will never get rid of hyper aggressive players who wish to make your life miserable.
People will always adapt.
If perceived risk of assets, by both sid